#include "hud.qh"
#include "movelib.qh"
-#include "movetypes.qh"
#include "prandom.qh"
#include "teamradar.qh"
#include "waypointsprites.qh"
#include "../common/teams.qh"
+#include "../common/movetypes/movetypes.qh"
+
#include "../server/tturrets/include/turrets_early.qh"
#include "../warpzonelib/anglestransform.qh"
case HUD_RAPTOR:
case HUD_BUMBLEBEE:
if(self.turret_type == TID_EWHEEL || self.turret_type == TID_WALKER)
- txt = "gfx/vehicles/vth-mover.tga";
+ txt = "gfx/vehicles/turret_moving.tga";
else
- txt = "gfx/vehicles/vth-stationary.tga";
+ txt = "gfx/vehicles/turret_stationary.tga";
- vector pz = drawgetimagesize(txt) * 0.25;
- drawpic(o - pz * 0.5, txt, pz , '1 1 1', 0.75, DRAWFLAG_NORMAL);
+ vector pz = drawgetimagesize(txt) * autocvar_cl_vehicles_crosshair_size;
+ drawpic(o - pz * 0.5, txt, pz , '1 1 1', 0.7, DRAWFLAG_NORMAL);
break;
}
}