float vlen_minnorm2d(vector v);
+vector teamradar_2dcoord_to_texcoord(vector in);
+
vector teamradar_3dcoord_to_texcoord(vector in);
vector teamradar_texcoord_to_2dcoord(vector in);
+vector teamradar_texcoord_to_3dcoord(vector in,float z);
+
vector yinvert(vector v);
void draw_teamradar_background(float fg);