entity players;
entity teams;
+var float team_count; // real teams
void AuditLists()
{
if(teams.sort_next)
teams.sort_next.sort_prev = Team;
teams.sort_next = Team;
+ if(Team.team && Team.team != NUM_SPECTATOR)
+ ++team_count;
AuditLists();
return true;
}
parent.sort_next = Team.sort_next;
if(Team.sort_next)
Team.sort_next.sort_prev = parent;
+ if(Team.team && Team.team != NUM_SPECTATOR)
+ --team_count;
AuditLists();
}