bool spectatorbutton_zoom;
bool button_attack2;
-Weapon activeweapon;
-Weapon switchingweapon;
-Weapon switchweapon;
float current_viewzoom;
float zoomin_effect;
float warmup_stage;
const float ALPHA_MIN_VISIBLE = 0.003;
float armorblockpercent;
+float damagepush_speedfactor;
//hooks
int calledhooks;