#include <common/constants.qh>
#include <common/weapons/_all.qh>
+#include <common/items/inventory.qh>
+
+// z411
+string hostname_full;
+string motd_permanent;
+int sv_timer_countdown;
bool autocvar_cl_db_saveasdump;
bool autocvar_cl_spawn_event_particles;
bool autocvar_cl_race_cptimes_onlyself; // TODO: move to race gamemode
bool autocvar_cl_race_cptimes_showself = false;
bool autocvar_cl_welcome = true;
+bool autocvar_menu_gamemenu = true;
// Map coordinate base calculations need these
vector mi_center;
bool button_zoom;
bool spectatorbutton_zoom;
+bool observe_blocked;
bool button_attack2;
float current_viewzoom;
.int enttype; // entity type sent from server
.int sv_entnum; // entity number sent from server
+// z411 accuracy info
+.float accuracy_frags[REGISTRY_MAX(Weapons)];
+.float accuracy_hit[REGISTRY_MAX(Weapons)];
+.float accuracy_cnt_hit[REGISTRY_MAX(Weapons)];
+.float accuracy_cnt_fired[REGISTRY_MAX(Weapons)];
+
.int team;
.int team_size;
+.int countrycode;
+.string rank;
int binddb;
float ticrate;
int serverflags;
+