#include <common/constants.qh>
#include <common/weapons/_all.qh>
+bool autocvar_cl_db_saveasdump;
+bool autocvar_cl_spawn_event_particles;
+bool autocvar_cl_spawn_event_sound = 1;
+// float autocvar_cl_spawn_point_model;
+bool autocvar_cl_spawn_point_particles;
+float autocvar_cl_spawn_point_dist_max = 1200;
+bool autocvar_cl_unpress_zoom_on_spawn = true;
+bool autocvar_cl_unpress_zoom_on_death = true;
+bool autocvar_cl_unpress_zoom_on_weapon_switch = true;
+bool autocvar_cl_unpress_attack_on_weapon_switch = false;
+bool autocvar_hud_showbinds;
+bool autocvar_hud_showbinds_limit;
+bool autocvar__hud_showbinds_reload;
+bool autocvar_developer_csqcentities;
+bool autocvar_cl_race_cptimes_onlyself; // TODO: move to race gamemode
+bool autocvar_cl_race_cptimes_showself = false;
+
// Map coordinate base calculations need these
vector mi_center;
vector mi_scale;
void Gamemode_Init();
+entity players;
+entity teams;
+float team_count; // real teams
+
+void AuditLists();
+
+float RegisterPlayer(entity player);
+
+void RemovePlayer(entity player);
+
+void MoveToLast(entity e);
+
+float RegisterTeam(entity Team);
+
+void RemoveTeam(entity Team);
+
+entity GetTeam(int Team, bool add);
+
bool SetTeam(entity pl, int Team);
vector hud_fontsize;