#include "scoreboard.qh"
#include "shownames.qh"
#include "target_music.qh"
-#include "tturrets.qh"
#include "tuba.qh"
#include "wall.qh"
#include "waypointsprites.qh"
#include "../common/monsters/monsters.qh"
+#include "../common/turrets/cl_turrets.qh"
+#include "../common/turrets/turrets.qh"
+
#include "../warpzonelib/client.qh"
// --------------------------------------------------------------------------
// needs to be done so early because of the constants they create
CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
+ CALL_ACCUMULATED_FUNCTION(RegisterTurrets);
CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
GibSplash_Precache();
Casings_Precache();
Vehicles_Precache();
- turrets_precache();
Tuba_Precache();
CSQCPlayer_Precache();