GetTeam(NUM_SPECTATOR, true); // add specs first
// needs to be done so early because of the constants they create
+ static_init();
CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
- CALL_ACCUMULATED_FUNCTION(RegisterItems);
CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);