void CSQC_Init()
{
- cvar_set("_scoreboard_team_selection_available", "1");
- cvar_set("_scoreboard_team_selection", "0"); // in case it has been left set to 1
-
prvm_language = strzone(cvar_string("prvm_language"));
#ifdef WATERMARK
if(autocvar_cl_lockview)
cvar_set("cl_lockview", "0");
+ if (cvar_type("_scoreboard_team_selection_available") & CVAR_TYPEFLAG_EXISTS)
+ cvar_settemp("_scoreboard_team_selection_available", "1");
+ cvar_set("_scoreboard_team_selection", "0"); // in case it has been left set to 1
+
gametype = NULL;
postinit = false;
{
get_mi_min_max_texcoords(1); // try the CLEVER way first
minimapname = strcat("gfx/", mi_shortname, "_radar");
- shortmapname = mi_shortname;
if (precache_pic(minimapname) == "")
{
// CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
void Shutdown()
{
- cvar_set("_scoreboard_team_selection_available", "0");
WarpZone_Shutdown();
delete(teams);
localcmd("-use\n");
localcmd("-hook\n");
localcmd("-jump\n");
+ localcmd("-forward\n");
+ localcmd("-back\n");
+ localcmd("-moveleft\n");
+ localcmd("-moveright\n");
}
// CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
newspectatee_status = 0;
spectatorbutton_zoom = (f & BIT(2));
+ observe_blocked = (f & BIT(3));
if(f & BIT(4))
{
}
strcpy(hostname, ReadString());
-
string hostversion = ReadString();
bool version_mismatch = ReadByte();
bool version_check = ReadByte();
- string ver = GetVersionMessage(hostversion, version_mismatch, version_check);
-
+ srv_minplayers = ReadByte();
+ srv_maxplayers = ReadByte();
string modifications = translate_modifications(ReadString());
string weaponarena_list = translate_weaponarena(ReadString());
string cache_mutatormsg = ReadString();
string motd = ReadString();
- string msg = "";
- msg = strcat(msg, ver);
- msg = strcat(msg, "^8\n\n", strcat(_("Gametype:"), " ^1", MapInfo_Type_ToText(gametype)), "^8\n");
+ string msg = GetVersionMessage(hostversion, version_mismatch, version_check);
+
+ msg = strcat(msg, "\n\n", _("Gametype:"), " ^1", MapInfo_Type_ToText(gametype), "\n");
+
+ msg = strcat(msg, "\n", _("Map:"), " ^2");
+ if (world.message == "")
+ msg = strcat(msg, mi_shortname, "\n");
+ else
+ {
+ int i = strstrofs(world.message, " by ", 0); // matches _MapInfo_Generate()
+ string longname = i >= 0 ? substring(world.message, 0, i) : world.message;
+ msg = strcat(msg, (strcasecmp(longname, mi_shortname) ? strcat(mi_shortname, " ^7// ^2") : ""), longname, "\n");
+ }
+
+ if (srv_minplayers || srv_maxplayers)
+ {
+ msg = strcat(msg, "\n", _("This match supports"), " ^5");
+ if (srv_minplayers == srv_maxplayers)
+ msg = strcat(msg, sprintf(_("%d players"), srv_maxplayers), "\n");
+ else if (srv_minplayers && srv_maxplayers)
+ msg = strcat(msg, sprintf(_("%d to %d players"), srv_minplayers, srv_maxplayers), "\n");
+ else if (srv_maxplayers)
+ msg = strcat(msg, sprintf(_("%d players maximum"), srv_maxplayers), "\n");
+ else
+ msg = strcat(msg, sprintf(_("%d players minimum"), srv_minplayers), "\n");
+ }
modifications = cons_mid(modifications, ", ", weaponarena_list);
if(modifications != "")
- msg = strcat(msg, "^8\n", _("Active modifications:"), " ^3", modifications, "^8\n");
+ msg = strcat(msg, "\n", _("Active modifications:"), " ^3", modifications, "\n");
if (cache_mutatormsg != "")
- msg = strcat(msg, "\n\n^8", _("Special gameplay tips:"), " ^7", cache_mutatormsg);
+ msg = strcat(msg, "\n", _("Special gameplay tips:"), " ^7", cache_mutatormsg, "\n");
string mutator_msg = "";
MUTATOR_CALLHOOK(BuildGameplayTipsString, mutator_msg);
mutator_msg = M_ARGV(0, string);
msg = strcat(msg, mutator_msg); // trust that the mutator will do proper formatting
if (motd != "")
- msg = strcat(msg, "\n\n^8", _("MOTD:"), " ^7", motd);
+ msg = strcat(msg, "\n^9↓ ", _("Server's message"), " ↓\n", motd);
strcpy(welcome_msg, msg);
welcome_msg_menu_check_maxtime = time + 1; // wait for menu to load before showing the welcome dialog
string welcomedialog_args = strcat("HOSTNAME \"", hostname, "\"");
string msg = MakeConsoleSafe(strreplace("\n", "\\n", welcome_msg));
welcomedialog_args = strcat(welcomedialog_args, " WELCOME \"", msg, "\"");
- localcmd("\nmenu_cmd directmenu Welcome ", welcomedialog_args, "\n");
+
if (intermission || isdemo() || !autocvar_cl_welcome)
- // close it after it's been initialized so it can still be opened manually
- localcmd("\ntogglemenu 0\n");
+ {
+ if (cvar("_menu_cmd_closemenu_available"))
+ {
+ // initialize the dialog without opening it
+ localcmd("\nmenu_cmd closemenu Welcome ", welcomedialog_args, "\n");
+ }
+ else
+ {
+ // legacy code for clients with old menus
+ // since togglemenu 0 doesn't close the dialog but only hides it,
+ // playing back a demo the Welcome dialog will pop up on the first ESC press
+ localcmd("\nmenu_cmd directmenu Welcome ", welcomedialog_args, "\n");
+ // close it after it's been initialized so it can still be opened manually
+ localcmd("\ntogglemenu 0\n");
+ }
+ }
+ else
+ localcmd("\nmenu_cmd directmenu Welcome ", welcomedialog_args, "\n");
}
strfree(welcome_msg);