#include "main.qh"
#include "_all.qh"
-#include "casings.qh"
#include "controlpoint.qh"
#include "csqcmodel_hooks.qh"
#include "damage.qh"
#include "mapvoting.qh"
#include "modeleffects.qh"
#include "particles.qh"
-#include "prandom.qh"
#include "scoreboard.qh"
#include "shownames.qh"
#include "sortlist.qh"
Projectile_Precache();
Hook_Precache();
GibSplash_Precache();
- Casings_Precache();
Tuba_Precache();
CSQCPlayer_Precache();
case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
- case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
case ENT_CLIENT_INIT: Ent_Init(); break;
case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;