#include <client/shownames.qh>
#include <client/view.qh>
#include <client/weapons/projectile.qh>
+#include <common/checkextension.qh>
#include <common/deathtypes/all.qh>
#include <common/effects/all.inc>
#include <common/effects/all.qh>
LOG_TRACEF("^4CSQC Build information: ^1%s", WATERMARK);
#endif
+ CheckEngineExtensions();
+
{
int i = 0;
for ( ; i < 255; ++i)
{
get_mi_min_max_texcoords(1); // try the CLEVER way first
minimapname = strcat("gfx/", mi_shortname, "_radar");
- shortmapname = mi_shortname;
if (precache_pic(minimapname) == "")
{
localcmd("-use\n");
localcmd("-hook\n");
localcmd("-jump\n");
+ localcmd("-forward\n");
+ localcmd("-back\n");
+ localcmd("-moveleft\n");
+ localcmd("-moveright\n");
}
// CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
Scoreboard_UI_Enable(0);
return true;
}
- if (!isdemo() && cvar("_menu_gamemenu_dialog_available"))
+ if (autocvar_menu_gamemenu && !isdemo() && cvar("_menu_gamemenu_dialog_available"))
{
localcmd("\nmenu_showgamemenudialog\n");
return true;
// --------------------------------------------------------------------------
// BEGIN OPTIONAL CSQC FUNCTIONS
-
+.int survival_status;
void Ent_RemovePlayerScore(entity this)
{
if(this.owner) {
FOREACH(Scores, true, {
this.owner.(scores(it)) = 0; // clear all scores
});
+ this.owner.ready = 0;
+ this.owner.eliminated = 0;
+ this.owner.colormap = 0;
+ // TODO add a hook to reset this Survival field
+ this.owner.survival_status = 0;
}
}
newspectatee_status = 0;
spectatorbutton_zoom = (f & BIT(2));
+ observe_blocked = (f & BIT(3));
if(f & BIT(4))
{
NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
{
make_pure(this);
- int i, j, b, f;
int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
strcpy(vote_called_vote, ReadString());
}
- if(nags & 1)
- {
- for(j = 0; j < maxclients; ++j)
- if(playerslots[j])
- playerslots[j].ready = true;
- for(i = 1; i <= maxclients; i += 8)
- {
- f = ReadByte();
- for(j = i-1, b = BIT(0); b < BIT(8); b <<= 1, ++j)
- if (!(f & b))
- if(playerslots[j])
- playerslots[j].ready = false;
- }
- }
+ if(nags & BIT(0))
+ for(int i = 0; i < maxclients;)
+ for(int f = ReadByte(), b = 0; b < 8 && i < maxclients; ++b, ++i)
+ if(playerslots[i])
+ playerslots[i].ready = f & BIT(b);
return = true;
return false;
}
+bool autocvar_r_drawfog;
+bool autocvar_r_fog_exp2;
string forcefog;
void Fog_Force()
{
if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
- localcmd("\nr_drawfog 0\n");
+ {
+ if (autocvar_r_drawfog)
+ cvar_set("r_drawfog", "0");
+ }
else if (forcefog != "")
- localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
+ {
+ // using cvar_set as it's faster and safer than a command
+ if (!autocvar_r_drawfog)
+ cvar_set("r_drawfog", "1");
+ if (autocvar_r_fog_exp2)
+ cvar_set("r_fog_exp2", "0");
+ localcmd(sprintf("\nfog %s\n", forcefog));
+ }
}
bool net_handle_ServerWelcome();
race_server_record = ReadInt24_t();
break;
case RACE_NET_SPEED_AWARD:
- race_speedaward = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
+ race_speedaward = ReadInt24_t();
strcpy(race_speedaward_holder, ReadString());
break;
case RACE_NET_SPEED_AWARD_BEST:
- race_speedaward_alltimebest = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
+ race_speedaward_alltimebest = ReadInt24_t();
strcpy(race_speedaward_alltimebest_holder, ReadString());
break;
case RACE_NET_RANKINGS_CNT:
int n = tokenizebyseparator(s, " & ");
string wpn_list = "";
- for (int i = 0; i < n; i++)
+ for (int i = 0; i < n; ++i)
{
Weapon wep = Weapon_from_name(argv(i));
if (wep == WEP_Null)
bool net_handle_ServerWelcome()
{
- bool campaign = ReadByte();
+ int flags = ReadByte();
+
+ campaign = flags & 1;
if (campaign)
{
- string campaign_title = ReadString();
int campaign_level = ReadByte();
- string campaign_msg = ReadString();
- string welcomedialog_args;
- welcomedialog_args = strcat("HOSTNAME \"", campaign_title, "\"");
+ // Menu can't build the whole campaign message because it lacks getcommandkey and CCR
+ // so we build part of the message here and let the menu insert the level description
+ // (that client doesn't know) by replacing the keyword _LEVEL_DESC
string key = getcommandkey(_("jump"), "+jump");
string msg = strcat(
CCR("^F1"), sprintf(_("Level %d:"), campaign_level),
- sprintf(CCR(" ^BG%s\n^3\n"), campaign_msg),
+ sprintf(CCR(" ^BG%s\n\n"), "_LEVEL_DESC"),
sprintf(CCR(_("^BGPress ^F2%s^BG to enter the game")), key));
msg = MakeConsoleSafe(strreplace("\n", "\\n", msg));
- welcomedialog_args = strcat(welcomedialog_args, " WELCOME \"", msg, "\"");
+ string welcomedialog_args = strcat("CAMPAIGN ", itos(campaign_level), " \"", msg, "\"");
+
localcmd("\nmenu_cmd directmenu Welcome ", welcomedialog_args, "\n");
return true;
}
strcpy(hostname, ReadString());
-
string hostversion = ReadString();
- bool version_mismatch = ReadByte();
- bool version_check = ReadByte();
- string ver = GetVersionMessage(hostversion, version_mismatch, version_check);
-
+ bool version_mismatch = flags & 2;
+ bool version_check = flags & 4;
+ MapInfo_Map_titlestring = ReadString();
+ srv_minplayers = ReadByte();
+ srv_maxplayers = ReadByte();
string modifications = translate_modifications(ReadString());
string weaponarena_list = translate_weaponarena(ReadString());
string cache_mutatormsg = ReadString();
string motd = ReadString();
- string msg = "";
- msg = strcat(msg, ver);
- msg = strcat(msg, "^8\n\n", strcat(_("Gametype:"), " ^1", MapInfo_Type_ToText(gametype)), "^8\n");
+ string msg = GetVersionMessage(hostversion, version_mismatch, version_check);
+
+ msg = strcat(msg, "\n\n", _("Gametype:"), " ^1", MapInfo_Type_ToText(gametype), "\n");
+
+ msg = strcat(msg, "\n", _("Map:"), " ", MapInfo_Map_titlestring, "\n");
+
+ if (srv_minplayers || srv_maxplayers)
+ {
+ msg = strcat(msg, "\n", _("This match supports"), " ^5");
+ if (srv_minplayers == srv_maxplayers)
+ msg = strcat(msg, sprintf(_("%d players"), srv_maxplayers), "\n");
+ else if (srv_minplayers && srv_maxplayers)
+ msg = strcat(msg, sprintf(_("%d to %d players"), srv_minplayers, srv_maxplayers), "\n");
+ else if (srv_maxplayers)
+ msg = strcat(msg, sprintf(_("%d players maximum"), srv_maxplayers), "\n");
+ else
+ msg = strcat(msg, sprintf(_("%d players minimum"), srv_minplayers), "\n");
+ }
modifications = cons_mid(modifications, ", ", weaponarena_list);
if(modifications != "")
- msg = strcat(msg, "^8\n", _("Active modifications:"), " ^3", modifications, "^8\n");
+ msg = strcat(msg, "\n", _("Active modifications:"), " ^3", modifications, "\n");
if (cache_mutatormsg != "")
- msg = strcat(msg, "\n\n^8", _("Special gameplay tips:"), " ^7", cache_mutatormsg);
+ msg = strcat(msg, "\n", _("Special gameplay tips:"), " ^7", cache_mutatormsg, "\n");
string mutator_msg = "";
MUTATOR_CALLHOOK(BuildGameplayTipsString, mutator_msg);
mutator_msg = M_ARGV(0, string);
msg = strcat(msg, mutator_msg); // trust that the mutator will do proper formatting
if (motd != "")
- msg = strcat(msg, "\n\n^8", _("MOTD:"), " ^7", motd);
+ msg = strcat(msg, "\n^9↓ ", _("Server's message"), " ↓\n", motd);
strcpy(welcome_msg, msg);
welcome_msg_menu_check_maxtime = time + 1; // wait for menu to load before showing the welcome dialog
string welcomedialog_args = strcat("HOSTNAME \"", hostname, "\"");
string msg = MakeConsoleSafe(strreplace("\n", "\\n", welcome_msg));
welcomedialog_args = strcat(welcomedialog_args, " WELCOME \"", msg, "\"");
- localcmd("\nmenu_cmd directmenu Welcome ", welcomedialog_args, "\n");
+
if (intermission || isdemo() || !autocvar_cl_welcome)
- // close it after it's been initialized so it can still be opened manually
- localcmd("\ntogglemenu 0\n");
+ {
+ if (cvar("_menu_cmd_closemenu_available"))
+ {
+ // initialize the dialog without opening it
+ localcmd("\nmenu_cmd closemenu Welcome ", welcomedialog_args, "\n");
+ }
+ else
+ {
+ // legacy code for clients with old menus
+ // since togglemenu 0 doesn't close the dialog but only hides it,
+ // playing back a demo the Welcome dialog will pop up on the first ESC press
+ localcmd("\nmenu_cmd directmenu Welcome ", welcomedialog_args, "\n");
+ // close it after it's been initialized so it can still be opened manually
+ localcmd("\ntogglemenu 0\n");
+ }
+ }
+ else
+ localcmd("\nmenu_cmd directmenu Welcome ", welcomedialog_args, "\n");
}
strfree(welcome_msg);