#include "main.qh"
-#include "_all.qh"
-#include "casings.qh"
#include "controlpoint.qh"
-#include "csqcmodel_hooks.qh"
#include "damage.qh"
#include "effects.qh"
#include "generator.qh"
#include "laser.qh"
#include "mapvoting.qh"
#include "modeleffects.qh"
+#include "mutators/events.qh"
#include "particles.qh"
-#include "prandom.qh"
+#include "quickmenu.qh"
#include "scoreboard.qh"
#include "shownames.qh"
-#include "sortlist.qh"
#include "tuba.qh"
#include "t_items.qh"
#include "wall.qh"
-
-#include "../common/vehicles/all.qh"
-
-#include "mutators/events.qh"
-
#include "weapons/projectile.qh"
-
-#include "../common/buffs.qh"
-#include "../common/deathtypes.qh"
-#include "../common/effects.qh"
+#include "../common/deathtypes/all.qh"
+#include "../common/items/all.qh"
#include "../common/mapinfo.qh"
-#include "../common/monsters/all.qh"
-#include "../common/nades.qh"
+#include "../common/minigames/cl_minigames.qh"
+#include "../common/minigames/cl_minigames_hud.qh"
#include "../common/net_notice.qh"
-#include "../common/notifications.qh"
-#include "../common/stats.qh"
-#include "../common/teams.qh"
-
-#include "../common/items/all.qh"
-
-#include "../common/mutators/base.qh"
-
-#include "../common/weapons/all.qh"
-
-#include "../csqcmodellib/cl_model.qh"
-#include "../csqcmodellib/interpolate.qh"
-
#include "../common/triggers/include.qh"
-
#include "../common/turrets/cl_turrets.qh"
-#include "../common/turrets/turrets.qh"
-
-#include "../warpzonelib/client.qh"
+#include "../common/vehicles/all.qh"
+#include "../lib/csqcmodel/cl_model.qh"
+#include "../lib/csqcmodel/interpolate.qh"
+#include "../lib/warpzone/client.qh"
// --------------------------------------------------------------------------
// BEGIN REQUIRED CSQC FUNCTIONS
{
if (!clearentity_ent)
{
- clearentity_ent = spawn();
- clearentity_ent.classname = "clearentity";
+ clearentity_ent = new(clearentity);
}
int n = e.entnum;
copyentity(clearentity_ent, e);
{
}
+void draw_null(entity this) { }
+
string forcefog;
void ConsoleCommand_macro_init();
-void CSQC_Init(void)
+void CSQC_Init()
{
prvm_language = strzone(cvar_string("prvm_language"));
#ifdef WATERMARK
- dprintf("^4CSQC Build information: ^1%s\n", WATERMARK);
+ LOG_TRACEF("^4CSQC Build information: ^1%s\n", WATERMARK);
#endif
int i;
registercvar("cl_jumpspeedcap_min", "");
registercvar("cl_jumpspeedcap_max", "");
+ registercvar("cl_multijump", "0");
+
+ registercvar("cl_spawn_near_teammate", "1");
+
gametype = 0;
// hud_fields uses strunzone on the titles!
// needs to be done so early because of the constants they create
static_init();
- CALL_ACCUMULATED_FUNCTION(RegisterTurrets);
- CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
- CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
- CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
- CALL_ACCUMULATED_FUNCTION(RegisterEffects);
-
- initialize_minigames();
+ static_init_late();
+ static_init_precache();
// precaches
- precache_model("null");
- precache_sound("misc/hit.wav");
- precache_sound("misc/typehit.wav");
- generator_precache();
Projectile_Precache();
- Hook_Precache();
- GibSplash_Precache();
- Casings_Precache();
Tuba_Precache();
- CSQCPlayer_Precache();
if(autocvar_cl_reticle)
{
}
// CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
-void Shutdown(void)
+void Shutdown()
{
WarpZone_Shutdown();
default:
if(GetTeam(Team, false) == world)
{
- dprintf("trying to switch to unsupported team %d\n", Team);
+ LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
Team = NUM_SPECTATOR;
}
break;
default:
if(GetTeam(Team, false) == world)
{
- dprintf("trying to switch to unsupported team %d\n", Team);
+ LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
Team = NUM_SPECTATOR;
}
break;
}
void Playerchecker_Think()
-{
+{SELFPARAM();
int i;
entity e;
for(i = 0; i < maxclients; ++i)
{
// player connected
if (!e)
- playerslots[i] = e = spawn();
+ {
+ playerslots[i] = e = new(playerslot);
+ make_pure(e);
+ }
e.sv_entnum = i;
e.ping = 0;
e.ping_packetloss = 0;
void Porto_Init();
void TrueAim_Init();
-void PostInit(void)
+void PostInit()
{
- entity playerchecker;
- playerchecker = spawn();
+ entity playerchecker = new(playerchecker);
+ make_pure(playerchecker);
playerchecker.think = Playerchecker_Think;
playerchecker.nextthink = time + 0.2;
// BEGIN OPTIONAL CSQC FUNCTIONS
void Ent_RemoveEntCS()
-{
- entcs_receiver[self.sv_entnum] = world;
+{SELFPARAM();
+ entcs_receiver[self.sv_entnum] = NULL;
}
void Ent_ReadEntCS()
-{
- int sf;
+{SELFPARAM();
+ make_pure(this);
+ this.classname = "entcs_receiver";
InterpolateOrigin_Undo();
+ int sf = ReadByte();
- self.classname = "entcs_receiver";
- sf = ReadByte();
-
- if(sf & 1)
+ if(sf & BIT(0))
self.sv_entnum = ReadByte();
- if(sf & 2)
+ if (sf & BIT(1))
{
self.origin_x = ReadShort();
self.origin_y = ReadShort();
self.origin_z = ReadShort();
setorigin(self, self.origin);
}
- if(sf & 4)
+ if (sf & BIT(2))
{
self.angles_y = ReadByte() * 360.0 / 256;
self.angles_x = self.angles_z = 0;
}
- if(sf & 8)
+ if (sf & BIT(3))
self.healthvalue = ReadByte() * 10;
- if(sf & 16)
+ if (sf & BIT(4))
self.armorvalue = ReadByte() * 10;
entcs_receiver[self.sv_entnum] = self;
void Ent_Remove();
void Ent_RemovePlayerScore()
-{
+{SELFPARAM();
if(self.owner) {
SetTeam(self.owner, -1);
self.owner.gotscores = 0;
}
void Ent_ReadPlayerScore()
-{
+{SELFPARAM();
+ make_pure(this);
int i, n;
bool isNew;
entity o;
if(!isNew && n != self.sv_entnum)
{
//print("A CSQC entity changed its owner!\n");
- printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
+ LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
isNew = true;
Ent_Remove();
- self.enttype = ENT_CLIENT_SCORES;
}
#endif
self.sv_entnum = n;
- if (!(playerslots[self.sv_entnum]))
- playerslots[self.sv_entnum] = spawn();
- o = self.owner = playerslots[self.sv_entnum];
+ o = playerslots[self.sv_entnum];
+ if (!o)
+ {
+ o = playerslots[self.sv_entnum] = new(playerslot);
+ make_pure(o);
+ }
+ self.owner = o;
o.sv_entnum = self.sv_entnum;
o.gotscores = 1;
}
void Ent_ReadTeamScore()
-{
+{SELFPARAM();
+ make_pure(this);
int i;
entity o;
void Ent_ClientData()
{
+ make_pure(self);
float newspectatee_status;
int f = ReadByte();
void Ent_Nagger()
{
+ make_pure(self);
int i, j, b, f;
int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
- if(!(nags & 4))
+ if(!(nags & BIT(2)))
{
if(vote_called_vote)
strunzone(vote_called_vote);
vote_active = 1;
}
- if(nags & 64)
+ if(nags & BIT(6))
{
vote_yescount = ReadByte();
vote_nocount = ReadByte();
vote_highlighted = ReadChar();
}
- if(nags & 128)
+ if(nags & BIT(7))
{
if(vote_called_vote)
strunzone(vote_called_vote);
}
}
- ready_waiting = (nags & 1);
- ready_waiting_for_me = (nags & 2);
- vote_waiting = (nags & 4);
- vote_waiting_for_me = (nags & 8);
- warmup_stage = (nags & 16);
+ ready_waiting = (nags & BIT(0));
+ ready_waiting_for_me = (nags & BIT(1));
+ vote_waiting = (nags & BIT(2));
+ vote_waiting_for_me = (nags & BIT(3));
+ warmup_stage = (nags & BIT(4));
}
void Ent_EliminatedPlayers()
{
+ make_pure(self);
int i, j, b, f;
int sf = ReadByte();
void Ent_RandomSeed()
{
- float s;
+ make_pure(self);
prandom_debug();
- s = ReadShort();
+ float s = ReadShort();
psrandom(s);
}
-void Ent_ReadAccuracy(void)
+void Ent_ReadAccuracy()
{
- int f, w;
+ make_pure(self);
int sf = ReadInt24_t();
- if(sf == 0)
- {
- for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
+ if (sf == 0) {
+ for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
weapon_accuracy[w] = -1;
return;
}
- for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
- {
- if(sf & f)
- {
+ int f = 1;
+ for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
+ if (sf & f) {
int b = ReadByte();
- if(b == 0)
+ if (b == 0)
weapon_accuracy[w] = -1;
- else if(b == 255)
+ else if (b == 255)
weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
else
weapon_accuracy[w] = (b - 1.0) / 100.0;
}
- if(f == 0x800000)
- f = 1;
- else
- f *= 2;
+ f = (f == 0x800000) ? 1 : f * 2;
}
}
-void Spawn_Draw(void)
+void Spawn_Draw(entity this)
{
- pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
+ __pointparticles(this.cnt, this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
}
void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
-{
+{SELFPARAM();
float teamnum = (ReadByte() - 1);
vector spn_origin;
spn_origin.x = ReadShort();
spn_origin.y = ReadShort();
spn_origin.z = ReadShort();
- if(is_new)
- {
+ //if(is_new)
+ //{
self.origin = spn_origin;
setsize(self, PL_MIN_CONST, PL_MAX_CONST);
- droptofloor();
+ //droptofloor();
/*if(autocvar_cl_spawn_point_model) // needs a model first
{
{
switch(teamnum)
{
- case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
- case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
- case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
- case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
- default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
+ case NUM_TEAM_1: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break;
+ case NUM_TEAM_2: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break;
+ case NUM_TEAM_3: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break;
+ case NUM_TEAM_4: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break;
+ default: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break;
}
}
- else { self.cnt = particleeffectnum("spawn_point_neutral"); }
+ else { self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); }
self.draw = Spawn_Draw;
}
- }
+ //}
//printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
}
void Ent_ReadSpawnEvent(float is_new)
-{
+{SELFPARAM();
// If entnum is 0, ONLY do the local spawn actions
// this way the server can disable the sending of
// spawn origin or such to clients if wanted.
{
switch(teamnum)
{
- case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
- case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
- case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
- case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
- default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
+ case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, self.origin, '0 0 0', 1); break;
+ case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, self.origin, '0 0 0', 1); break;
+ case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, self.origin, '0 0 0', 1); break;
+ case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, self.origin, '0 0 0', 1); break;
+ default: pointparticles(EFFECT_SPAWN_NEUTRAL, self.origin, '0 0 0', 1); break;
}
}
if(autocvar_cl_spawn_event_sound)
{
- sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
+ sound(self, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
}
}
}
void Ent_ScoresInfo();
void CSQC_Ent_Update(float bIsNewEntity)
{
- float t;
- float savetime;
- t = ReadByte();
-
- if(autocvar_developer_csqcentities)
- printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
+ SELFPARAM();
+ this.sourceLocLine = __LINE__;
+ this.sourceLocFile = __FILE__;
+ int t = ReadByte();
// set up the "time" global for received entities to be correct for interpolation purposes
- savetime = time;
+ float savetime = time;
if(servertime)
{
time = servertime;
}
#ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
- if(self.enttype)
+ if(this.enttype)
{
- if(t != self.enttype || bIsNewEntity)
+ if(t != this.enttype || bIsNewEntity)
{
- //print("A CSQC entity changed its type!\n");
- printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
+ LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(this), this.entnum, this.enttype, t);
Ent_Remove();
- clearentity(self);
+ clearentity(this);
bIsNewEntity = 1;
}
}
{
if(!bIsNewEntity)
{
- printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
+ LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(this), this.entnum, t);
bIsNewEntity = 1;
}
}
#endif
- self.enttype = t;
- switch(t)
+ this.enttype = t;
+ bool done = false;
+ FOREACH(LinkedEntities, it.m_id == t, LAMBDA(
+ this.classname = it.netname;
+ if (autocvar_developer_csqcentities)
+ LOG_INFOF("CSQC_Ent_Update(%d) with self=%i {.entnum=%d, .enttype=%d} t=%s (%d)\n", bIsNewEntity, this, this.entnum, this.enttype, it.netname, t);
+ done = it.m_read(this, bIsNewEntity);
+ break;
+ ));
+ time = savetime;
+ if (!done)
{
- case ENT_CLIENT_MUTATOR: {
- int mutID = ReadMutator();
- if (!MUTATOR_CALLHOOK(CSQC_Ent_Update, mutID, bIsNewEntity))
- error(sprintf("Unknown mutator type in CSQC_Ent_Update (mutID: %d, edict: %d, classname: %s)\n", mutID, num_for_edict(self), self.classname));
- break;
- }
- case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
- case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
- case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
- case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
- case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
- case ENT_CLIENT_LASER: Ent_Laser(); break;
- case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
- case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
- case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
- case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
- case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
- case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
- case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
- case ENT_CLIENT_INIT: Ent_Init(); break;
- case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
- case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
- case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
- case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
- case ENT_CLIENT_WALL: Ent_Wall(); break;
- case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
- case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
- case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
- case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
- case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
- case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
- case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
- case ENT_CLIENT_INVENTORY: Inventory_Read(self); break;
- case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
- case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
- case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
- case ENT_CLIENT_TURRET: ent_turret(); break;
- case ENT_CLIENT_GENERATOR: ent_generator(); break;
- case ENT_CLIENT_CONTROLPOINT_ICON: ent_cpicon(); break;
- case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
- case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
- case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
- case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
- case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
- case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
- case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
- case ENT_CLIENT_MINIGAME: ent_read_minigame(); break;
- case ENT_CLIENT_VIEWLOC: ent_viewloc(); break;
- case ENT_CLIENT_VIEWLOC_TRIGGER: ent_viewloc_trigger(); break;
- case ENT_CLIENT_LADDER: ent_func_ladder(); break;
- case ENT_CLIENT_TRIGGER_PUSH: ent_trigger_push(); break;
- case ENT_CLIENT_TARGET_PUSH: ent_target_push(); break;
- case ENT_CLIENT_CONVEYOR: ent_conveyor(); break;
- case ENT_CLIENT_DOOR: ent_door(); break;
- case ENT_CLIENT_PLAT: ent_plat(); break;
- case ENT_CLIENT_SWAMP: ent_swamp(); break;
- case ENT_CLIENT_CORNER: ent_corner(); break;
- case ENT_CLIENT_KEYLOCK: ent_keylock(); break;
- case ENT_CLIENT_TRAIN: ent_train(); break;
- case ENT_CLIENT_TRIGGER_IMPULSE: ent_trigger_impulse(); break;
- case ENT_CLIENT_EFFECT: Read_Effect(bIsNewEntity); break;
-
- default:
- //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
- error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
- break;
+ //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), this.enttype));
+ error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", this.enttype, num_for_edict(this), this.classname));
}
-
- time = savetime;
}
+NET_HANDLE(ENT_CLIENT_ENTCS, bool isnew)
+{
+ Ent_ReadEntCS();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
+{
+ Ent_ReadPlayerScore();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
+{
+ Ent_ReadTeamScore();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_POINTPARTICLES, bool isnew)
+{
+ Ent_PointParticles();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_RAINSNOW, bool isnew)
+{
+ Ent_RainOrSnow();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_LASER, bool isnew)
+{
+ Ent_Laser();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
+{
+ Ent_Nagger();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
+{
+ Ent_EliminatedPlayers();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_RADARLINK, bool isnew)
+{
+ Ent_RadarLink();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_PROJECTILE, bool isnew)
+{
+ Ent_Projectile();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_DAMAGEINFO, bool isnew)
+{
+ Ent_DamageInfo(isnew);
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
+{
+ Ent_Init();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
+{
+ Ent_ScoresInfo();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_MAPVOTE, bool isnew)
+{
+ Ent_MapVote();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
+{
+ Ent_ClientData();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
+{
+ Ent_RandomSeed();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_WALL, bool isnew)
+{
+ Ent_Wall();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_MODELEFFECT, bool isnew)
+{
+ Ent_ModelEffect(isnew);
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_TUBANOTE, bool isnew)
+{
+ Ent_TubaNote(isnew);
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_WARPZONE, bool isnew)
+{
+ WarpZone_Read(isnew);
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_WARPZONE_CAMERA, bool isnew)
+{
+ WarpZone_Camera_Read(isnew);
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_WARPZONE_TELEPORTED, bool isnew)
+{
+ WarpZone_Teleported_Read(isnew);
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_TRIGGER_MUSIC, bool isnew)
+{
+ Ent_ReadTriggerMusic();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_HOOK, bool isnew)
+{
+ Ent_ReadHook(isnew, NET_ENT_CLIENT_HOOK);
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_INVENTORY, bool isnew)
+{
+ Inventory_Read(this);
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_ARC_BEAM, bool isnew)
+{
+ Ent_ReadArcBeam(isnew);
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
+{
+ Ent_ReadAccuracy();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_AUXILIARYXHAIR, bool isnew)
+{
+ Net_AuXair2(isnew);
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_TURRET, bool isnew)
+{
+ ent_turret();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_GENERATOR, bool isnew)
+{
+ ent_generator();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_CONTROLPOINT_ICON, bool isnew)
+{
+ ent_cpicon(this);
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_MODEL, bool isnew)
+{
+ CSQCModel_Read(isnew);
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_ITEM, bool isnew)
+{
+ ItemRead(isnew);
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_BUMBLE_RAYGUN, bool isnew)
+{
+ bumble_raygun_read(isnew);
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool isnew)
+{
+ Ent_ReadSpawnPoint(isnew);
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool isnew)
+{
+ Ent_ReadSpawnEvent(isnew);
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_NOTIFICATION, bool isnew)
+{
+ Read_Notification(isnew);
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_MINIGAME, bool isnew)
+{
+ ent_read_minigame();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_VIEWLOC, bool isnew)
+{
+ ent_viewloc();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_VIEWLOC_TRIGGER, bool isnew)
+{
+ ent_viewloc_trigger();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_LADDER, bool isnew)
+{
+ ent_func_ladder();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_TRIGGER_PUSH, bool isnew)
+{
+ ent_trigger_push();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_TARGET_PUSH, bool isnew)
+{
+ ent_target_push();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_CONVEYOR, bool isnew)
+{
+ ent_conveyor();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_DOOR, bool isnew)
+{
+ ent_door();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_PLAT, bool isnew)
+{
+ ent_plat();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_SWAMP, bool isnew)
+{
+ ent_swamp();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_CORNER, bool isnew)
+{
+ ent_corner();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_KEYLOCK, bool isnew)
+{
+ ent_keylock();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_TRAIN, bool isnew)
+{
+ ent_train();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_TRIGGER_IMPULSE, bool isnew)
+{
+ ent_trigger_impulse();
+ return true;
+}
+
// Destructor, but does NOT deallocate the entity by calling remove(). Also
// used when an entity changes its type. For an entity that someone interacts
// with others, make sure it can no longer do so.
void Ent_Remove()
-{
+{SELFPARAM();
if(self.entremove)
self.entremove();
if(self.snd_looping > 0)
{
- sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
+ sound(self, self.snd_looping, SND_Null, VOL_BASE, autocvar_g_jetpack_attenuation);
self.snd_looping = 0;
}
self.enttype = 0;
self.classname = "";
- self.draw = menu_sub_null;
+ self.draw = draw_null;
self.entremove = menu_sub_null;
// TODO possibly set more stuff to defaults
}
// CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(self) as well.
void CSQC_Ent_Remove()
-{
+{SELFPARAM();
if(autocvar_developer_csqcentities)
- printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
+ LOG_INFOF("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
if(wasfreed(self))
{
- print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
+ LOG_INFO("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
return;
}
if(self.enttype)
void CSQC_Parse_StuffCmd(string strMessage)
{
if(autocvar_developer_csqcentities)
- printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
+ LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
localcmd(strMessage);
}
void CSQC_Parse_Print(string strMessage)
{
if(autocvar_developer_csqcentities)
- printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
+ LOG_INFOF("CSQC_Parse_Print(\"%s\")\n", strMessage);
print(ColorTranslateRGB(strMessage));
}
void CSQC_Parse_CenterPrint(string strMessage)
{
if(autocvar_developer_csqcentities)
- printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
+ LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
centerprint_hud(strMessage);
}
void Gamemode_Init();
void Ent_ScoresInfo()
-{
+{SELFPARAM();
int i;
- self.classname = "ent_client_scores_info";
+ make_pure(this);
gametype = ReadInt24_t();
HUD_ModIcons_SetFunc();
for(i = 0; i < MAX_SCORE; ++i)
}
void Ent_Init()
-{
- self.classname = "ent_client_init";
+{SELFPARAM();
+ make_pure(this);
nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
g_trueaim_minrange = ReadCoord();
g_balance_porto_secondary = ReadByte();
+ MUTATOR_CALLHOOK(Ent_Init);
+
if(!postinit)
PostInit();
}
}
}
-void Net_TeamNagger()
+NET_HANDLE(TE_CSQC_RACE, bool isNew)
+{
+ Net_ReadRace();
+ return true;
+}
+
+NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
{
teamnagger = 1;
+ return true;
}
void Net_ReadPingPLReport()
playerslots[e].ping_packetloss = pl / 255.0;
playerslots[e].ping_movementloss = ml / 255.0;
}
+NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
+{
+ Net_ReadPingPLReport();
+ return true;
+}
void Net_WeaponComplain()
{
default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
}
}
+NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
+{
+ Net_WeaponComplain();
+ return true;
+}
// CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
// You must ALWAYS first acquire the temporary ID, which is sent as a byte.
// Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
-float CSQC_Parse_TempEntity()
+bool CSQC_Parse_TempEntity()
{
// Acquire TE ID
int nTEID = ReadByte();
+ FOREACH(TempEntities, it.m_id == nTEID, LAMBDA(
+ if (autocvar_developer_csqcentities)
+ LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)\n", it.netname, nTEID);
+ return it.m_read(NULL, true);
+ ));
+
if (autocvar_developer_csqcentities)
- printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
+ LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
- switch (nTEID)
- {
- case TE_CSQC_MUTATOR:
- int mutID = ReadMutator();
- if (MUTATOR_CALLHOOK(CSQC_Parse_TempEntity, mutID))
- return true;
- case TE_CSQC_TARGET_MUSIC:
- Net_TargetMusic();
- return true;
- case TE_CSQC_PICTURE:
- Net_MapVote_Picture();
- return true;
- case TE_CSQC_RACE:
- Net_ReadRace();
- return true;
- case TE_CSQC_VORTEXBEAMPARTICLE:
- Net_ReadVortexBeamParticle();
- return true;
- case TE_CSQC_TEAMNAGGER:
- Net_TeamNagger();
- return true;
- case TE_CSQC_ARC:
- Net_ReadArc();
- return true;
- case TE_CSQC_PINGPLREPORT:
- Net_ReadPingPLReport();
- return true;
- case TE_CSQC_WEAPONCOMPLAIN:
- Net_WeaponComplain();
- return true;
- case TE_CSQC_VEHICLESETUP:
- Net_VehicleSetup();
- return true;
- case TE_CSQC_SVNOTICE:
- cl_notice_read();
- return true;
- case TE_CSQC_SHOCKWAVEPARTICLE:
- Net_ReadShockwaveParticle();
- return true;
- default:
- // No special logic for this temporary entity; return 0 so the engine can handle it
- return false;
- }
+ // No special logic for this temporary entity; return 0 so the engine can handle it
+ return false;
}
string getcommandkey(string text, string command)