#include "main.qh"
-#include "_all.qh"
#include "controlpoint.qh"
#include "damage.qh"
#include "laser.qh"
#include "mapvoting.qh"
#include "modeleffects.qh"
+#include "mutators/events.qh"
#include "particles.qh"
+#include "quickmenu.qh"
#include "scoreboard.qh"
#include "shownames.qh"
#include "tuba.qh"
#include "t_items.qh"
#include "wall.qh"
-
-#include "../common/vehicles/all.qh"
-
-#include "mutators/events.qh"
-
#include "weapons/projectile.qh"
-
-#include "../common/buffs/all.qh"
-#include "../common/deathtypes.qh"
-#include "../common/effects/effects.qh"
+#include "../common/deathtypes/all.qh"
+#include "../common/items/all.qh"
#include "../common/mapinfo.qh"
-#include "../common/monsters/all.qh"
-#include "../common/nades/all.qh"
+#include "../common/minigames/cl_minigames.qh"
+#include "../common/minigames/cl_minigames_hud.qh"
#include "../common/net_notice.qh"
-#include "../common/notifications.qh"
-#include "../common/stats.qh"
-#include "../common/teams.qh"
-
-#include "../common/items/all.qh"
-
-#include "../common/mutators/base.qh"
-
-#include "../common/weapons/all.qh"
-
-#include "../csqcmodellib/cl_model.qh"
-#include "../csqcmodellib/interpolate.qh"
-
#include "../common/triggers/include.qh"
-
#include "../common/turrets/cl_turrets.qh"
-
-#include "../warpzonelib/client.qh"
+#include "../common/vehicles/all.qh"
+#include "../lib/csqcmodel/cl_model.qh"
+#include "../lib/csqcmodel/interpolate.qh"
+#include "../lib/warpzone/client.qh"
// --------------------------------------------------------------------------
// BEGIN REQUIRED CSQC FUNCTIONS
{
if (!clearentity_ent)
{
- clearentity_ent = spawn();
- clearentity_ent.classname = "clearentity";
+ clearentity_ent = new(clearentity);
}
int n = e.entnum;
copyentity(clearentity_ent, e);
string forcefog;
void ConsoleCommand_macro_init();
-void CSQC_Init(void)
+void CSQC_Init()
{
prvm_language = strzone(cvar_string("prvm_language"));
// needs to be done so early because of the constants they create
static_init();
- CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
- CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
- CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
+ static_init_late();
+ static_init_precache();
// precaches
}
// CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
-void Shutdown(void)
+void Shutdown()
{
WarpZone_Shutdown();
{
// player connected
if (!e)
- playerslots[i] = e = spawn();
+ {
+ playerslots[i] = e = new(playerslot);
+ make_pure(e);
+ }
e.sv_entnum = i;
e.ping = 0;
e.ping_packetloss = 0;
void Porto_Init();
void TrueAim_Init();
-void PostInit(void)
+void PostInit()
{
- entity playerchecker;
- playerchecker = spawn();
+ entity playerchecker = new(playerchecker);
+ make_pure(playerchecker);
playerchecker.think = Playerchecker_Think;
playerchecker.nextthink = time + 0.2;
}
void Ent_ReadEntCS()
{SELFPARAM();
+ make_pure(this);
+ this.classname = "entcs_receiver";
InterpolateOrigin_Undo();
- self.classname = "entcs_receiver";
int sf = ReadByte();
if(sf & BIT(0))
void Ent_ReadPlayerScore()
{SELFPARAM();
+ make_pure(this);
int i, n;
bool isNew;
entity o;
LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
isNew = true;
Ent_Remove();
- self.enttype = ENT_CLIENT_SCORES;
}
#endif
self.sv_entnum = n;
- if (!(playerslots[self.sv_entnum]))
- playerslots[self.sv_entnum] = spawn();
- o = self.owner = playerslots[self.sv_entnum];
+ o = playerslots[self.sv_entnum];
+ if (!o)
+ {
+ o = playerslots[self.sv_entnum] = new(playerslot);
+ make_pure(o);
+ }
+ self.owner = o;
o.sv_entnum = self.sv_entnum;
o.gotscores = 1;
void Ent_ReadTeamScore()
{SELFPARAM();
+ make_pure(this);
int i;
entity o;
void Ent_ClientData()
{
+ make_pure(self);
float newspectatee_status;
int f = ReadByte();
void Ent_Nagger()
{
+ make_pure(self);
int i, j, b, f;
int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
- if(!(nags & 4))
+ if(!(nags & BIT(2)))
{
if(vote_called_vote)
strunzone(vote_called_vote);
vote_active = 1;
}
- if(nags & 64)
+ if(nags & BIT(6))
{
vote_yescount = ReadByte();
vote_nocount = ReadByte();
vote_highlighted = ReadChar();
}
- if(nags & 128)
+ if(nags & BIT(7))
{
if(vote_called_vote)
strunzone(vote_called_vote);
}
}
- ready_waiting = (nags & 1);
- ready_waiting_for_me = (nags & 2);
- vote_waiting = (nags & 4);
- vote_waiting_for_me = (nags & 8);
- warmup_stage = (nags & 16);
+ ready_waiting = (nags & BIT(0));
+ ready_waiting_for_me = (nags & BIT(1));
+ vote_waiting = (nags & BIT(2));
+ vote_waiting_for_me = (nags & BIT(3));
+ warmup_stage = (nags & BIT(4));
}
void Ent_EliminatedPlayers()
{
+ make_pure(self);
int i, j, b, f;
int sf = ReadByte();
void Ent_RandomSeed()
{
- float s;
+ make_pure(self);
prandom_debug();
- s = ReadShort();
+ float s = ReadShort();
psrandom(s);
}
-void Ent_ReadAccuracy(void)
+void Ent_ReadAccuracy()
{
- int f, w;
+ make_pure(self);
int sf = ReadInt24_t();
- if(sf == 0)
- {
- for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
+ if (sf == 0) {
+ for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
weapon_accuracy[w] = -1;
return;
}
- for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
- {
- if(sf & f)
- {
+ int f = 1;
+ for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
+ if (sf & f) {
int b = ReadByte();
- if(b == 0)
+ if (b == 0)
weapon_accuracy[w] = -1;
- else if(b == 255)
+ else if (b == 255)
weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
else
weapon_accuracy[w] = (b - 1.0) / 100.0;
}
- if(f == 0x800000)
- f = 1;
- else
- f *= 2;
+ f = (f == 0x800000) ? 1 : f * 2;
}
}
void Spawn_Draw(entity this)
{
- pointparticles(this.cnt, this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
+ __pointparticles(this.cnt, this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
}
void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
spn_origin.y = ReadShort();
spn_origin.z = ReadShort();
- if(is_new)
- {
+ //if(is_new)
+ //{
self.origin = spn_origin;
setsize(self, PL_MIN_CONST, PL_MAX_CONST);
- droptofloor();
+ //droptofloor();
/*if(autocvar_cl_spawn_point_model) // needs a model first
{
self.draw = Spawn_Draw;
}
- }
+ //}
//printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
}
{
switch(teamnum)
{
- case NUM_TEAM_1: pointparticles(particleeffectnum(EFFECT_SPAWN_RED), self.origin, '0 0 0', 1); break;
- case NUM_TEAM_2: pointparticles(particleeffectnum(EFFECT_SPAWN_BLUE), self.origin, '0 0 0', 1); break;
- case NUM_TEAM_3: pointparticles(particleeffectnum(EFFECT_SPAWN_YELLOW), self.origin, '0 0 0', 1); break;
- case NUM_TEAM_4: pointparticles(particleeffectnum(EFFECT_SPAWN_PINK), self.origin, '0 0 0', 1); break;
- default: pointparticles(particleeffectnum(EFFECT_SPAWN_NEUTRAL), self.origin, '0 0 0', 1); break;
+ case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, self.origin, '0 0 0', 1); break;
+ case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, self.origin, '0 0 0', 1); break;
+ case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, self.origin, '0 0 0', 1); break;
+ case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, self.origin, '0 0 0', 1); break;
+ default: pointparticles(EFFECT_SPAWN_NEUTRAL, self.origin, '0 0 0', 1); break;
}
}
if(autocvar_cl_spawn_event_sound)
void Ent_Init();
void Ent_ScoresInfo();
void CSQC_Ent_Update(float bIsNewEntity)
-{SELFPARAM();
+{
+ SELFPARAM();
+ this.sourceLocLine = __LINE__;
+ this.sourceLocFile = __FILE__;
int t = ReadByte();
- if(autocvar_developer_csqcentities)
- LOG_INFOF("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
-
// set up the "time" global for received entities to be correct for interpolation purposes
float savetime = time;
if(servertime)
}
#ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
- if(self.enttype)
+ if(this.enttype)
{
- if(t != self.enttype || bIsNewEntity)
+ if(t != this.enttype || bIsNewEntity)
{
- LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
+ LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(this), this.entnum, this.enttype, t);
Ent_Remove();
- clearentity(self);
+ clearentity(this);
bIsNewEntity = 1;
}
}
{
if(!bIsNewEntity)
{
- LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
+ LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(this), this.entnum, t);
bIsNewEntity = 1;
}
}
#endif
- self.enttype = t;
+ this.enttype = t;
bool done = false;
FOREACH(LinkedEntities, it.m_id == t, LAMBDA(
- it.m_read(self, bIsNewEntity);
- done = true;
+ this.classname = it.netname;
+ if (autocvar_developer_csqcentities)
+ LOG_INFOF("CSQC_Ent_Update(%d) with self=%i {.entnum=%d, .enttype=%d} t=%s (%d)\n", bIsNewEntity, this, this.entnum, this.enttype, it.netname, t);
+ done = it.m_read(this, bIsNewEntity);
break;
));
+ time = savetime;
if (!done)
- switch(t)
{
- case ENT_CLIENT_MUTATOR: {
- int mutID = ReadMutator();
- if (!MUTATOR_CALLHOOK(CSQC_Ent_Update, mutID, bIsNewEntity))
- error(sprintf("Unknown mutator type in CSQC_Ent_Update (mutID: %d, edict: %d, classname: %s)\n", mutID, num_for_edict(self), self.classname));
- break;
- }
- case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
- case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
- case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
- case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
- case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
- case ENT_CLIENT_LASER: Ent_Laser(); break;
- case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
- case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
- case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
- case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
- case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
- case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
- case ENT_CLIENT_INIT: Ent_Init(); break;
- case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
- case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
- case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
- case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
- case ENT_CLIENT_WALL: Ent_Wall(); break;
- case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
- case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
- case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
- case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
- case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
- case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
- case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
- case ENT_CLIENT_INVENTORY: Inventory_Read(self); break;
- case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
- case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
- case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
- case ENT_CLIENT_TURRET: ent_turret(); break;
- case ENT_CLIENT_GENERATOR: ent_generator(); break;
- case ENT_CLIENT_CONTROLPOINT_ICON: ent_cpicon(this); break;
- case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
- case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
- case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
- case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
- case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
- case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
- case ENT_CLIENT_MINIGAME: ent_read_minigame(); break;
- case ENT_CLIENT_VIEWLOC: ent_viewloc(); break;
- case ENT_CLIENT_VIEWLOC_TRIGGER: ent_viewloc_trigger(); break;
- case ENT_CLIENT_LADDER: ent_func_ladder(); break;
- case ENT_CLIENT_TRIGGER_PUSH: ent_trigger_push(); break;
- case ENT_CLIENT_TARGET_PUSH: ent_target_push(); break;
- case ENT_CLIENT_CONVEYOR: ent_conveyor(); break;
- case ENT_CLIENT_DOOR: ent_door(); break;
- case ENT_CLIENT_PLAT: ent_plat(); break;
- case ENT_CLIENT_SWAMP: ent_swamp(); break;
- case ENT_CLIENT_CORNER: ent_corner(); break;
- case ENT_CLIENT_KEYLOCK: ent_keylock(); break;
- case ENT_CLIENT_TRAIN: ent_train(); break;
- case ENT_CLIENT_TRIGGER_IMPULSE: ent_trigger_impulse(); break;
- case ENT_CLIENT_EFFECT: Read_Effect(bIsNewEntity); break;
-
- default:
- //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
- error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
- break;
+ //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), this.enttype));
+ error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", this.enttype, num_for_edict(this), this.classname));
}
-
- time = savetime;
}
+NET_HANDLE(ENT_CLIENT_ENTCS, bool isnew)
+{
+ Ent_ReadEntCS();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
+{
+ Ent_ReadPlayerScore();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
+{
+ Ent_ReadTeamScore();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_POINTPARTICLES, bool isnew)
+{
+ Ent_PointParticles();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_RAINSNOW, bool isnew)
+{
+ Ent_RainOrSnow();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_LASER, bool isnew)
+{
+ Ent_Laser();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
+{
+ Ent_Nagger();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
+{
+ Ent_EliminatedPlayers();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_RADARLINK, bool isnew)
+{
+ Ent_RadarLink();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_PROJECTILE, bool isnew)
+{
+ Ent_Projectile();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_DAMAGEINFO, bool isnew)
+{
+ Ent_DamageInfo(isnew);
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
+{
+ Ent_Init();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
+{
+ Ent_ScoresInfo();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_MAPVOTE, bool isnew)
+{
+ Ent_MapVote();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
+{
+ Ent_ClientData();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
+{
+ Ent_RandomSeed();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_WALL, bool isnew)
+{
+ Ent_Wall();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_MODELEFFECT, bool isnew)
+{
+ Ent_ModelEffect(isnew);
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_TUBANOTE, bool isnew)
+{
+ Ent_TubaNote(isnew);
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_WARPZONE, bool isnew)
+{
+ WarpZone_Read(isnew);
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_WARPZONE_CAMERA, bool isnew)
+{
+ WarpZone_Camera_Read(isnew);
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_WARPZONE_TELEPORTED, bool isnew)
+{
+ WarpZone_Teleported_Read(isnew);
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_TRIGGER_MUSIC, bool isnew)
+{
+ Ent_ReadTriggerMusic();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_HOOK, bool isnew)
+{
+ Ent_ReadHook(isnew, NET_ENT_CLIENT_HOOK);
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_INVENTORY, bool isnew)
+{
+ Inventory_Read(this);
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_ARC_BEAM, bool isnew)
+{
+ Ent_ReadArcBeam(isnew);
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
+{
+ Ent_ReadAccuracy();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_AUXILIARYXHAIR, bool isnew)
+{
+ Net_AuXair2(isnew);
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_TURRET, bool isnew)
+{
+ ent_turret();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_GENERATOR, bool isnew)
+{
+ ent_generator();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_CONTROLPOINT_ICON, bool isnew)
+{
+ ent_cpicon(this);
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_MODEL, bool isnew)
+{
+ CSQCModel_Read(isnew);
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_ITEM, bool isnew)
+{
+ ItemRead(isnew);
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_BUMBLE_RAYGUN, bool isnew)
+{
+ bumble_raygun_read(isnew);
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool isnew)
+{
+ Ent_ReadSpawnPoint(isnew);
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool isnew)
+{
+ Ent_ReadSpawnEvent(isnew);
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_NOTIFICATION, bool isnew)
+{
+ Read_Notification(isnew);
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_MINIGAME, bool isnew)
+{
+ ent_read_minigame();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_VIEWLOC, bool isnew)
+{
+ ent_viewloc();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_VIEWLOC_TRIGGER, bool isnew)
+{
+ ent_viewloc_trigger();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_LADDER, bool isnew)
+{
+ ent_func_ladder();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_TRIGGER_PUSH, bool isnew)
+{
+ ent_trigger_push();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_TARGET_PUSH, bool isnew)
+{
+ ent_target_push();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_CONVEYOR, bool isnew)
+{
+ ent_conveyor();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_DOOR, bool isnew)
+{
+ ent_door();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_PLAT, bool isnew)
+{
+ ent_plat();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_SWAMP, bool isnew)
+{
+ ent_swamp();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_CORNER, bool isnew)
+{
+ ent_corner();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_KEYLOCK, bool isnew)
+{
+ ent_keylock();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_TRAIN, bool isnew)
+{
+ ent_train();
+ return true;
+}
+NET_HANDLE(ENT_CLIENT_TRIGGER_IMPULSE, bool isnew)
+{
+ ent_trigger_impulse();
+ return true;
+}
+
// Destructor, but does NOT deallocate the entity by calling remove(). Also
// used when an entity changes its type. For an entity that someone interacts
// with others, make sure it can no longer do so.
void Ent_ScoresInfo()
{SELFPARAM();
int i;
- self.classname = "ent_client_scores_info";
+ make_pure(this);
gametype = ReadInt24_t();
HUD_ModIcons_SetFunc();
for(i = 0; i < MAX_SCORE; ++i)
void Ent_Init()
{SELFPARAM();
- self.classname = "ent_client_init";
+ make_pure(this);
nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
g_trueaim_minrange = ReadCoord();
g_balance_porto_secondary = ReadByte();
+ MUTATOR_CALLHOOK(Ent_Init);
+
if(!postinit)
PostInit();
}
}
}
-void Net_TeamNagger()
+NET_HANDLE(TE_CSQC_RACE, bool isNew)
+{
+ Net_ReadRace();
+ return true;
+}
+
+NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
{
teamnagger = 1;
+ return true;
}
void Net_ReadPingPLReport()
playerslots[e].ping_packetloss = pl / 255.0;
playerslots[e].ping_movementloss = ml / 255.0;
}
+NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
+{
+ Net_ReadPingPLReport();
+ return true;
+}
void Net_WeaponComplain()
{
default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
}
}
+NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
+{
+ Net_WeaponComplain();
+ return true;
+}
// CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
// You must ALWAYS first acquire the temporary ID, which is sent as a byte.
// Acquire TE ID
int nTEID = ReadByte();
+ FOREACH(TempEntities, it.m_id == nTEID, LAMBDA(
+ if (autocvar_developer_csqcentities)
+ LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)\n", it.netname, nTEID);
+ return it.m_read(NULL, true);
+ ));
+
if (autocvar_developer_csqcentities)
LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
- FOREACH(TempEntities, it.m_id == nTEID, LAMBDA(
- it.m_read(NULL, true);
- return true;
- ));
- switch (nTEID)
- {
- case TE_CSQC_MUTATOR:
- int mutID = ReadMutator();
- if (MUTATOR_CALLHOOK(CSQC_Parse_TempEntity, mutID))
- return true;
- case TE_CSQC_TARGET_MUSIC:
- Net_TargetMusic();
- return true;
- case TE_CSQC_PICTURE:
- Net_MapVote_Picture();
- return true;
- case TE_CSQC_RACE:
- Net_ReadRace();
- return true;
- case TE_CSQC_VORTEXBEAMPARTICLE:
- Net_ReadVortexBeamParticle();
- return true;
- case TE_CSQC_TEAMNAGGER:
- Net_TeamNagger();
- return true;
- case TE_CSQC_ARC:
- Net_ReadArc();
- return true;
- case TE_CSQC_PINGPLREPORT:
- Net_ReadPingPLReport();
- return true;
- case TE_CSQC_WEAPONCOMPLAIN:
- Net_WeaponComplain();
- return true;
- case TE_CSQC_VEHICLESETUP:
- Net_VehicleSetup();
- return true;
- case TE_CSQC_SVNOTICE:
- cl_notice_read();
- return true;
- case TE_CSQC_SHOCKWAVEPARTICLE:
- Net_ReadShockwaveParticle();
- return true;
- default:
- // No special logic for this temporary entity; return 0 so the engine can handle it
- return false;
- }
+ // No special logic for this temporary entity; return 0 so the engine can handle it
+ return false;
}
string getcommandkey(string text, string command)