]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/main.qc
s/(void)/()
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qc
index 6f40c3970d5b902156abc73521b10dc62e091dd2..08fe99848aa94fa0ff93bbbb9833ffbfa2fa0ddc 100644 (file)
@@ -1,8 +1,6 @@
 #include "main.qh"
-#include "_all.qh"
 
 #include "controlpoint.qh"
-#include "csqcmodel_hooks.qh"
 #include "damage.qh"
 #include "effects.qh"
 #include "generator.qh"
 #include "laser.qh"
 #include "mapvoting.qh"
 #include "modeleffects.qh"
+#include "mutators/events.qh"
 #include "particles.qh"
+#include "quickmenu.qh"
 #include "scoreboard.qh"
 #include "shownames.qh"
 #include "tuba.qh"
 #include "t_items.qh"
 #include "wall.qh"
-
-#include "../common/vehicles/all.qh"
-
-#include "mutators/events.qh"
-
 #include "weapons/projectile.qh"
-
-#include "../common/buffs.qh"
-#include "../common/deathtypes.qh"
-#include "../common/effects.qh"
+#include "../common/deathtypes/all.qh"
+#include "../common/items/all.qh"
 #include "../common/mapinfo.qh"
-#include "../common/monsters/all.qh"
-#include "../common/nades.qh"
+#include "../common/minigames/cl_minigames.qh"
+#include "../common/minigames/cl_minigames_hud.qh"
 #include "../common/net_notice.qh"
-#include "../common/notifications.qh"
-#include "../common/stats.qh"
-#include "../common/teams.qh"
-
-#include "../common/items/all.qh"
-
-#include "../common/mutators/base.qh"
-
-#include "../common/weapons/all.qh"
-
-#include "../csqcmodellib/cl_model.qh"
-#include "../csqcmodellib/interpolate.qh"
-
 #include "../common/triggers/include.qh"
-
 #include "../common/turrets/cl_turrets.qh"
-#include "../common/turrets/turrets.qh"
-
-#include "../warpzonelib/client.qh"
+#include "../common/vehicles/all.qh"
+#include "../lib/csqcmodel/cl_model.qh"
+#include "../lib/csqcmodel/interpolate.qh"
+#include "../lib/warpzone/client.qh"
 
 // --------------------------------------------------------------------------
 // BEGIN REQUIRED CSQC FUNCTIONS
@@ -62,8 +42,7 @@ void clearentity(entity e)
 {
        if (!clearentity_ent)
        {
-               clearentity_ent = spawn();
-               clearentity_ent.classname = "clearentity";
+               clearentity_ent = new(clearentity);
        }
        int n = e.entnum;
        copyentity(clearentity_ent, e);
@@ -83,11 +62,13 @@ void menu_sub_null()
 {
 }
 
+void draw_null(entity this) { }
+
 string forcefog;
 void ConsoleCommand_macro_init();
-void CSQC_Init(void)
+void CSQC_Init()
 {
-       prvm_language = cvar_string("prvm_language");
+       prvm_language = strzone(cvar_string("prvm_language"));
 
 #ifdef WATERMARK
        LOG_TRACEF("^4CSQC Build information: ^1%s\n", WATERMARK);
@@ -125,6 +106,10 @@ void CSQC_Init(void)
        registercvar("cl_jumpspeedcap_min", "");
        registercvar("cl_jumpspeedcap_max", "");
 
+       registercvar("cl_multijump", "0");
+
+       registercvar("cl_spawn_near_teammate", "1");
+
        gametype = 0;
 
        // hud_fields uses strunzone on the titles!
@@ -144,24 +129,13 @@ void CSQC_Init(void)
 
        // needs to be done so early because of the constants they create
        static_init();
-       CALL_ACCUMULATED_FUNCTION(RegisterTurrets);
-       CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
-       CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
-       CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
-
-       initialize_minigames();
+       static_init_late();
+       static_init_precache();
 
        // precaches
-       precache_model("null");
-       precache_sound("misc/hit.wav");
-       precache_sound("misc/typehit.wav");
 
-       generator_precache();
        Projectile_Precache();
-       Hook_Precache();
-       GibSplash_Precache();
        Tuba_Precache();
-       CSQCPlayer_Precache();
 
        if(autocvar_cl_reticle)
        {
@@ -194,7 +168,7 @@ void CSQC_Init(void)
 }
 
 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
-void Shutdown(void)
+void Shutdown()
 {
        WarpZone_Shutdown();
 
@@ -300,7 +274,7 @@ float SetTeam(entity o, int Team)
 }
 
 void Playerchecker_Think()
-{
+{SELFPARAM();
     int i;
        entity e;
        for(i = 0; i < maxclients; ++i)
@@ -323,7 +297,10 @@ void Playerchecker_Think()
                        {
                                // player connected
                                if (!e)
-                                       playerslots[i] = e = spawn();
+                               {
+                                       playerslots[i] = e = new(playerslot);
+                                       make_pure(e);
+                               }
                                e.sv_entnum = i;
                                e.ping = 0;
                                e.ping_packetloss = 0;
@@ -340,10 +317,10 @@ void Playerchecker_Think()
 
 void Porto_Init();
 void TrueAim_Init();
-void PostInit(void)
+void PostInit()
 {
-       entity playerchecker;
-       playerchecker = spawn();
+       entity playerchecker = new(playerchecker);
+       make_pure(playerchecker);
        playerchecker.think = Playerchecker_Think;
        playerchecker.nextthink = time + 0.2;
 
@@ -368,6 +345,9 @@ float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
        if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
                return true;
 
+       if (QuickMenu_InputEvent(bInputType, nPrimary, nSecondary))
+               return true;
+
        if ( HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary) )
                return true;
 
@@ -391,34 +371,33 @@ float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
 // BEGIN OPTIONAL CSQC FUNCTIONS
 
 void Ent_RemoveEntCS()
-{
-       entcs_receiver[self.sv_entnum] = world;
+{SELFPARAM();
+       entcs_receiver[self.sv_entnum] = NULL;
 }
 void Ent_ReadEntCS()
-{
-    int sf;
+{SELFPARAM();
+       make_pure(this);
+       this.classname = "entcs_receiver";
        InterpolateOrigin_Undo();
+       int sf = ReadByte();
 
-       self.classname = "entcs_receiver";
-       sf = ReadByte();
-
-       if(sf & 1)
+       if(sf & BIT(0))
                self.sv_entnum = ReadByte();
-       if(sf & 2)
+       if (sf & BIT(1))
        {
                self.origin_x = ReadShort();
                self.origin_y = ReadShort();
                self.origin_z = ReadShort();
                setorigin(self, self.origin);
        }
-       if(sf & 4)
+       if (sf & BIT(2))
        {
                self.angles_y = ReadByte() * 360.0 / 256;
                self.angles_x = self.angles_z = 0;
        }
-       if(sf & 8)
+       if (sf & BIT(3))
                self.healthvalue = ReadByte() * 10;
-       if(sf & 16)
+       if (sf & BIT(4))
                self.armorvalue = ReadByte() * 10;
 
        entcs_receiver[self.sv_entnum] = self;
@@ -431,7 +410,7 @@ void Ent_ReadEntCS()
 void Ent_Remove();
 
 void Ent_RemovePlayerScore()
-{
+{SELFPARAM();
        if(self.owner) {
                SetTeam(self.owner, -1);
                self.owner.gotscores = 0;
@@ -442,7 +421,8 @@ void Ent_RemovePlayerScore()
 }
 
 void Ent_ReadPlayerScore()
-{
+{SELFPARAM();
+       make_pure(this);
        int i, n;
        bool isNew;
        entity o;
@@ -459,15 +439,18 @@ void Ent_ReadPlayerScore()
                LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
                isNew = true;
                Ent_Remove();
-               self.enttype = ENT_CLIENT_SCORES;
        }
 #endif
 
        self.sv_entnum = n;
 
-       if (!(playerslots[self.sv_entnum]))
-               playerslots[self.sv_entnum] = spawn();
-       o = self.owner = playerslots[self.sv_entnum];
+       o = playerslots[self.sv_entnum];
+       if (!o)
+       {
+               o = playerslots[self.sv_entnum] = new(playerslot);
+               make_pure(o);
+       }
+       self.owner = o;
        o.sv_entnum = self.sv_entnum;
        o.gotscores = 1;
 
@@ -500,7 +483,8 @@ void Ent_ReadPlayerScore()
 }
 
 void Ent_ReadTeamScore()
-{
+{SELFPARAM();
+       make_pure(this);
        int i;
        entity o;
 
@@ -530,6 +514,7 @@ void Ent_ReadTeamScore()
 
 void Ent_ClientData()
 {
+       make_pure(self);
        float newspectatee_status;
 
     int f = ReadByte();
@@ -579,11 +564,12 @@ void Ent_ClientData()
 
 void Ent_Nagger()
 {
+       make_pure(self);
     int i, j, b, f;
 
     int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
 
-       if(!(nags & 4))
+       if(!(nags & BIT(2)))
        {
                if(vote_called_vote)
                        strunzone(vote_called_vote);
@@ -595,7 +581,7 @@ void Ent_Nagger()
                vote_active = 1;
        }
 
-       if(nags & 64)
+       if(nags & BIT(6))
        {
                vote_yescount = ReadByte();
                vote_nocount = ReadByte();
@@ -603,7 +589,7 @@ void Ent_Nagger()
                vote_highlighted = ReadChar();
        }
 
-       if(nags & 128)
+       if(nags & BIT(7))
        {
                if(vote_called_vote)
                        strunzone(vote_called_vote);
@@ -625,15 +611,16 @@ void Ent_Nagger()
                }
        }
 
-       ready_waiting = (nags & 1);
-       ready_waiting_for_me = (nags & 2);
-       vote_waiting = (nags & 4);
-       vote_waiting_for_me = (nags & 8);
-       warmup_stage = (nags & 16);
+       ready_waiting = (nags & BIT(0));
+       ready_waiting_for_me = (nags & BIT(1));
+       vote_waiting = (nags & BIT(2));
+       vote_waiting_for_me = (nags & BIT(3));
+       warmup_stage = (nags & BIT(4));
 }
 
 void Ent_EliminatedPlayers()
 {
+       make_pure(self);
     int i, j, b, f;
 
     int sf = ReadByte();
@@ -655,60 +642,55 @@ void Ent_EliminatedPlayers()
 
 void Ent_RandomSeed()
 {
-       float s;
+       make_pure(self);
        prandom_debug();
-       s = ReadShort();
+       float s = ReadShort();
        psrandom(s);
 }
 
-void Ent_ReadAccuracy(void)
+void Ent_ReadAccuracy()
 {
-    int f, w;
+       make_pure(self);
     int sf = ReadInt24_t();
-       if(sf == 0)
-       {
-               for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
+       if (sf == 0) {
+               for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
                        weapon_accuracy[w] = -1;
                return;
        }
 
-       for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
-       {
-               if(sf & f)
-               {
+       int f = 1;
+       for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
+               if (sf & f) {
             int b = ReadByte();
-                       if(b == 0)
+                       if (b == 0)
                                weapon_accuracy[w] = -1;
-                       else if(b == 255)
+                       else if (b == 255)
                                weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
                        else
                                weapon_accuracy[w] = (b - 1.0) / 100.0;
                }
-               if(f == 0x800000)
-                       f = 1;
-               else
-                       f *= 2;
+               f = (f == 0x800000) ? 1 : f * 2;
        }
 }
 
-void Spawn_Draw(void)
+void Spawn_Draw(entity this)
 {
-       pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
+       __pointparticles(this.cnt, this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
 }
 
 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
-{
+{SELFPARAM();
        float teamnum = (ReadByte() - 1);
        vector spn_origin;
        spn_origin.x = ReadShort();
        spn_origin.y = ReadShort();
        spn_origin.z = ReadShort();
 
-       if(is_new)
-       {
+       //if(is_new)
+       //{
                self.origin = spn_origin;
                setsize(self, PL_MIN_CONST, PL_MAX_CONST);
-               droptofloor();
+               //droptofloor();
 
                /*if(autocvar_cl_spawn_point_model) // needs a model first
                {
@@ -737,13 +719,13 @@ void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
 
                        self.draw = Spawn_Draw;
                }
-       }
+       //}
 
        //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
 }
 
 void Ent_ReadSpawnEvent(float is_new)
-{
+{SELFPARAM();
        // If entnum is 0, ONLY do the local spawn actions
        // this way the server can disable the sending of
        // spawn origin or such to clients if wanted.
@@ -763,16 +745,16 @@ void Ent_ReadSpawnEvent(float is_new)
                        {
                                switch(teamnum)
                                {
-                                       case NUM_TEAM_1: pointparticles(particleeffectnum(EFFECT_SPAWN_RED), self.origin, '0 0 0', 1); break;
-                                       case NUM_TEAM_2: pointparticles(particleeffectnum(EFFECT_SPAWN_BLUE), self.origin, '0 0 0', 1); break;
-                                       case NUM_TEAM_3: pointparticles(particleeffectnum(EFFECT_SPAWN_YELLOW), self.origin, '0 0 0', 1); break;
-                                       case NUM_TEAM_4: pointparticles(particleeffectnum(EFFECT_SPAWN_PINK), self.origin, '0 0 0', 1); break;
-                                       default: pointparticles(particleeffectnum(EFFECT_SPAWN_NEUTRAL), self.origin, '0 0 0', 1); break;
+                                       case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, self.origin, '0 0 0', 1); break;
+                                       case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, self.origin, '0 0 0', 1); break;
+                                       case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, self.origin, '0 0 0', 1); break;
+                                       case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, self.origin, '0 0 0', 1); break;
+                                       default: pointparticles(EFFECT_SPAWN_NEUTRAL, self.origin, '0 0 0', 1); break;
                                }
                        }
                        if(autocvar_cl_spawn_event_sound)
                        {
-                               sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
+                               sound(self, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
                        }
                }
        }
@@ -800,15 +782,13 @@ void Ent_Init();
 void Ent_ScoresInfo();
 void CSQC_Ent_Update(float bIsNewEntity)
 {
-       float t;
-       float savetime;
-       t = ReadByte();
-
-       if(autocvar_developer_csqcentities)
-               LOG_INFOF("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
+       SELFPARAM();
+       this.sourceLocLine = __LINE__;
+       this.sourceLocFile = __FILE__;
+       int t = ReadByte();
 
        // set up the "time" global for received entities to be correct for interpolation purposes
-       savetime = time;
+       float savetime = time;
        if(servertime)
        {
                time = servertime;
@@ -821,14 +801,13 @@ void CSQC_Ent_Update(float bIsNewEntity)
        }
 
 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
-       if(self.enttype)
+       if(this.enttype)
        {
-               if(t != self.enttype || bIsNewEntity)
+               if(t != this.enttype || bIsNewEntity)
                {
-                       //print("A CSQC entity changed its type!\n");
-                       LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
+                       LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(this), this.entnum, this.enttype, t);
                        Ent_Remove();
-                       clearentity(self);
+                       clearentity(this);
                        bIsNewEntity = 1;
                }
        }
@@ -836,88 +815,288 @@ void CSQC_Ent_Update(float bIsNewEntity)
        {
                if(!bIsNewEntity)
                {
-                       LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
+                       LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(this), this.entnum, t);
                        bIsNewEntity = 1;
                }
        }
 #endif
-       self.enttype = t;
-       switch(t)
+       this.enttype = t;
+       bool done = false;
+       FOREACH(LinkedEntities, it.m_id == t, LAMBDA(
+               this.classname = it.netname;
+               if (autocvar_developer_csqcentities)
+            LOG_INFOF("CSQC_Ent_Update(%d) with self=%i {.entnum=%d, .enttype=%d} t=%s (%d)\n", bIsNewEntity, this, this.entnum, this.enttype, it.netname, t);
+               done = it.m_read(this, bIsNewEntity);
+               break;
+       ));
+       time = savetime;
+       if (!done)
        {
-               case ENT_CLIENT_MUTATOR: {
-                       int mutID = ReadMutator();
-                       if (!MUTATOR_CALLHOOK(CSQC_Ent_Update, mutID, bIsNewEntity))
-                       error(sprintf("Unknown mutator type in CSQC_Ent_Update (mutID: %d, edict: %d, classname: %s)\n", mutID, num_for_edict(self), self.classname));
-                       break;
-               }
-               case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
-               case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
-               case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
-               case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
-               case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
-               case ENT_CLIENT_LASER: Ent_Laser(); break;
-               case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
-               case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
-               case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
-               case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
-               case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
-               case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
-               case ENT_CLIENT_INIT: Ent_Init(); break;
-               case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
-               case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
-               case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
-               case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
-               case ENT_CLIENT_WALL: Ent_Wall(); break;
-               case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
-               case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
-               case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
-               case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
-               case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
-               case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
-               case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
-               case ENT_CLIENT_INVENTORY: Inventory_Read(self); break;
-               case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
-               case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
-               case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
-               case ENT_CLIENT_TURRET: ent_turret(); break;
-               case ENT_CLIENT_GENERATOR: ent_generator(); break;
-               case ENT_CLIENT_CONTROLPOINT_ICON: ent_cpicon(); break;
-               case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
-               case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
-               case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
-               case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
-               case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
-               case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
-               case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
-               case ENT_CLIENT_MINIGAME: ent_read_minigame(); break;
-               case ENT_CLIENT_VIEWLOC: ent_viewloc(); break;
-               case ENT_CLIENT_VIEWLOC_TRIGGER: ent_viewloc_trigger(); break;
-               case ENT_CLIENT_LADDER: ent_func_ladder(); break;
-               case ENT_CLIENT_TRIGGER_PUSH: ent_trigger_push(); break;
-               case ENT_CLIENT_TARGET_PUSH: ent_target_push(); break;
-               case ENT_CLIENT_CONVEYOR: ent_conveyor(); break;
-               case ENT_CLIENT_DOOR: ent_door(); break;
-               case ENT_CLIENT_PLAT: ent_plat(); break;
-               case ENT_CLIENT_SWAMP: ent_swamp(); break;
-               case ENT_CLIENT_CORNER: ent_corner(); break;
-               case ENT_CLIENT_KEYLOCK: ent_keylock(); break;
-               case ENT_CLIENT_TRAIN: ent_train(); break;
-               case ENT_CLIENT_TRIGGER_IMPULSE: ent_trigger_impulse(); break;
-               case ENT_CLIENT_EFFECT: Read_Effect(bIsNewEntity); break;
-
-               default:
-                       //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
-                       error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
-                       break;
+               //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), this.enttype));
+               error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", this.enttype, num_for_edict(this), this.classname));
        }
-
-       time = savetime;
 }
+NET_HANDLE(ENT_CLIENT_ENTCS, bool isnew)
+{
+       Ent_ReadEntCS();
+       return true;
+}
+NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
+{
+       Ent_ReadPlayerScore();
+       return true;
+}
+NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
+{
+       Ent_ReadTeamScore();
+       return true;
+}
+NET_HANDLE(ENT_CLIENT_POINTPARTICLES, bool isnew)
+{
+       Ent_PointParticles();
+       return true;
+}
+NET_HANDLE(ENT_CLIENT_RAINSNOW, bool isnew)
+{
+       Ent_RainOrSnow();
+       return true;
+}
+NET_HANDLE(ENT_CLIENT_LASER, bool isnew)
+{
+       Ent_Laser();
+       return true;
+}
+NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
+{
+       Ent_Nagger();
+       return true;
+}
+NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
+{
+       Ent_EliminatedPlayers();
+       return true;
+}
+NET_HANDLE(ENT_CLIENT_RADARLINK, bool isnew)
+{
+       Ent_RadarLink();
+       return true;
+}
+NET_HANDLE(ENT_CLIENT_PROJECTILE, bool isnew)
+{
+       Ent_Projectile();
+       return true;
+}
+NET_HANDLE(ENT_CLIENT_DAMAGEINFO, bool isnew)
+{
+       Ent_DamageInfo(isnew);
+       return true;
+}
+NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
+{
+       Ent_Init();
+       return true;
+}
+NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
+{
+       Ent_ScoresInfo();
+       return true;
+}
+NET_HANDLE(ENT_CLIENT_MAPVOTE, bool isnew)
+{
+       Ent_MapVote();
+       return true;
+}
+NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
+{
+       Ent_ClientData();
+       return true;
+}
+NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
+{
+       Ent_RandomSeed();
+       return true;
+}
+NET_HANDLE(ENT_CLIENT_WALL, bool isnew)
+{
+       Ent_Wall();
+       return true;
+}
+NET_HANDLE(ENT_CLIENT_MODELEFFECT, bool isnew)
+{
+       Ent_ModelEffect(isnew);
+       return true;
+}
+NET_HANDLE(ENT_CLIENT_TUBANOTE, bool isnew)
+{
+       Ent_TubaNote(isnew);
+       return true;
+}
+NET_HANDLE(ENT_CLIENT_WARPZONE, bool isnew)
+{
+       WarpZone_Read(isnew);
+       return true;
+}
+NET_HANDLE(ENT_CLIENT_WARPZONE_CAMERA, bool isnew)
+{
+       WarpZone_Camera_Read(isnew);
+       return true;
+}
+NET_HANDLE(ENT_CLIENT_WARPZONE_TELEPORTED, bool isnew)
+{
+       WarpZone_Teleported_Read(isnew);
+       return true;
+}
+NET_HANDLE(ENT_CLIENT_TRIGGER_MUSIC, bool isnew)
+{
+       Ent_ReadTriggerMusic();
+       return true;
+}
+NET_HANDLE(ENT_CLIENT_HOOK, bool isnew)
+{
+       Ent_ReadHook(isnew, NET_ENT_CLIENT_HOOK);
+       return true;
+}
+NET_HANDLE(ENT_CLIENT_INVENTORY, bool isnew)
+{
+       Inventory_Read(this);
+       return true;
+}
+NET_HANDLE(ENT_CLIENT_ARC_BEAM, bool isnew)
+{
+       Ent_ReadArcBeam(isnew);
+       return true;
+}
+NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
+{
+       Ent_ReadAccuracy();
+       return true;
+}
+NET_HANDLE(ENT_CLIENT_AUXILIARYXHAIR, bool isnew)
+{
+       Net_AuXair2(isnew);
+       return true;
+}
+NET_HANDLE(ENT_CLIENT_TURRET, bool isnew)
+{
+       ent_turret();
+       return true;
+}
+NET_HANDLE(ENT_CLIENT_GENERATOR, bool isnew)
+{
+       ent_generator();
+       return true;
+}
+NET_HANDLE(ENT_CLIENT_CONTROLPOINT_ICON, bool isnew)
+{
+       ent_cpicon(this);
+       return true;
+}
+NET_HANDLE(ENT_CLIENT_MODEL, bool isnew)
+{
+       CSQCModel_Read(isnew);
+       return true;
+}
+NET_HANDLE(ENT_CLIENT_ITEM, bool isnew)
+{
+       ItemRead(isnew);
+       return true;
+}
+NET_HANDLE(ENT_CLIENT_BUMBLE_RAYGUN, bool isnew)
+{
+       bumble_raygun_read(isnew);
+       return true;
+}
+NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool isnew)
+{
+       Ent_ReadSpawnPoint(isnew);
+       return true;
+}
+NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool isnew)
+{
+       Ent_ReadSpawnEvent(isnew);
+       return true;
+}
+NET_HANDLE(ENT_CLIENT_NOTIFICATION, bool isnew)
+{
+       Read_Notification(isnew);
+       return true;
+}
+NET_HANDLE(ENT_CLIENT_MINIGAME, bool isnew)
+{
+       ent_read_minigame();
+       return true;
+}
+NET_HANDLE(ENT_CLIENT_VIEWLOC, bool isnew)
+{
+       ent_viewloc();
+       return true;
+}
+NET_HANDLE(ENT_CLIENT_VIEWLOC_TRIGGER, bool isnew)
+{
+       ent_viewloc_trigger();
+       return true;
+}
+NET_HANDLE(ENT_CLIENT_LADDER, bool isnew)
+{
+       ent_func_ladder();
+       return true;
+}
+NET_HANDLE(ENT_CLIENT_TRIGGER_PUSH, bool isnew)
+{
+       ent_trigger_push();
+       return true;
+}
+NET_HANDLE(ENT_CLIENT_TARGET_PUSH, bool isnew)
+{
+       ent_target_push();
+       return true;
+}
+NET_HANDLE(ENT_CLIENT_CONVEYOR, bool isnew)
+{
+       ent_conveyor();
+       return true;
+}
+NET_HANDLE(ENT_CLIENT_DOOR, bool isnew)
+{
+       ent_door();
+       return true;
+}
+NET_HANDLE(ENT_CLIENT_PLAT, bool isnew)
+{
+       ent_plat();
+       return true;
+}
+NET_HANDLE(ENT_CLIENT_SWAMP, bool isnew)
+{
+       ent_swamp();
+       return true;
+}
+NET_HANDLE(ENT_CLIENT_CORNER, bool isnew)
+{
+       ent_corner();
+       return true;
+}
+NET_HANDLE(ENT_CLIENT_KEYLOCK, bool isnew)
+{
+       ent_keylock();
+       return true;
+}
+NET_HANDLE(ENT_CLIENT_TRAIN, bool isnew)
+{
+       ent_train();
+       return true;
+}
+NET_HANDLE(ENT_CLIENT_TRIGGER_IMPULSE, bool isnew)
+{
+       ent_trigger_impulse();
+       return true;
+}
+
 // Destructor, but does NOT deallocate the entity by calling remove(). Also
 // used when an entity changes its type. For an entity that someone interacts
 // with others, make sure it can no longer do so.
 void Ent_Remove()
-{
+{SELFPARAM();
        if(self.entremove)
                self.entremove();
 
@@ -929,19 +1108,19 @@ void Ent_Remove()
 
        if(self.snd_looping > 0)
        {
-               sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
+               sound(self, self.snd_looping, SND_Null, VOL_BASE, autocvar_g_jetpack_attenuation);
                self.snd_looping = 0;
        }
 
        self.enttype = 0;
        self.classname = "";
-       self.draw = menu_sub_null;
+       self.draw = draw_null;
        self.entremove = menu_sub_null;
        // TODO possibly set more stuff to defaults
 }
 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
 void CSQC_Ent_Remove()
-{
+{SELFPARAM();
        if(autocvar_developer_csqcentities)
                LOG_INFOF("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
 
@@ -978,7 +1157,7 @@ void CSQC_Parse_Print(string strMessage)
        if(autocvar_developer_csqcentities)
                LOG_INFOF("CSQC_Parse_Print(\"%s\")\n", strMessage);
 
-       LOG_INFO(ColorTranslateRGB(strMessage));
+       print(ColorTranslateRGB(strMessage));
 }
 
 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
@@ -1004,9 +1183,9 @@ void Fog_Force()
 
 void Gamemode_Init();
 void Ent_ScoresInfo()
-{
+{SELFPARAM();
     int i;
-       self.classname = "ent_client_scores_info";
+       make_pure(this);
        gametype = ReadInt24_t();
        HUD_ModIcons_SetFunc();
        for(i = 0; i < MAX_SCORE; ++i)
@@ -1028,8 +1207,8 @@ void Ent_ScoresInfo()
 }
 
 void Ent_Init()
-{
-       self.classname = "ent_client_init";
+{SELFPARAM();
+       make_pure(this);
 
        nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
 
@@ -1065,6 +1244,8 @@ void Ent_Init()
        g_trueaim_minrange = ReadCoord();
        g_balance_porto_secondary = ReadByte();
 
+       MUTATOR_CALLHOOK(Ent_Init);
+
        if(!postinit)
                PostInit();
 }
@@ -1225,9 +1406,16 @@ void Net_ReadRace()
        }
 }
 
-void Net_TeamNagger()
+NET_HANDLE(TE_CSQC_RACE, bool isNew)
+{
+       Net_ReadRace();
+       return true;
+}
+
+NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
 {
        teamnagger = 1;
+       return true;
 }
 
 void Net_ReadPingPLReport()
@@ -1243,6 +1431,11 @@ void Net_ReadPingPLReport()
        playerslots[e].ping_packetloss = pl / 255.0;
        playerslots[e].ping_movementloss = ml / 255.0;
 }
+NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
+{
+       Net_ReadPingPLReport();
+       return true;
+}
 
 void Net_WeaponComplain()
 {
@@ -1264,61 +1457,31 @@ void Net_WeaponComplain()
                default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
        }
 }
+NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
+{
+       Net_WeaponComplain();
+       return true;
+}
 
 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
-float CSQC_Parse_TempEntity()
+bool CSQC_Parse_TempEntity()
 {
        // Acquire TE ID
        int nTEID = ReadByte();
 
+       FOREACH(TempEntities, it.m_id == nTEID, LAMBDA(
+               if (autocvar_developer_csqcentities)
+                       LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)\n", it.netname, nTEID);
+               return it.m_read(NULL, true);
+       ));
+
        if (autocvar_developer_csqcentities)
                LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
 
-       switch (nTEID)
-       {
-               case TE_CSQC_MUTATOR:
-                       int mutID = ReadMutator();
-                       if (MUTATOR_CALLHOOK(CSQC_Parse_TempEntity, mutID))
-                       return true;
-               case TE_CSQC_TARGET_MUSIC:
-                       Net_TargetMusic();
-                       return true;
-               case TE_CSQC_PICTURE:
-                       Net_MapVote_Picture();
-                       return true;
-               case TE_CSQC_RACE:
-                       Net_ReadRace();
-                       return true;
-               case TE_CSQC_VORTEXBEAMPARTICLE:
-                       Net_ReadVortexBeamParticle();
-                       return true;
-               case TE_CSQC_TEAMNAGGER:
-                       Net_TeamNagger();
-                       return true;
-               case TE_CSQC_ARC:
-                       Net_ReadArc();
-                       return true;
-               case TE_CSQC_PINGPLREPORT:
-                       Net_ReadPingPLReport();
-                       return true;
-               case TE_CSQC_WEAPONCOMPLAIN:
-                       Net_WeaponComplain();
-                       return true;
-               case TE_CSQC_VEHICLESETUP:
-                       Net_VehicleSetup();
-                       return true;
-               case TE_CSQC_SVNOTICE:
-                       cl_notice_read();
-                       return true;
-               case TE_CSQC_SHOCKWAVEPARTICLE:
-                       Net_ReadShockwaveParticle();
-                       return true;
-               default:
-                       // No special logic for this temporary entity; return 0 so the engine can handle it
-                       return false;
-       }
+       // No special logic for this temporary entity; return 0 so the engine can handle it
+       return false;
 }
 
 string getcommandkey(string text, string command)