#include "wall.qh"
#include "waypointsprites.qh"
-#include "vehicles/bumblebee.qh"
-#include "vehicles/all.qh"
+#include "../common/vehicles/unit/bumblebee.qh"
+#include "../common/vehicles/cl_vehicles.qh"
+#include "../common/vehicles/vehicles.qh"
#include "weapons/projectile.qh"
CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
CALL_ACCUMULATED_FUNCTION(RegisterEffects);
+ CALL_ACCUMULATED_FUNCTION(RegisterVehicles);
WaypointSprite_Load();
Hook_Precache();
GibSplash_Precache();
Casings_Precache();
- Vehicles_Precache();
turrets_precache();
Tuba_Precache();
CSQCPlayer_Precache();