set_movetype(this, MOVETYPE_TOSS);
this.velocity = ReadVector();
}
+ else if (this.gravity) // caution: kludge FIXME (with sv_legacy_bbox_expand)
+ {
+ // workaround for prediction errors caused by bbox discrepancy between SVQC and CSQC
+ this.gravity = 0; // don't do this kludge again
+ this.pushable = false; // no fun allowed
+ set_movetype(this, MOVETYPE_NONE); // disable physics
+ this.velocity = '0 0 0'; // disable it more
+ SET_ONGROUND(this); // extra overkill
+ }
this.entremove = ItemRemove;