#include "items.qh"
-#include <common/items/_mod.qh>
-
#include <client/main.qh>
+#include <common/items/_mod.qh>
#include <common/physics/movetypes/movetypes.qh>
#include <common/weapons/_all.qh>
#include <lib/csqcmodel/cl_model.qh>
.vector item_glowmod;
.bool item_simple; // probably not really needed, but better safe than sorry
.float alpha;
+.bool pushable;
void Item_SetAlpha(entity this)
{
bool veh_hud = (hud && autocvar_cl_ghost_items_vehicle);