float scoreboard_bottom;
float weapon_hits[WEP_MAXCOUNT];
float weapon_fired[WEP_MAXCOUNT];
-float weapon_number;
float complain_weapon;
string complain_weapon_name;
// Update all common cvars of given panel id
#define HUD_Panel_UpdateCvarsForId(id) \
-active_panel = id; \
switch(id) { \
case HUD_PANEL_WEAPONICONS: HUD_Panel_UpdateCvars(weaponicons) break; \
case HUD_PANEL_INVENTORY: HUD_Panel_UpdateCvars(inventory) break; \