#include "_all.qh"
#include "hud_config.qh"
+#include "mapvoting.qh"
#include "scoreboard.qh"
#include "sortlist.qh"
#include "teamradar.qh"
#include "t_items.qh"
+#include "../dpdefs/keycodes.qh"
+
#include "../common/buffs.qh"
#include "../common/constants.qh"
#include "../common/counting.qh"
#include "../common/deathtypes.qh"
+#include "../common/items/all.qc"
#include "../common/mapinfo.qh"
#include "../common/nades.qh"
return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
}
-vector HUD_GetTableSize(int item_count, vector psize, float item_aspect)
+vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect)
{
float columns, rows;
float ratio, best_ratio = 0;
vector color;
// check to see if we want to continue
- if(hud != HUD_NORMAL) { return; }
+ if(intermission == 2) return;
+ if(hud != HUD_NORMAL) return;
if(!autocvar__hud_configure)
{
// update generic hud functions
HUD_Panel_UpdateCvars();
- draw_beginBoldFont();
-
// figure out weapon order (how the weapons are sorted) // TODO make this configurable
if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
{
// might as well commit suicide now, no reason to live ;)
if (weapon_count == 0)
- {
- draw_endBoldFont();
return;
- }
vector old_panel_size = panel_size;
vector padded_panel_size = panel_size - '2 2 0' * panel_bg_padding;
// get the all-weapons layout
- vector table_size = HUD_GetTableSize(WEP_COUNT, padded_panel_size, aspect);
+ vector table_size = HUD_GetTableSize_BestItemAR(WEP_COUNT, padded_panel_size, aspect);
columns = table_size.x;
rows = table_size.y;
weapon_size.x = padded_panel_size.x / columns;
HUD_Panel_DrawBg(1);
if(center.x == -1)
- {
- draw_endBoldFont();
return;
- }
if(panel_bg_padding)
{
if(!rows) // if rows is > 0 onlyowned code has already updated these vars
{
- vector table_size = HUD_GetTableSize(WEP_COUNT, panel_size, aspect);
+ vector table_size = HUD_GetTableSize_BestItemAR(WEP_COUNT, panel_size, aspect);
columns = table_size.x;
rows = table_size.y;
weapon_size.x = panel_size.x / columns;
// draw items
row = column = 0;
vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
+ vector noncurrent_pos = '0 0 0';
+ vector noncurrent_size = weapon_size * bound(0, autocvar_hud_panel_weapons_noncurrent_scale, 1);
+ float noncurrent_alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_weapons_noncurrent_alpha, 1);
+ bool isCurrent;
+
for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
{
// retrieve information about the current weapon to be drawn
self = weaponorder[i];
weapon_id = self.impulse;
+ isCurrent = (self.weapon == switchweapon);
// skip if this weapon doesn't exist
if(!self || weapon_id < 0) { continue; }
continue;
// figure out the drawing position of weapon
- weapon_pos = (panel_pos
- + eX * column * weapon_size.x
- + eY * row * weapon_size.y);
+ weapon_pos = (panel_pos + eX * column * weapon_size.x + eY * row * weapon_size.y);
+ noncurrent_pos.x = weapon_pos.x + (weapon_size.x - noncurrent_size.x) / 2;
+ noncurrent_pos.y = weapon_pos.y + (weapon_size.y - noncurrent_size.y) / 2;
// draw background behind currently selected weapon
- if(self.weapon == switchweapon)
+ if(isCurrent)
drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
// draw the weapon accuracy
if(weapons_stat & WepSet_FromWeapon(self.weapon))
{
// draw the weapon image
- drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ if(isCurrent)
+ drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ else
+ drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '1 1 1', noncurrent_alpha, DRAWFLAG_NORMAL);
// draw weapon label string
switch(autocvar_hud_panel_weapons_label)
}
else // draw a "ghost weapon icon" if you don't have the weapon
{
- drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '0.2 0.2 0.2', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
}
// draw the complain message
}
}
}
-
- draw_endBoldFont();
}
// Ammo (#1)
-void DrawNadeScoreBar(vector myPos, vector mySize, vector color)
+void DrawNadeProgressBar(vector myPos, vector mySize, float progress, vector color)
{
-
HUD_Panel_DrawProgressBar(
myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
autocvar_hud_panel_ammo_progressbar_name,
- getstatf(STAT_NADE_BONUS_SCORE), 0, 0, color,
+ progress, 0, 0, color,
autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-
}
void DrawAmmoNades(vector myPos, vector mySize, bool draw_expanding, float expand_time)
{
- float theAlpha = 1, a, b;
- vector nade_color, picpos, numpos;
-
- nade_color = Nade_Color(getstati(STAT_NADE_BONUS_TYPE));
+ float bonusNades = getstatf(STAT_NADE_BONUS);
+ float bonusProgress = getstatf(STAT_NADE_BONUS_SCORE);
+ float bonusType = getstati(STAT_NADE_BONUS_TYPE);
+ vector nadeColor = NADES[bonusType].m_color;
+ string nadeIcon = NADES[bonusType].m_icon;
- a = getstatf(STAT_NADE_BONUS);
- b = getstatf(STAT_NADE_BONUS_SCORE);
+ vector iconPos, textPos;
if(autocvar_hud_panel_ammo_iconalign)
{
- numpos = myPos;
- picpos = myPos + eX * 2 * mySize.y;
+ iconPos = myPos + eX * 2 * mySize.y;
+ textPos = myPos;
}
else
{
- numpos = myPos + eX * mySize.y;
- picpos = myPos;
+ iconPos = myPos;
+ textPos = myPos + eX * mySize.y;
}
- DrawNadeScoreBar(myPos, mySize, nade_color);
-
- if(b > 0 || a > 0)
+ if(bonusNades > 0 || bonusProgress > 0)
{
+ DrawNadeProgressBar(myPos, mySize, bonusProgress, nadeColor);
+
if(autocvar_hud_panel_ammo_text)
- drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(textPos, ftos(bonusNades), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
if(draw_expanding)
- drawpic_aspect_skin_expanding(picpos, "nade_nbg", '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, expand_time);
+ drawpic_aspect_skin_expanding(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, expand_time);
- drawpic_aspect_skin(picpos, "nade_bg" , '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
- drawpic_aspect_skin(picpos, "nade_nbg" , '1 1 0' * mySize.y, nade_color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
}
}
float nade_statuschange_time;
void HUD_Ammo(void)
{
+ if(intermission == 2) return;
if(hud != HUD_NORMAL) return;
if(!autocvar__hud_configure)
{
// Powerups (#2)
//
-void HUD_Powerups(void)
+
+// Powerup item fields (reusing existing fields)
+.string message; // Human readable name
+.string netname; // Icon name
+.vector colormod; // Color
+.float count; // Time left
+.float lifetime; // Maximum time
+
+entity powerupItems;
+int powerupItemsCount;
+
+void resetPowerupItems()
+{
+ entity item;
+ for(item = powerupItems; item; item = item.chain)
+ item.count = 0;
+
+ powerupItemsCount = 0;
+}
+
+void addPowerupItem(string name, string icon, vector color, float currentTime, float lifeTime)
+{
+ if(!powerupItems)
+ powerupItems = spawn();
+
+ entity item;
+ for(item = powerupItems; item.count; item = item.chain)
+ if(!item.chain)
+ item.chain = spawn();
+
+ item.message = name;
+ item.netname = icon;
+ item.colormod = color;
+ item.count = currentTime;
+ item.lifetime = lifeTime;
+
+ ++powerupItemsCount;
+}
+
+int getPowerupItemAlign(int align, int column, int row, int columns, int rows, bool isVertical)
{
- float strength_time, shield_time, superweapons_time;
+ if(align < 2)
+ return align;
+
+ bool isTop = isVertical && rows > 1 && row == 0;
+ bool isBottom = isVertical && rows > 1 && row == rows-1;
+ bool isLeft = !isVertical && columns > 1 && column == 0;
+ bool isRight = !isVertical && columns > 1 && column == columns-1;
+
+ if(isTop || isLeft) return (align == 2) ? 1 : 0;
+ if(isBottom || isRight) return (align == 2) ? 0 : 1;
+
+ return 2;
+}
+
+void HUD_Powerups()
+{
+ if(intermission == 2) return;
+
+ int allItems = getstati(STAT_ITEMS, 0, 24);
+ int allBuffs = getstati(STAT_BUFFS, 0, 24);
+ int strengthTime, shieldTime, superTime;
+
+ // Initialize items
if(!autocvar__hud_configure)
{
if(!autocvar_hud_panel_powerups) return;
if(spectatee_status == -1) return;
- if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
- if (getstati(STAT_HEALTH) <= 0) return;
+ if(getstati(STAT_HEALTH) <= 0) return;
+ if(!(allItems & (ITEM_Strength.m_itemid | ITEM_Shield.m_itemid | IT_SUPERWEAPON)) && !allBuffs) return;
- strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
- shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
- superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
+ strengthTime = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
+ shieldTime = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
+ superTime = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
- if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
- superweapons_time = 99; // force max
+ if(allItems & IT_UNLIMITED_SUPERWEAPONS)
+ superTime = 99;
- // prevent stuff to show up on mismatch that will be fixed next frame
- if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
- superweapons_time = 0;
+ // Prevent stuff to show up on mismatch that will be fixed next frame
+ if(!(allItems & IT_SUPERWEAPON))
+ superTime = 0;
}
else
{
- strength_time = 15;
- shield_time = 27;
- superweapons_time = 13;
+ strengthTime = 15;
+ shieldTime = 27;
+ superTime = 13;
+ allBuffs = 0;
}
- HUD_Panel_UpdateCvars();
+ // Add items to linked list
+ resetPowerupItems();
- draw_beginBoldFont();
+ if(strengthTime)
+ addPowerupItem("Strength", "strength", autocvar_hud_progressbar_strength_color, strengthTime, 30);
+ if(shieldTime)
+ addPowerupItem("Shield", "shield", autocvar_hud_progressbar_shield_color, shieldTime, 30);
+ if(superTime)
+ addPowerupItem("Superweapons", "superweapons", autocvar_hud_progressbar_superweapons_color, superTime, 30);
- vector pos, mySize;
- pos = panel_pos;
- mySize = panel_size;
+ FOREACH(BUFFS, it.m_itemid & allBuffs, LAMBDA(
+ addPowerupItem(it.m_prettyName, strcat("buff_", it.m_name), it.m_color, bound(0, getstatf(STAT_BUFF_TIME) - time, 99), 60);
+ ));
+
+ if(!powerupItemsCount)
+ return;
+
+ // Draw panel background
+ HUD_Panel_UpdateCvars();
+ HUD_Panel_DrawBg(1);
+
+ // Set drawing area
+ vector pos = panel_pos;
+ vector size = panel_size;
+ bool isVertical = size.y > size.x;
- HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
if(panel_bg_padding)
{
pos += '1 1 0' * panel_bg_padding;
- mySize -= '2 2 0' * panel_bg_padding;
+ size -= '2 2 0' * panel_bg_padding;
}
- float panel_ar = mySize.x/mySize.y;
- bool is_vertical = (panel_ar < 1);
- vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
+ // Find best partitioning of the drawing area
+ const float DESIRED_ASPECT = 6;
+ float aspect = 0, a;
+ int columns = 0, c;
+ int rows = 0, r;
+ int i = 1;
- int superweapons_is = -1;
-
- if(superweapons_time)
+ do
{
- if(strength_time)
- {
- if(shield_time)
- superweapons_is = 0;
- else
- superweapons_is = 2;
- }
- else
- {
- if(shield_time)
- superweapons_is = 1;
- else
- superweapons_is = 2;
- }
- }
+ c = floor(powerupItemsCount / i);
+ r = ceil(powerupItemsCount / c);
+ a = isVertical ? (size.y/r) / (size.x/c) : (size.x/c) / (size.y/r);
- // FIXME handle superweapons here
- if(superweapons_is == 0)
- {
- if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
+ if(i == 1 || fabs(DESIRED_ASPECT - a) < fabs(DESIRED_ASPECT - aspect))
{
- mySize.x *= (1.0 / 3.0);
- superweapons_offset.x = mySize.x;
- if (autocvar_hud_panel_powerups_flip)
- shield_offset.x = 2*mySize.x;
- else
- strength_offset.x = 2*mySize.x;
- }
- else
- {
- mySize.y *= (1.0 / 3.0);
- superweapons_offset.y = mySize.y;
- if (autocvar_hud_panel_powerups_flip)
- shield_offset.y = 2*mySize.y;
- else
- strength_offset.y = 2*mySize.y;
+ aspect = a;
+ columns = c;
+ rows = r;
}
}
- else
+ while(++i <= powerupItemsCount);
+
+ // Prevent single items from getting too wide
+ if(powerupItemsCount == 1 && aspect > DESIRED_ASPECT)
{
- if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
+ if(isVertical)
{
- mySize.x *= 0.5;
- if (autocvar_hud_panel_powerups_flip)
- shield_offset.x = mySize.x;
- else
- strength_offset.x = mySize.x;
+ size.y *= 0.5;
+ pos.y += size.y * 0.5;
}
else
{
- mySize.y *= 0.5;
- if (autocvar_hud_panel_powerups_flip)
- shield_offset.y = mySize.y;
- else
- strength_offset.y = mySize.y;
+ size.x *= 0.5;
+ pos.x += size.x * 0.5;
}
}
- bool shield_baralign, strength_baralign, superweapons_baralign;
- bool shield_iconalign, strength_iconalign, superweapons_iconalign;
+ // Draw items from linked list
+ vector itemPos = pos;
+ vector itemSize = eX * (size.x / columns) + eY * (size.y / rows);
+ vector textColor = '1 1 1';
- if (autocvar_hud_panel_powerups_flip)
- {
- strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
- shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
- strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
- shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
- }
- else
- {
- shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
- strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
- shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
- strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
- }
+ int fullSeconds = 0;
+ int align = 0;
+ int column = 0;
+ int row = 0;
- if(superweapons_is == 0)
- {
- superweapons_iconalign = strength_iconalign;
- superweapons_baralign = 2;
- }
- else if(superweapons_is == 1)
- {
- superweapons_offset = strength_offset;
- superweapons_iconalign = strength_iconalign;
- superweapons_baralign = strength_baralign;
- }
- else // if(superweapons_is == 2)
+ draw_beginBoldFont();
+ for(entity item = powerupItems; item.count; item = item.chain)
{
- superweapons_offset = shield_offset;
- superweapons_iconalign = shield_iconalign;
- superweapons_baralign = shield_baralign;
- }
+ itemPos = eX * (pos.x + column * itemSize.x) + eY * (pos.y + row * itemSize.y);
- if(shield_time)
- {
- const float maxshield = 30;
- float shield = ceil(shield_time);
+ // Draw progressbar
if(autocvar_hud_panel_powerups_progressbar)
- HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- if(autocvar_hud_panel_powerups_text)
{
- if(shield > 1)
- DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
- if(shield <= 5)
- DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
+ align = getPowerupItemAlign(autocvar_hud_panel_powerups_baralign, column, row, columns, rows, isVertical);
+ HUD_Panel_DrawProgressBar(itemPos, itemSize, "progressbar", item.count / item.lifetime, isVertical, align, item.colormod, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
- }
- if(strength_time)
- {
- const float maxstrength = 30;
- float strength = ceil(strength_time);
- if(autocvar_hud_panel_powerups_progressbar)
- HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ // Draw icon and text
if(autocvar_hud_panel_powerups_text)
{
- if(strength > 1)
- DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
- if(strength <= 5)
- DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
+ align = getPowerupItemAlign(autocvar_hud_panel_powerups_iconalign, column, row, columns, rows, isVertical);
+ fullSeconds = ceil(item.count);
+ textColor = '0.6 0.6 0.6' + (item.colormod * 0.4);
+
+ if(item.count > 1)
+ DrawNumIcon(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha);
+ if(item.count <= 5)
+ DrawNumIcon_expanding(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha, bound(0, (fullSeconds - item.count) / 0.5, 1));
}
- }
- if(superweapons_time)
- {
- const float maxsuperweapons = 30;
- float superweapons = ceil(superweapons_time);
- if(autocvar_hud_panel_powerups_progressbar)
- HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- if(autocvar_hud_panel_powerups_text)
+ // Determine next section
+ if(isVertical)
+ {
+ if(++column >= columns)
+ {
+ column = 0;
+ ++row;
+ }
+ }
+ else
{
- if(superweapons > 1)
- DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
- if(superweapons <= 5)
- DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
+ if(++row >= rows)
+ {
+ row = 0;
+ ++column;
+ }
}
}
-
draw_endBoldFont();
}
void HUD_HealthArmor(void)
{
int armor, health, fuel;
+ if(intermission == 2) return;
if(!autocvar__hud_configure)
{
if(!autocvar_hud_panel_healtharmor) return;
}
HUD_Panel_UpdateCvars();
+
+ draw_beginBoldFont();
+
vector pos, mySize;
pos = panel_pos;
mySize = panel_size;
HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
}
}
+
+ draw_endBoldFont();
}
// Notification area (#4)
void HUD_Notify(void)
{
+ if(intermission == 2) return;
if (!autocvar__hud_configure)
if (!autocvar_hud_panel_notify)
return;
void HUD_Timer(void)
{
+ if(intermission == 2) return;
if(!autocvar__hud_configure)
{
if(!autocvar_hud_panel_timer) return;
// Radar (#6)
//
+
+float HUD_Radar_Clickable()
+{
+ return hud_panel_radar_mouse && !hud_panel_radar_temp_hidden;
+}
+
+void HUD_Radar_Show_Maximized(bool doshow,float clickable)
+{
+ hud_panel_radar_maximized = doshow;
+ hud_panel_radar_temp_hidden = 0;
+
+ if ( doshow )
+ {
+ if (clickable)
+ {
+ if(autocvar_hud_cursormode)
+ setcursormode(1);
+ hud_panel_radar_mouse = 1;
+ }
+ }
+ else if ( hud_panel_radar_mouse )
+ {
+ hud_panel_radar_mouse = 0;
+ mouseClicked = 0;
+ if(autocvar_hud_cursormode)
+ if(!mv_active)
+ setcursormode(0);
+ }
+}
+void HUD_Radar_Hide_Maximized()
+{
+ HUD_Radar_Show_Maximized(false,false);
+}
+
+
+float HUD_Radar_InputEvent(float bInputType, float nPrimary, float nSecondary)
+{
+ if(!hud_panel_radar_maximized || !hud_panel_radar_mouse ||
+ autocvar__hud_configure || mv_active)
+ return false;
+
+ if(bInputType == 3)
+ {
+ mousepos_x = nPrimary;
+ mousepos_y = nSecondary;
+ return true;
+ }
+
+ if(nPrimary == K_MOUSE1)
+ {
+ if(bInputType == 0) // key pressed
+ mouseClicked |= S_MOUSE1;
+ else if(bInputType == 1) // key released
+ mouseClicked -= (mouseClicked & S_MOUSE1);
+ }
+ else if(nPrimary == K_MOUSE2)
+ {
+ if(bInputType == 0) // key pressed
+ mouseClicked |= S_MOUSE2;
+ else if(bInputType == 1) // key released
+ mouseClicked -= (mouseClicked & S_MOUSE2);
+ }
+ else if ( nPrimary == K_ESCAPE && bInputType == 0 )
+ {
+ HUD_Radar_Hide_Maximized();
+ }
+ else
+ {
+ // allow console/use binds to work without hiding the map
+ string con_keys;
+ float keys;
+ float i;
+ con_keys = strcat(findkeysforcommand("toggleconsole", 0)," ",findkeysforcommand("+use", 0)) ;
+ keys = tokenize(con_keys); // findkeysforcommand returns data for this
+ for (i = 0; i < keys; ++i)
+ {
+ if(nPrimary == stof(argv(i)))
+ return false;
+ }
+
+ if ( getstati(STAT_HEALTH) <= 0 )
+ {
+ // Show scoreboard
+ if ( bInputType < 2 )
+ {
+ con_keys = findkeysforcommand("+showscores", 0);
+ keys = tokenize(con_keys);
+ for (i = 0; i < keys; ++i)
+ {
+ if ( nPrimary == stof(argv(i)) )
+ {
+ hud_panel_radar_temp_hidden = bInputType == 0;
+ return false;
+ }
+ }
+ }
+ }
+ else if ( bInputType == 0 )
+ HUD_Radar_Hide_Maximized();
+
+ return false;
+ }
+
+ return true;
+}
+
+void HUD_Radar_Mouse()
+{
+ if ( !hud_panel_radar_mouse ) return;
+ if(mv_active) return;
+
+ if ( intermission )
+ {
+ HUD_Radar_Hide_Maximized();
+ return;
+ }
+
+ if(mouseClicked & S_MOUSE2)
+ {
+ HUD_Radar_Hide_Maximized();
+ return;
+ }
+
+ if(!autocvar_hud_cursormode)
+ {
+ mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
+
+ mousepos_x = bound(0, mousepos_x, vid_conwidth);
+ mousepos_y = bound(0, mousepos_y, vid_conheight);
+ }
+
+ HUD_Panel_UpdateCvars();
+
+
+ panel_size = autocvar_hud_panel_radar_maximized_size;
+ panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
+ panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
+ panel_pos_x = (vid_conwidth - panel_size_x) / 2;
+ panel_pos_y = (vid_conheight - panel_size_y) / 2;
+
+ if(mouseClicked & S_MOUSE1)
+ {
+ // click outside
+ if ( mousepos_x < panel_pos_x || mousepos_x > panel_pos_x + panel_size_x ||
+ mousepos_y < panel_pos_y || mousepos_y > panel_pos_y + panel_size_y )
+ {
+ HUD_Radar_Hide_Maximized();
+ return;
+ }
+ vector pos = teamradar_texcoord_to_3dcoord(teamradar_2dcoord_to_texcoord(mousepos),view_origin_z);
+ localcmd(sprintf("cmd ons_spawn %f %f %f",pos_x,pos_y,pos_z));
+
+ HUD_Radar_Hide_Maximized();
+ return;
+ }
+
+
+ const vector cursor_size = '32 32 0';
+ drawpic(mousepos-'8 4 0', strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursor_size, '1 1 1', 0.8, DRAWFLAG_NORMAL);
+}
+
void HUD_Radar(void)
{
+ if(intermission == 2) return;
if (!autocvar__hud_configure)
{
if (hud_panel_radar_maximized)
}
}
+ if ( hud_panel_radar_temp_hidden )
+ return;
+
HUD_Panel_UpdateCvars();
float f = 0;
for(tm = world; (tm = find(tm, classname, "radarlink")); )
draw_teamradar_link(tm.origin, tm.velocity, tm.team);
+
+ vector coord;
+ vector brightcolor;
for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
+ {
+ if ( hud_panel_radar_mouse )
+ if ( tm.health > 0 )
+ if ( tm.team == myteam+1 )
+ {
+ coord = teamradar_texcoord_to_2dcoord(teamradar_3dcoord_to_texcoord(tm.origin));
+ if ( vlen(mousepos-coord) < 8 )
+ {
+ brightcolor_x = min(1,tm.teamradar_color_x*1.5);
+ brightcolor_y = min(1,tm.teamradar_color_y*1.5);
+ brightcolor_z = min(1,tm.teamradar_color_z*1.5);
+ drawpic(coord - '8 8 0', "gfx/teamradar_icon_glow", '16 16 0', brightcolor, panel_fg_alpha, 0);
+ }
+ }
+
draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
+ }
for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
{
color2 = GetPlayerColor(tm.sv_entnum);
draw_teamradar_player(view_origin, view_angles, '1 1 1');
drawresetcliparea();
+
+ if ( hud_panel_radar_mouse )
+ {
+ string message = "Click to select teleport destination";
+
+ if ( getstati(STAT_HEALTH) <= 0 )
+ {
+ message = "Click to select spawn location";
+ }
+
+ drawcolorcodedstring(pos + '0.5 0 0' * (mySize_x - stringwidth(message, true, hud_fontsize)) - '0 1 0' * hud_fontsize_y * 2,
+ message, hud_fontsize, hud_panel_radar_foreground_alpha, DRAWFLAG_NORMAL);
+
+ hud_panel_radar_bottom = pos_y + mySize_y + hud_fontsize_y;
+ }
}
// Score (#7)
void HUD_Score(void)
{
+ if(intermission == 2) return;
if(!autocvar__hud_configure)
{
if(!autocvar_hud_panel_score) return;
vector distribution_color;
entity tm, pl, me;
- me = playerslots[player_localentnum - 1];
+ me = playerslots[current_player];
if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
string timer, distrtimer;
//
void HUD_RaceTimer (void)
{
+ if(intermission == 2) return;
if(!autocvar__hud_configure)
{
if(!autocvar_hud_panel_racetimer) return;
HUD_Panel_UpdateCvars();
- draw_beginBoldFont();
-
vector pos, mySize;
pos = panel_pos;
mySize = panel_size;
if(autocvar__hud_configure)
{
s = "0:13:37";
+ draw_beginBoldFont();
drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ draw_endBoldFont();
s = _("^1Intermediate 1 (+15.42)");
drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
}
}
+ draw_beginBoldFont();
+
if(forcetime != "")
{
a = bound(0, (time - race_checkpointtime) / 0.5, 1);
s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
+
+ draw_endBoldFont();
}
else
{
}
}
}
-
- draw_endBoldFont();
}
// Vote window (#9)
void HUD_Vote(void)
{
+ if(intermission == 2) return;
if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
{
vote_active = 1;
yellowflag = (stat_items/CTF_YELLOW_FLAG_TAKEN) & 3;
pinkflag = (stat_items/CTF_PINK_FLAG_TAKEN) & 3;
neutralflag = (stat_items/CTF_NEUTRAL_FLAG_TAKEN) & 3;
-
+
ctf_oneflag = (stat_items & CTF_FLAG_NEUTRAL);
- mod_active = redflag || blueflag || yellowflag || pinkflag || neutralflag;
+ mod_active = (redflag || blueflag || yellowflag || pinkflag || neutralflag);
if (autocvar__hud_configure) {
redflag = 1;
void HUD_ModIcons(void)
{
+ if(intermission == 2) return;
if(!autocvar__hud_configure)
{
if(!autocvar_hud_panel_modicons) return;
//
void HUD_PressedKeys(void)
{
+ if(intermission == 2) return;
if(!autocvar__hud_configure)
{
if(!autocvar_hud_panel_pressedkeys) return;
HUD_Panel_UpdateCvars();
+ if(intermission == 2)
+ {
+ // reserve some more space to the mapvote panel
+ // by resizing and moving chat panel to the bottom
+ panel_size.y = min(panel_size.y, vid_conheight * 0.2);
+ panel_pos.y = vid_conheight - panel_size.y - panel_bg_border * 2;
+ chat_posy = panel_pos.y;
+ chat_sizey = panel_size.y;
+ }
if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
{
panel_pos.y = panel_bg_border;
float frametimeavg2; // 2 frames ago
void HUD_EngineInfo(void)
{
+ //if(intermission == 2) return;
if(!autocvar__hud_configure)
{
if(!autocvar_hud_panel_engineinfo) return;
} while(0)
void HUD_InfoMessages(void)
{
+ if(intermission == 2) return;
if(!autocvar__hud_configure)
{
if(!autocvar_hud_panel_infomessages) return;
if(spectatee_status == -1)
s = _("^1Observing");
else
- s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
+ s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(current_player));
drawInfoMessage(s);
if(spectatee_status == -1)
float physics_update_time, discrete_speed, discrete_acceleration;
void HUD_Physics(void)
{
+ if(intermission == 2) return;
if(!autocvar__hud_configure)
{
if(!autocvar_hud_panel_physics) return;
float hud_configure_cp_generation_time;
void HUD_CenterPrint (void)
{
+ if(intermission == 2) return;
if(!autocvar__hud_configure)
{
if(!autocvar_hud_panel_centerprint) return;
}
HUD_Panel_UpdateCvars();
- if(scoreboard_fade_alpha)
+ if ( HUD_Radar_Clickable() )
+ {
+ if (hud_panel_radar_bottom >= 0.96 * vid_conheight)
+ return;
+
+ panel_pos = eY * hud_panel_radar_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
+ panel_size_y = min(panel_size_y, vid_conheight - hud_panel_radar_bottom);
+ }
+ else if(scoreboard_fade_alpha)
{
hud_fade_alpha = hud_fade_alpha_save;
}
}
-// Buffs (#18)
-//
-void HUD_Buffs(void)
-{
- int buffs = getstati(STAT_BUFFS, 0, 24);
- if(!autocvar__hud_configure)
- {
- if(!autocvar_hud_panel_buffs) return;
- if(spectatee_status == -1) return;
- if(getstati(STAT_HEALTH) <= 0) return;
- if(!buffs) return;
- }
- else
- {
- buffs = Buff_Type_first.items; // force first buff
- }
-
- int b = 0; // counter to tell other functions that we have buffs
- entity e;
- string s = "";
- for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
- {
- ++b;
- string o = strcat(rgb_to_hexcolor(Buff_Color(e.items)), Buff_PrettyName(e.items));
- if(s == "")
- s = o;
- else
- s = strcat(s, " ", o);
- }
-
- HUD_Panel_UpdateCvars();
-
- draw_beginBoldFont();
-
- vector pos, mySize;
- pos = panel_pos;
- mySize = panel_size;
-
- HUD_Panel_DrawBg(bound(0, b, 1));
- if(panel_bg_padding)
- {
- pos += '1 1 0' * panel_bg_padding;
- mySize -= '2 2 0' * panel_bg_padding;
- }
-
- //float panel_ar = mySize_x/mySize_y;
- //bool is_vertical = (panel_ar < 1);
- //float buff_iconalign = autocvar_hud_panel_buffs_iconalign;
- vector buff_offset = '0 0 0';
-
- for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
- {
- //DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1);
- drawcolorcodedstring_aspect(pos + buff_offset, s, mySize, panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
- }
-
- draw_endBoldFont();
-}
+// Minigame
+//
+#include "../common/minigames/cl_minigames_hud.qc"
/*
==================
==================
*/
+bool HUD_Panel_CheckFlags(int showflags)
+{
+ if ( HUD_Minigame_Showpanels() )
+ return showflags & PANEL_SHOW_MINIGAME;
+ return showflags & PANEL_SHOW_MAINGAME;
+}
+
+void HUD_Panel_Draw(entity panent)
+{
+ panel = panent;
+ if ( HUD_Panel_CheckFlags(panel.panel_showflags) )
+ panel.panel_draw();
+}
+
void HUD_Reset (void)
{
// reset gametype specific icons
HUD_Configure_Frame();
- if(intermission == 2) // no hud during mapvote
- hud_fade_alpha = 0;
-
// panels that we want to be active together with the scoreboard
// they must fade only when the menu does
if(scoreboard_fade_alpha == 1)
{
- (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
+ HUD_Panel_Draw(HUD_PANEL(CENTERPRINT));
return;
}
if(!autocvar__hud_configure && !hud_fade_alpha)
+ {
+ hud_fade_alpha = 1;
+ HUD_Panel_Draw(HUD_PANEL(VOTE));
+ hud_fade_alpha = 0;
return;
+ }
// Drawing stuff
if (hud_skin_prev != autocvar_hud_skin)
hud_skin_prev = strzone(autocvar_hud_skin);
}
- current_player = player_localentnum;
-
// draw the dock
if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
{
{
string hud_dock_color = autocvar_hud_dock_color;
if(hud_dock_color == "shirt") {
- f = stof(getplayerkeyvalue(current_player - 1, "colors"));
+ f = stof(getplayerkeyvalue(current_player, "colors"));
color = colormapPaletteColor(floor(f / 16), 0);
}
else if(hud_dock_color == "pants") {
- f = stof(getplayerkeyvalue(current_player - 1, "colors"));
+ f = stof(getplayerkeyvalue(current_player, "colors"));
color = colormapPaletteColor(f % 16, 1);
}
else
}
hud_draw_maximized = 0;
- // draw panels in order specified by panel_order array
+ // draw panels in the order specified by panel_order array
for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
- (panel = hud_panel[panel_order[i]]).panel_draw();
+ HUD_Panel_Draw(hud_panel[panel_order[i]]);
hud_draw_maximized = 1; // panels that may be maximized must check this var
// draw maximized panels on top
if(hud_panel_radar_maximized)
- (panel = HUD_PANEL(RADAR)).panel_draw();
+ HUD_Panel_Draw(HUD_PANEL(RADAR));
if(autocvar__con_chat_maximized)
- (panel = HUD_PANEL(CHAT)).panel_draw();
+ HUD_Panel_Draw(HUD_PANEL(CHAT));
HUD_Configure_PostDraw();