-// Name: StrafeHUD
// Author: Juhu
#include "strafehud.qh"
-#include <client/autocvars.qh>
-#include <client/miscfunctions.qh>
+#include <client/draw.qh>
+#include <client/hud/panel/racetimer.qh>
+#include <client/view.qh>
#include <common/animdecide.qh>
#include <common/ent_cs.qh>
#include <common/mapinfo.qh>
-#include <common/mapobjects/trigger/swamp.qh>
#include <common/physics/movetypes/movetypes.qh>
#include <common/physics/player.qh>
+#include <common/resources/cl_resources.qh>
#include <lib/csqcmodel/cl_player.qh>
-bool strafehud_fwd = true;
-float strafehud_demo_angle = -37;
-float strafehud_demo_direction = 1;
-float strafehud_demo_time = 0;
-float strafehud_state_onground_time = 0;
-float strafehud_state_strafekeys_time = 0;
-bool strafehud_state_onground = true;
-bool strafehud_state_strafekeys = false;
-bool strafehud_turn = false;
-float strafehud_turnangle;
+// StrafeHUD (#25)
+
+void HUD_StrafeHUD_Export(int fh)
+{
+ // allow saving cvars that aesthetically change the panel into hud skin files
+}
+
+float hidden_width;
+int direction;
+float demo_angle = -37;
+float demo_direction = 1;
+float demo_time = 0;
+bool state_onground = false;
+float state_onground_time = 0;
+bool state_strafekeys = false;
+float state_strafekeys_time = 0;
+bool turn = false;
+float turnangle;
+bool fwd = true;
+bool state_fwd = true;
+bool state_fwd_prev = true;
+float state_fwd_time = 0;
+float starttime = 0;
+float startspeed = -1;
+
+// provide basic panel cvars to old clients
+// TODO remove them after a future release (0.8.2+)
+noref string autocvar_hud_panel_strafehud_pos = "0.320000 0.570000";
+noref string autocvar_hud_panel_strafehud_size = "0.360000 0.020000";
+noref string autocvar_hud_panel_strafehud_bg = "0";
+noref string autocvar_hud_panel_strafehud_bg_color = "";
+noref string autocvar_hud_panel_strafehud_bg_color_team = "";
+noref string autocvar_hud_panel_strafehud_bg_alpha = "0.7";
+noref string autocvar_hud_panel_strafehud_bg_border = "";
+noref string autocvar_hud_panel_strafehud_bg_padding = "";
void HUD_StrafeHUD()
{
entity strafeplayer;
+ bool islocal;
+ // generic hud routines
if(!autocvar__hud_configure)
{
- if(!autocvar_hud_panel_strafehud) return;
- if(spectatee_status == -1 && (autocvar_hud_panel_strafehud == 1 || autocvar_hud_panel_strafehud == 3)) return;
- if(autocvar_hud_panel_strafehud == 3 && !(ISGAMETYPE(RACE) || ISGAMETYPE(CTS))) return;
+ if(!autocvar_hud_panel_strafehud ||
+ (spectatee_status == -1 && (autocvar_hud_panel_strafehud == 1 || autocvar_hud_panel_strafehud == 3)) ||
+ (autocvar_hud_panel_strafehud == 3 && !MUTATOR_CALLHOOK(HUD_StrafeHUD_showoptional))) return;
}
HUD_Panel_LoadCvars();
if(autocvar_hud_panel_strafehud_dynamichud)
+ {
HUD_Scale_Enable();
+ }
else
+ {
HUD_Scale_Disable();
+ }
+
HUD_Panel_DrawBg();
+
if(panel_bg_padding)
{
panel_pos += '1 1 0' * panel_bg_padding;
panel_size -= '2 2 0' * panel_bg_padding;
}
- if(spectatee_status > 0)
+ // find out whether the local csqcmodel entity is valid
+ if(spectatee_status > 0 || isdemo())
{
+ islocal = false;
strafeplayer = CSQCModel_server2csqc(player_localentnum - 1);
}
else
{
+ islocal = true;
strafeplayer = csqcplayer;
}
// draw strafehud
if(csqcplayer && strafeplayer)
{
- // autocvars
- float strafehud_bar_alpha = autocvar_hud_panel_strafehud_bar_alpha;
- vector strafehud_bar_color = autocvar_hud_panel_strafehud_bar_color;
- vector strafehud_bestangle_color = autocvar_hud_panel_strafehud_indicator_color;
- vector strafehud_mirror_bestangle_color = autocvar_hud_panel_strafehud_indicator_switch_color;
- vector strafehud_good_color = autocvar_hud_panel_strafehud_good_color;
- vector strafehud_warning_color = autocvar_hud_panel_strafehud_warning_color;
- vector strafehud_alert_color = autocvar_hud_panel_strafehud_alert_color;
- vector strafehud_direction_color = autocvar_hud_panel_strafehud_direction_color;
- float strafehud_timeout_air = autocvar_hud_panel_strafehud_timeout_air; // timeout for slick ramps
- float strafehud_timeout_ground = autocvar_hud_panel_strafehud_timeout_ground; // timeout for strafe jumping in general
- float strafehud_timeout_strafe = autocvar_hud_panel_strafehud_timeout_strafe; // timeout for jumping with strafe keys only
- float strafehud_indicator_minspeed = autocvar_hud_panel_strafehud_indicator_minspeed;
-
// physics
- float strafehud_onground = strafeplayer == csqcplayer ? IS_ONGROUND(strafeplayer) : !(strafeplayer.anim_implicit_state & ANIMIMPLICITSTATE_INAIR);
- float strafehud_speed = !autocvar__hud_configure ? vlen(vec2(csqcplayer.velocity)) : 1337; // use local csqcmodel entity for this even when spectating, flickers too much otherwise
- float strafehud_maxspeed_crouch_mod = IS_DUCKED(strafeplayer) ? .5 : 1;
- float strafehud_maxspeed_swamp_mod = strafeplayer.in_swamp ? strafeplayer.swamp_slowdown : 1;
- float strafehud_maxspeed_phys = strafehud_onground ? PHYS_MAXSPEED(strafeplayer) : PHYS_MAXAIRSPEED(strafeplayer);
- float strafehud_maxspeed = !autocvar__hud_configure ? (strafehud_maxspeed_phys * strafehud_maxspeed_crouch_mod * strafehud_maxspeed_swamp_mod) : 320;
- float strafehud_vel_angle = vectoangles(strafeplayer.velocity).y;
- float strafehud_view_angle = view_angles.y + 180;
- float strafehud_angle;
- float strafehud_direction;
- vector strafehud_movement = PHYS_INPUT_MOVEVALUES(strafeplayer);
- int strafehud_keys = STAT(PRESSED_KEYS);
- float strafehud_wishangle;
- float strafehud_moveangle;
+ bool onground = islocal ? IS_ONGROUND(strafeplayer) : !(strafeplayer.anim_implicit_state & ANIMIMPLICITSTATE_INAIR);
+ bool strafekeys;
+ bool swimming = strafeplayer.waterlevel >= WATERLEVEL_SWIMMING;
+ bool spectating = entcs_GetSpecState(strafeplayer.sv_entnum) == ENTCS_SPEC_PURE;
+ float speed = !autocvar__hud_configure ? vlen(vec2(csqcplayer.velocity)) : 1337; // use local csqcmodel entity for this even when spectating, flickers too much otherwise
+ float maxspeed_crouch_mod = IS_DUCKED(strafeplayer) && !swimming ? .5 : 1;
+ float maxspeed_water_mod = swimming ? .7 : 1; // very simplified water physics, the hud will not work well (and is not supposed to) while swimming
+ float maxspeed_phys = onground ? PHYS_MAXSPEED(strafeplayer) : PHYS_MAXAIRSPEED(strafeplayer);
+ float maxspeed = !autocvar__hud_configure ? maxspeed_phys * maxspeed_crouch_mod * maxspeed_water_mod : 320;
+ float vel_angle = vectoangles(strafeplayer.velocity).y;
+ float view_angle = PHYS_INPUT_ANGLES(strafeplayer).y + 180;
+ float angle;
+ vector movement = PHYS_INPUT_MOVEVALUES(strafeplayer);
+ int keys = STAT(PRESSED_KEYS);
+ int keys_fwd;
+ float wishangle = 0;
// HUD
- float strafehud_hudangle;
- float strafehud_bar_offset;
- vector strafehud_bar_size = panel_size;
- vector strafehud_currentangle_color = strafehud_warning_color;
- float strafehud_currentangle_offset;
- vector strafehud_currentangle_size = '0 0 0';
- float strafehud_bestangle;
- bool strafehud_bestangle_anywhere = false;
- float strafehud_bestangle_offset;
- float strafehud_mirror_bestangle_offset;
- vector strafehud_bestangle_size = panel_size;
- vector strafehud_mirror_bestangle_size;
- float strafehud_accelzone_offset;
- vector strafehud_accelzone_size = panel_size;
- float strafehud_overturn_offset;
- vector strafehud_overturn_size = panel_size;
- float strafehud_hidden_angle;
- float strafehud_hidden_size;
- float strafehud_mirrorangle;
- float strafehud_mirror_overturn_offset;
- vector strafehud_mirror_overturn_size = panel_size;
- vector strafehud_direction_size_vertical = '0 0 0';
- vector strafehud_direction_size_horizontal = '0 0 0';
- float strafehud_maxangle;
- float strafehud_range_minangle;
-
- // determine whether the player is strafing forwards or backwards
- if(strafeplayer == csqcplayer) // if entity is local player
- {
- if(strafehud_movement_x > 0)
- {
- strafehud_fwd = true;
- }
- else if(strafehud_movement_x < 0)
- {
- strafehud_fwd = false;
+ int mode = autocvar_hud_panel_strafehud_mode >= 0 && autocvar_hud_panel_strafehud_mode <= 1 ? autocvar_hud_panel_strafehud_mode : 0;
+ float speed_conversion_factor = GetSpeedUnitFactor(autocvar_hud_panel_strafehud_unit);
+ float length_conversion_factor = GetLengthUnitFactor(autocvar_hud_panel_strafehud_unit);
+ int length_decimals = autocvar_hud_panel_strafehud_unit >= 3 && autocvar_hud_panel_strafehud_unit <= 5 ? 6 : 2; // use more decimals when displaying km or miles
+ float antiflicker_angle = bound(0, autocvar_hud_panel_strafehud_antiflicker_angle, 180);
+ float antiflicker_speed = max(0, autocvar_hud_panel_strafehud_antiflicker_speed);
+ float minspeed;
+ float shift_offset = 0;
+ bool straight_overturn = false;
+ bool immobile = speed <= (swimming ? antiflicker_speed : 0);
+ float hudangle;
+ float neutral_offset;
+ float neutral_width;
+ vector currentangle_color = autocvar_hud_panel_strafehud_angle_neutral_color;
+ float currentangle_offset;
+ vector currentangle_size = '0 0 0';
+ float bestangle;
+ float odd_bestangle;
+ bool bestangle_anywhere = false;
+ float bestangle_offset;
+ float switch_bestangle_offset;
+ bool odd_angles = false;
+ float odd_bestangle_offset = 0;
+ float switch_odd_bestangle_offset = 0;
+ float bestangle_width;
+ float accelzone_left_offset;
+ float accelzone_right_offset;
+ float accelzone_width;
+ float overturn_offset;
+ float overturn_width;
+ float slickdetector_height;
+ vector direction_size_vertical = '0 0 0';
+ vector direction_size_horizontal = '0 0 0';
+ float range_minangle;
+
+ // determine whether the player is pressing forwards or backwards keys
+ if(islocal) // if entity is local player
+ {
+ if(movement.x > 0)
+ {
+ keys_fwd = 1;
+ }
+ else if(movement.x < 0)
+ {
+ keys_fwd = -1;
+ }
+ else
+ {
+ keys_fwd = 0;
}
}
else // alternatively determine direction by querying pressed keys
{
- if((strafehud_keys & KEY_FORWARD) && !(strafehud_keys & KEY_BACKWARD))
+ if((keys & KEY_FORWARD) && !(keys & KEY_BACKWARD))
+ {
+ keys_fwd = 1;
+ }
+ else if(!(keys & KEY_FORWARD) && (keys & KEY_BACKWARD))
{
- strafehud_fwd = true;
+ keys_fwd = -1;
}
- else if(!(strafehud_keys & KEY_FORWARD) && (strafehud_keys & KEY_BACKWARD))
+ else
{
- strafehud_fwd = false;
+ keys_fwd = 0;
}
}
// determine player wishdir
- if(strafeplayer == csqcplayer) // if entity is local player
+ if(islocal) // if entity is local player
{
- if(strafehud_movement_x == 0)
+ if(movement.x == 0)
{
- if(strafehud_movement_y < 0)
+ if(movement.y < 0)
{
- strafehud_wishangle = -90;
+ wishangle = -90;
}
- else if(strafehud_movement_y > 0)
+ else if(movement.y > 0)
{
- strafehud_wishangle = 90;
+ wishangle = 90;
}
else
{
- strafehud_wishangle = 0;
+ wishangle = 0;
}
}
else
{
- if(strafehud_movement_y == 0)
+ if(movement.y == 0)
{
- strafehud_wishangle = 0;
+ wishangle = 0;
}
else
{
- strafehud_wishangle = RAD2DEG * atan2(strafehud_movement_y, strafehud_movement_x);
+ wishangle = RAD2DEG * atan2(movement.y, movement.x);
+ // wrap the wish angle if it exceeds ±90°
+ if(fabs(wishangle) > 90)
+ {
+ if(wishangle < 0) wishangle += 180;
+ else wishangle -= 180;
+ wishangle = -wishangle;
+ }
}
}
}
else // alternatively calculate wishdir by querying pressed keys
{
- if(strafehud_keys & KEY_FORWARD)
- {
- strafehud_wishangle = 45;
- }
- else if(strafehud_keys & KEY_BACKWARD)
+ if(keys & KEY_FORWARD || keys & KEY_BACKWARD)
{
- strafehud_wishangle = 135;
+ wishangle = 45;
}
else
{
- strafehud_wishangle = 90;
+ wishangle = 90;
}
- if(strafehud_keys & KEY_LEFT)
+ if(keys & KEY_LEFT)
{
- strafehud_wishangle *= -1;
+ wishangle *= -1;
}
- else if(!(strafehud_keys & KEY_RIGHT))
+ else if(!(keys & KEY_RIGHT))
{
- strafehud_wishangle = 0;
+ wishangle = 0; // wraps at 180°
}
}
+ strafekeys = fabs(wishangle) == 90;
+
// determine minimum required angle to display full strafe range
- strafehud_range_minangle = fabs(strafehud_wishangle) % 90; // maximum range is 90 degree
- if(strafehud_range_minangle > 45) // minimum angle range is 45
+ range_minangle = fabs(wishangle) % 90; // maximum range is 90 degree
+ if(range_minangle > 45) // minimum angle range is 45
{
- strafehud_range_minangle = 45 - fabs(strafehud_wishangle) % 45;
+ range_minangle = 45 - fabs(wishangle) % 45;
}
- strafehud_range_minangle = 90 - strafehud_range_minangle; // calculate value which is never >90 or <45
+ range_minangle = 90 - range_minangle; // calculate value which is never >90 or <45
+ range_minangle *= 2; // multiply to accommodate for both sides of the hud
- if(autocvar_hud_panel_strafehud_angle == 0)
+ if(autocvar_hud_panel_strafehud_range == 0)
{
if(autocvar__hud_configure)
{
- strafehud_hudangle = 45;
+ hudangle = 90;
}
else
{
- strafehud_hudangle = strafehud_range_minangle; // use minimum angle required if dynamically setting hud angle
+ hudangle = range_minangle; // use minimum angle required if dynamically setting hud angle
}
}
else
{
- strafehud_hudangle = bound(1, fabs(autocvar_hud_panel_strafehud_angle), 360) / 2; // limit HUD range to 360 degrees, higher values don't make sense
+ hudangle = bound(0, fabs(autocvar_hud_panel_strafehud_range), 360); // limit HUD range to 360 degrees, higher values don't make sense
}
- // detecting strafe turning
- if(!autocvar__hud_configure)
+ // detect air strafe turning
+ if(onground != state_onground)
{
- if(strafehud_onground != strafehud_state_onground)
- {
- strafehud_state_onground_time = time;
- }
- strafehud_state_onground = strafehud_onground;
- if((fabs(strafehud_wishangle) == 90) != strafehud_state_strafekeys)
- {
- strafehud_state_strafekeys_time = time;
- }
- strafehud_state_strafekeys = fabs(strafehud_wishangle) == 90;
- if((strafehud_keys & KEY_FORWARD) || (strafehud_keys & KEY_BACKWARD))
- {
- strafehud_turn = false;
- }
- else if(strafehud_onground)
+ state_onground_time = time;
+ }
+ state_onground = onground;
+
+ if(strafekeys != state_strafekeys)
+ {
+ state_strafekeys_time = time;
+ }
+ state_strafekeys = strafekeys;
+
+ if((keys & KEY_FORWARD) || (keys & KEY_BACKWARD) || swimming || autocvar__hud_configure)
+ {
+ turn = false;
+ }
+ else if(onground)
+ {
+ if((time - state_onground_time) >= autocvar_hud_panel_strafehud_timeout_ground) // timeout for strafe jumping in general
{
- if((time - strafehud_state_onground_time) >= strafehud_timeout_ground)
- {
- strafehud_turn = false;
- }
+ turn = false;
}
- else // air strafe only
+ }
+ else // air strafe only
+ {
+ if(strafekeys)
{
- if(fabs(strafehud_wishangle) == 90)
- {
- if((time - strafehud_state_onground_time) >= strafehud_timeout_air)
- {
- strafehud_turn = true; // CPMA turning
- strafehud_turnangle = strafehud_wishangle;
- }
- }
- else if((time - strafehud_state_strafekeys_time) >= strafehud_timeout_strafe)
+ if(((time - state_onground_time) >= autocvar_hud_panel_strafehud_timeout_air) || (keys & KEY_JUMP)) // timeout for slick ramps
{
- strafehud_turn = false;
+ turn = true; // CPMA turning
+ turnangle = wishangle;
}
}
- if(strafehud_turn)
+ else if((time - state_strafekeys_time) >= autocvar_hud_panel_strafehud_timeout_turn) // timeout for jumping with strafe keys only
{
- strafehud_maxspeed = PHYS_MAXAIRSTRAFESPEED(strafeplayer) * strafehud_maxspeed_swamp_mod; // no crouching here because it doesn't affect air strafing
- strafehud_wishangle = strafehud_turnangle;
+ turn = false;
}
}
+ if(turn)
+ {
+ maxspeed = PHYS_MAXAIRSTRAFESPEED(strafeplayer); // no modifiers here because they don't affect air strafing
+ wishangle = turnangle;
+ }
- strafehud_indicator_minspeed = strafehud_indicator_minspeed < 0 ? strafehud_maxspeed + .1 : strafehud_indicator_minspeed;
+ minspeed = autocvar_hud_panel_strafehud_switch_minspeed < 0 ? maxspeed + antiflicker_speed : autocvar_hud_panel_strafehud_switch_minspeed;
// get current strafing angle ranging from -180° to +180°
if(!autocvar__hud_configure)
{
- if(!strafehud_fwd) strafehud_wishangle += strafehud_wishangle < 0 ? 180 : strafehud_wishangle > 0 ? -180 : 0;
- if(strafehud_speed > 0)
+ if(speed > 0)
{
- if(!strafehud_fwd) strafehud_view_angle += strafehud_view_angle < 0 ? 180 : strafehud_view_angle > 0 ? -180 : 0;
- strafehud_angle = strafehud_view_angle - strafehud_vel_angle;
+ // calculate view angle relative to the players current velocity direction
+ angle = vel_angle - view_angle;
+
+ // if the angle goes above 180° or below -180° wrap it to the opposite side
+ if (angle > 180) angle -= 360;
+ else if(angle < -180) angle += 360;
+
+ // shift the strafe angle by 180° for hud calculations
+ if(angle < 0) angle += 180;
+ else angle -= 180;
+
+ // determine whether the player is strafing forwards or backwards
+ // if the player isn't strafe turning use forwards/backwards keys to determine direction
+ if(!strafekeys)
+ {
+ if(keys_fwd > 0)
+ {
+ state_fwd = true;
+ }
+ else if(keys_fwd < 0)
+ {
+ state_fwd = false;
+ }
+ else
+ {
+ state_fwd = fabs(angle) <= 90;
+ }
+ }
+ // otherwise determine by examining the strafe angle
+ else
+ {
+ if(wishangle < 0) // detect direction using wishangle since the direction is not yet set
+ {
+ state_fwd = angle <= -wishangle;
+ }
+ else
+ {
+ state_fwd = angle >= -wishangle;
+ }
+ }
- if (strafehud_angle > 180) strafehud_angle = -360 + strafehud_angle;
- else if(strafehud_angle < -180) strafehud_angle = 360 + strafehud_angle;
+ if(state_fwd_prev != state_fwd)
+ {
+ state_fwd_time = time;
+ }
+ state_fwd_prev = state_fwd;
- strafehud_angle = 180 - strafehud_angle;
- if(strafehud_angle > 180)
+ if((time - state_fwd_time) >= autocvar_hud_panel_strafehud_timeout_direction || speed < maxspeed || (strafekeys && mode == 0)) // timeout when changing between forwards and backwards movement
{
- strafehud_angle = -fabs(360 - strafehud_angle);
+ fwd = state_fwd;
}
- // making the hud less flickery in case of rounding errors
- if(strafehud_angle > 179.9 || strafehud_angle < -179.9)
+ // shift the strafe angle by 180° when strafing backwards
+ if(!fwd)
{
- strafehud_currentangle_color = strafehud_alert_color;
- strafehud_angle = 0;
+ if(angle < 0) angle += 180;
+ else angle -= 180;
}
- if(strafehud_angle < .1 && strafehud_angle > -.1)
+
+ // don't make the angle indicator switch side too much at ±180° if anti flicker is turned on
+ if(angle > (180 - antiflicker_angle) || angle < (-180 + antiflicker_angle))
{
- strafehud_angle = 0;
+ straight_overturn = true;
}
}
else
{
- strafehud_angle = 0;
+ angle = 0;
}
}
else // simulate turning for HUD setup
{
- if(autocvar__hud_panel_strafehud_center)
+ fwd = true;
+ if(autocvar__hud_panel_strafehud_demo && ((time - demo_time) >= .025))
{
- strafehud_angle = strafehud_demo_angle = 0;
- strafehud_demo_time = 0;
- strafehud_wishangle = 0;
- }
- else
- {
- if(autocvar__hud_panel_strafehud_demo && ((time - strafehud_demo_time) >= .025))
+ demo_time = time;
+ demo_angle += demo_direction;
+ if(fabs(demo_angle) >= 55)
{
- strafehud_demo_time = time;
- strafehud_demo_angle += strafehud_demo_direction;
- if(fabs(strafehud_demo_angle) >= 55)
- {
- strafehud_demo_direction = -strafehud_demo_direction;
- }
+ demo_direction = -demo_direction;
}
- strafehud_angle = strafehud_demo_angle;
- strafehud_wishangle = 45 * (strafehud_demo_angle > 0 ? 1 : -1);
}
+ angle = demo_angle;
+ wishangle = 45 * (demo_angle > 0 ? 1 : -1);
}
- if(autocvar_v_flipped)
+ // invert the wish angle when strafing backwards
+ if(!fwd)
{
- strafehud_angle = -strafehud_angle;
- strafehud_wishangle = -strafehud_wishangle;
+ wishangle = -wishangle;
}
- strafehud_moveangle = strafehud_angle + strafehud_wishangle;
+ // flip angles if v_flipped is enabled
+ if(autocvar_v_flipped)
+ {
+ angle = -angle;
+ wishangle = -wishangle;
+ }
- if(strafehud_wishangle != 0)
+ // determine whether the player is strafing left or right
+ if(wishangle != 0)
{
- strafehud_direction = strafehud_wishangle > 0 ? 1 : -1;
+ direction = wishangle > 0 ? 1 : -1;
}
else
{
- strafehud_direction = strafehud_moveangle > 0 ? 1 : strafehud_moveangle < 0 ? -1 : 0;
+ direction = (angle > antiflicker_angle && angle < (180 - antiflicker_angle)) ? 1 : (angle < -antiflicker_angle && angle > (-180 + antiflicker_angle)) ? -1 : 0;
}
- // how much is hidden by the current hud angle
- strafehud_hidden_angle = 180 - strafehud_hudangle;
- // decelerating at this angle
- strafehud_maxangle = 90 - fabs(strafehud_wishangle);
// best angle to strafe at
- strafehud_bestangle = (strafehud_speed > strafehud_maxspeed ? acos(strafehud_maxspeed / strafehud_speed) : 0) * RAD2DEG * (strafehud_direction < 0 ? -1 : 1) - strafehud_wishangle;
+ bestangle = (speed > maxspeed ? acos(maxspeed / speed) : 0) * RAD2DEG * (direction < 0 ? -1 : 1);
+ odd_bestangle = -bestangle - wishangle;
+ bestangle -= wishangle;
+
// various offsets and size calculations of hud indicator elements
+ // how much is hidden by the current hud angle
+ hidden_width = (360 - hudangle) / hudangle * panel_size.x;
// current angle
- strafehud_currentangle_size.x = panel_size.x * .005;
- if(strafehud_currentangle_size.x < 1) strafehud_currentangle_size.x = 1;
- if(!autocvar_hud_panel_strafehud_mode)
+ currentangle_size.x = max(panel_size.x * autocvar_hud_panel_strafehud_angle_width, 1);
+ if(mode == 0)
{
- strafehud_currentangle_offset = bound(-strafehud_hudangle, strafehud_angle, strafehud_hudangle)/strafehud_hudangle * panel_size.x/2 + panel_size.x/2;
+ currentangle_offset = angle/hudangle * panel_size.x;
}
else
{
- strafehud_currentangle_offset = strafehud_angle/strafehud_hudangle * panel_size.x/2;
+ currentangle_offset = bound(-hudangle/2, angle, hudangle/2)/hudangle * panel_size.x + panel_size.x/2;
}
- strafehud_currentangle_size.y = panel_size.y * 1.5;
+ currentangle_size.y = max(panel_size.y * min(autocvar_hud_panel_strafehud_angle_height, 2), 1);
// best strafe acceleration angle
- strafehud_bestangle_offset = strafehud_bestangle/strafehud_hudangle * panel_size.x/2 + panel_size.x/2;
- strafehud_mirror_bestangle_offset = -strafehud_bestangle/strafehud_hudangle * panel_size.x/2 + panel_size.x/2;
- strafehud_bestangle_size.x = panel_size.x * .01;
- if(strafehud_bestangle_size.x < 1) strafehud_bestangle_size.x = 1;
- strafehud_mirror_bestangle_size = strafehud_bestangle_size;
- // shift offset of best strafe angle in angle centered mode
- if(autocvar_hud_panel_strafehud_mode)
- {
- strafehud_bestangle_offset -= strafehud_currentangle_offset;
- strafehud_mirror_bestangle_offset -= strafehud_currentangle_offset;
- }
- // remove indicator width from offset
- if( strafehud_direction < 0)
- {
- strafehud_bestangle_offset -= strafehud_bestangle_size.x;
- }
- else
- {
- strafehud_mirror_bestangle_offset -= strafehud_mirror_bestangle_size.x;
- }
- // don't draw the angle indicators outside of hud range
- if(strafehud_bestangle_offset + strafehud_bestangle_size.x > panel_size.x)
+ bestangle_offset = bestangle/hudangle * panel_size.x + panel_size.x/2;
+ switch_bestangle_offset = -bestangle/hudangle * panel_size.x + panel_size.x/2;
+ bestangle_width = max(panel_size.x * autocvar_hud_panel_strafehud_switch_width, 1);
+
+ if(((angle > -wishangle && direction < 0) || (angle < -wishangle && direction > 0)) && (direction != 0))
{
- if(strafehud_bestangle_offset < panel_size.x)
- {
- strafehud_bestangle_size.x = panel_size.x - strafehud_bestangle_offset;
- }
- else
- {
- strafehud_bestangle_size.x = 0;
- }
+ odd_angles = true;
+ odd_bestangle_offset = odd_bestangle/hudangle * panel_size.x + panel_size.x/2;
+ switch_odd_bestangle_offset = (odd_bestangle+bestangle*2)/hudangle * panel_size.x + panel_size.x/2;
}
- if(strafehud_bestangle_offset < 0)
+ // direction indicator
+ direction_size_vertical.x = max(panel_size.y * min(autocvar_hud_panel_strafehud_direction_width, .5), 1);
+ direction_size_vertical.y = panel_size.y;
+ direction_size_horizontal.x = max(panel_size.x * min(autocvar_hud_panel_strafehud_direction_length, .5), direction_size_vertical.x);
+ direction_size_horizontal.y = direction_size_vertical.x;
+ // overturn
+ overturn_width = 180/hudangle * panel_size.x;
+
+ // the neutral zone fills the whole strafe bar
+ if(immobile)
{
- if(strafehud_bestangle_offset + strafehud_bestangle_size.x > 0)
- {
- strafehud_bestangle_size.x += strafehud_bestangle_offset;
- strafehud_bestangle_offset = 0;
- }
- else
+ // draw neutral zone
+ if(panel_size.x > 0 && panel_size.y > 0 && autocvar_hud_panel_strafehud_bar_neutral_alpha * panel_fg_alpha > 0)
{
- strafehud_bestangle_size.x = 0;
+ switch(autocvar_hud_panel_strafehud_style)
+ {
+ default:
+ case 0:
+ drawfill(panel_pos, panel_size, autocvar_hud_panel_strafehud_bar_neutral_color, autocvar_hud_panel_strafehud_bar_neutral_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ break;
+
+ case 1:
+ HUD_Panel_DrawProgressBar(panel_pos, panel_size, "progressbar", 1, 0, 0, autocvar_hud_panel_strafehud_bar_neutral_color, autocvar_hud_panel_strafehud_bar_neutral_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
}
}
- // same for the mirrored angle
- if(strafehud_mirror_bestangle_offset + strafehud_mirror_bestangle_size.x > panel_size.x)
+ else
{
- if(strafehud_mirror_bestangle_offset < panel_size.x)
+ // calculate various zones of the strafe-o-meter
+ accelzone_width = overturn_offset = (90 - fabs(bestangle + wishangle))/hudangle * panel_size.x;
+ accelzone_right_offset = 0;
+ accelzone_left_offset = overturn_offset + overturn_width;
+ neutral_width = 360/hudangle * panel_size.x - accelzone_width*2 - overturn_width;
+ neutral_offset = direction < 0 ? accelzone_left_offset + accelzone_width : -neutral_width;
+
+ // remove switch indicator width from offset
+ if(direction < 0)
{
- strafehud_mirror_bestangle_size.x = panel_size.x - strafehud_mirror_bestangle_offset;
+ bestangle_offset -= bestangle_width;
+ switch_odd_bestangle_offset -= bestangle_width;
}
else
{
- strafehud_mirror_bestangle_size.x = 0;
+ switch_bestangle_offset -= bestangle_width;
+ odd_bestangle_offset -= bestangle_width;
}
- }
- if(strafehud_mirror_bestangle_offset < 0)
- {
- if(strafehud_mirror_bestangle_offset + strafehud_mirror_bestangle_size.x > 0)
+
+ // shift hud if operating in view angle centered mode
+ if(mode == 0)
{
- strafehud_mirror_bestangle_size.x += strafehud_mirror_bestangle_offset;
- strafehud_mirror_bestangle_offset = 0;
+ shift_offset = -currentangle_offset;
+ bestangle_offset += shift_offset;
+ switch_bestangle_offset += shift_offset;
+ odd_bestangle_offset += shift_offset;
+ switch_odd_bestangle_offset += shift_offset;
}
- else
+ if(direction < 0) shift_offset += -360/hudangle * panel_size.x;
+ // calculate how far off-center the strafe zones currently are
+ shift_offset += (panel_size.x + neutral_width)/2 - wishangle/hudangle * panel_size.x;
+ // shift strafe zones into correct place
+ neutral_offset += shift_offset;
+ accelzone_left_offset += shift_offset;
+ accelzone_right_offset += shift_offset;
+ overturn_offset += shift_offset;
+
+ // draw left acceleration zone
+ HUD_Panel_DrawStrafeHUD(accelzone_left_offset, accelzone_width, autocvar_hud_panel_strafehud_bar_accel_color, autocvar_hud_panel_strafehud_bar_accel_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style, 1);
+
+ // draw right acceleration zone
+ HUD_Panel_DrawStrafeHUD(accelzone_right_offset, accelzone_width, autocvar_hud_panel_strafehud_bar_accel_color, autocvar_hud_panel_strafehud_bar_accel_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style, 2);
+
+ // draw overturn zone
+ HUD_Panel_DrawStrafeHUD(overturn_offset, overturn_width, autocvar_hud_panel_strafehud_bar_overturn_color, autocvar_hud_panel_strafehud_bar_overturn_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style, 3);
+
+ // draw neutral zone
+ HUD_Panel_DrawStrafeHUD(neutral_offset, neutral_width, autocvar_hud_panel_strafehud_bar_neutral_color, autocvar_hud_panel_strafehud_bar_neutral_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style, 0);
+
+ if(direction != 0 && direction_size_vertical.x > 0 && autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha > 0)
{
- strafehud_mirror_bestangle_size.x = 0;
+ bool indicator_direction = direction < 0;
+ // invert left/right when strafing backwards or when strafing towards the opposite side indicated by the direction variable
+ // if both conditions are true then it's inverted twice hence not inverted at all
+ if(!fwd != odd_angles)
+ {
+ indicator_direction = !indicator_direction;
+ }
+ // draw the direction indicator caps at the sides of the hud
+ // vertical line
+ if(direction_size_vertical.y > 0) drawfill(panel_pos + eX * (indicator_direction ? -direction_size_vertical.x : panel_size.x), direction_size_vertical, autocvar_hud_panel_strafehud_direction_color, autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ // top horizontal line
+ drawfill(panel_pos + eX * (indicator_direction ? -direction_size_vertical.x : panel_size.x - direction_size_horizontal.x + direction_size_vertical.x) - eY * direction_size_horizontal.y, direction_size_horizontal, autocvar_hud_panel_strafehud_direction_color, autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ // bottom horizontal line
+ drawfill(panel_pos + eX * (indicator_direction ? -direction_size_vertical.x : panel_size.x - direction_size_horizontal.x + direction_size_vertical.x) + eY * panel_size.y, direction_size_horizontal, autocvar_hud_panel_strafehud_direction_color, autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
- }
- // direction indicator
- strafehud_direction_size_vertical.x = panel_size.x * .0075;
- if(strafehud_direction_size_vertical.x < 1) strafehud_direction_size_vertical.x = 1;
- strafehud_direction_size_vertical.y = panel_size.y;
- strafehud_direction_size_horizontal.x = strafehud_direction_size_vertical.x * 3;
- strafehud_direction_size_horizontal.y = strafehud_direction_size_vertical.x;
- // overturn
- strafehud_mirrorangle = strafehud_maxangle - strafehud_hidden_angle; // how many degrees of overturn area are on the opposite side of the hud
- strafehud_overturn_size.x = panel_size.x * (strafehud_hudangle - strafehud_maxangle) / (strafehud_hudangle*2);
- strafehud_mirror_overturn_size.x = panel_size.x * strafehud_mirrorangle / (strafehud_hudangle*2);
- strafehud_hidden_size = panel_size.x * strafehud_hidden_angle / strafehud_hudangle;
- // if the strafe bar fills the whole hud panel
- if(!(strafehud_speed >= strafehud_indicator_minspeed) || !(strafehud_direction != 0))
- {
- // add a background to the strafe-o-meter
- if(panel_size.x > 0 && panel_size.y > 0)
+ if(speed >= minspeed) // only draw indicators if minspeed is reached
{
- HUD_Panel_DrawProgressBar(panel_pos, panel_size, "progressbar", 1, 0, 0, strafehud_bar_color, strafehud_bar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ // draw best angles for acceleration
+ float offset = !odd_angles ? bestangle_offset : odd_bestangle_offset;
+ float switch_offset = !odd_angles ? switch_bestangle_offset : switch_odd_bestangle_offset;
+ // both indicators are inactive if no direction can be determined
+ vector switch_color = direction != 0 ? autocvar_hud_panel_strafehud_switch_active_color : autocvar_hud_panel_strafehud_switch_inactive_color;
+ float switch_alpha = direction != 0 ? autocvar_hud_panel_strafehud_switch_active_alpha : autocvar_hud_panel_strafehud_switch_inactive_alpha;
+ // draw the switch indicators
+ HUD_Panel_DrawStrafeHUD(switch_offset, bestangle_width, autocvar_hud_panel_strafehud_switch_inactive_color, autocvar_hud_panel_strafehud_switch_inactive_alpha * panel_fg_alpha, 0, 0);
+ HUD_Panel_DrawStrafeHUD(offset, bestangle_width, switch_color, switch_alpha * panel_fg_alpha, 0, 0);
}
}
- // mark the ideal strafe angle
- if(strafehud_speed >= strafehud_indicator_minspeed) // only draw indicators if strafing is required to gain speed
+ // experimental: slick detector
+ slickdetector_height = panel_size.y * bound(0, autocvar_hud_panel_strafehud_slickdetector_height, 0.5);
+ if(autocvar_hud_panel_strafehud_slickdetector_range > 0 && autocvar_hud_panel_strafehud_slickdetector_alpha > 0 && slickdetector_height > 0 && panel_size.x > 0) // dunno if slick detection works in spectate
{
- if(strafehud_direction != 0) // only draw acceleration zones if strafe direction can be determined
- {
- if(strafehud_direction < 0) // turning left
- {
- // calculate zone in which strafe acceleration happens
- strafehud_accelzone_offset = 0;
- strafehud_accelzone_size.x = strafehud_bestangle_offset;
-
- // calculate overturn area and move acceleration zone
-
- // calculate offset of overturn area
- strafehud_overturn_offset = 0;
- // move/adjust acceleration zone
- strafehud_accelzone_offset += strafehud_overturn_size.x;
- strafehud_accelzone_size.x -= strafehud_overturn_size.x;
- // calculate the remainder of the overturn zone on the opposite side
- strafehud_mirror_overturn_offset = panel_size.x - strafehud_mirror_overturn_size.x;
- if(autocvar_hud_panel_strafehud_mode)
- {
- // acceleration zone shifts in angle centered
- strafehud_accelzone_size.x += strafehud_currentangle_offset; // make sure the size is correct even when the offset is shifted
- strafehud_accelzone_offset -= strafehud_currentangle_offset;
-
- // overturn zone shifts if angle centered
- strafehud_overturn_size.x -= strafehud_currentangle_offset;
- strafehud_mirror_overturn_size.x += strafehud_currentangle_offset;
- strafehud_mirror_overturn_offset -= strafehud_currentangle_offset;
- strafehud_mirrorangle += strafehud_angle;
-
- if((strafehud_mirror_overturn_size.x + strafehud_hidden_size) < 0)
- {
- strafehud_overturn_size.x += strafehud_mirror_overturn_size.x + strafehud_hidden_size;
- strafehud_overturn_offset -= strafehud_mirror_overturn_size.x + strafehud_hidden_size;
- }
- }
- }
- else // turning right
- {
- // calculate zone in which strafe acceleration happens
- strafehud_accelzone_offset = strafehud_bestangle_offset + strafehud_bestangle_size.x;
- strafehud_accelzone_size.x = panel_size.x - strafehud_accelzone_offset;
-
- // calculate overturn area and move acceleration zone
-
- // calculate offset of overturn area
- strafehud_overturn_offset = panel_size.x - strafehud_overturn_size.x;
- // adjust acceleration zone
- strafehud_accelzone_size.x -= strafehud_overturn_size.x;
- // calculate the remainder of the overturn zone on the opposite side
- strafehud_mirror_overturn_offset = 0;
- if(autocvar_hud_panel_strafehud_mode == 1)
- {
- // acceleration zone shifts if angle centered
- strafehud_accelzone_size.x -= strafehud_currentangle_offset; // make sure the size is correct even when the offset is shifted
-
- // overturn zone shifts if angle centered
- strafehud_overturn_size.x += strafehud_currentangle_offset;
- strafehud_mirror_overturn_size.x -= strafehud_currentangle_offset;
- strafehud_overturn_offset -= strafehud_currentangle_offset;
- strafehud_mirrorangle -= strafehud_angle;
-
- if((strafehud_mirror_overturn_size.x + strafehud_hidden_size) < 0)
- {
- strafehud_overturn_size.x += strafehud_mirror_overturn_size.x + strafehud_hidden_size;
- }
- }
- }
+ float slicksteps = 90 / pow(2, bound(0, autocvar_hud_panel_strafehud_slickdetector_granularity, 4));
+ bool slickdetected = false;
- // prevent anything from being drawn outside of the hud if in angle centered mode
- if(strafehud_accelzone_size.x < 0)
- {
- strafehud_accelzone_size.x = 0;
- }
- if(strafehud_accelzone_offset < 0)
- {
- strafehud_accelzone_size.x += strafehud_accelzone_offset;
- strafehud_accelzone_offset = 0;
- }
- if((strafehud_accelzone_offset + strafehud_accelzone_size.x) > panel_size.x)
- {
- strafehud_accelzone_size.x = panel_size.x - strafehud_accelzone_offset;
- }
- if(strafehud_overturn_size.x < 0)
- {
- strafehud_overturn_size.x = 0;
- }
- if(strafehud_overturn_offset < 0)
- {
- strafehud_overturn_size.x += strafehud_overturn_offset;
- strafehud_overturn_offset = 0;
- }
- if((strafehud_overturn_offset + strafehud_overturn_size.x) > panel_size.x)
- {
- strafehud_overturn_size.x = panel_size.x - strafehud_overturn_offset;
- }
- strafehud_accelzone_size.x = max(strafehud_accelzone_size.x, 0);
- strafehud_overturn_size.x = max(strafehud_overturn_size.x, 0);
- strafehud_accelzone_offset = min(strafehud_accelzone_offset, panel_size.x);
- strafehud_overturn_offset = min(strafehud_overturn_offset, panel_size.x);
-
- // draw overturn area
- if(strafehud_overturn_size.x > 0 && strafehud_overturn_size.y > 0)
- {
- HUD_Panel_DrawProgressBar(panel_pos + eX * strafehud_overturn_offset, strafehud_overturn_size, "progressbar", 1, 0, 0, strafehud_alert_color, strafehud_bar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- }
- // draw remaining overturn area on the opposite side if there is any (180 degree in total)
- if(strafehud_mirrorangle > 0 && strafehud_mirror_overturn_size.x > 0 && strafehud_mirror_overturn_size.y > 0)
- {
- HUD_Panel_DrawProgressBar(panel_pos + eX * strafehud_mirror_overturn_offset, strafehud_mirror_overturn_size, "progressbar", 1, 0, 0, strafehud_alert_color, strafehud_bar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- }
+ slickdetected = IS_ONSLICK(strafeplayer); // don't need to traceline if already touching slick
- // draw acceleration zone
- if(strafehud_accelzone_size.x > 0 && strafehud_accelzone_size.y > 0)
+ // traceline into every direction
+ trace_dphitq3surfaceflags = 0;
+ for(float i = 0; i < 360 && !slickdetected; i += slicksteps)
+ {
+ vector slickoffset;
+ float slickrotate;
+ slickoffset.z = -cos(i * DEG2RAD) * autocvar_hud_panel_strafehud_slickdetector_range;
+ slickrotate = sin(i * DEG2RAD) * autocvar_hud_panel_strafehud_slickdetector_range;
+ if(i != 0 && i != 180)
{
- HUD_Panel_DrawProgressBar(panel_pos + eX * strafehud_accelzone_offset, strafehud_accelzone_size, "progressbar", 1, 0, 0, strafehud_bestangle_color, strafehud_bar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- }
+ for(float j = 0; j < 180 && !slickdetected; j += slicksteps)
+ {
+ slickoffset.x = sin(j * DEG2RAD) * slickrotate;
+ slickoffset.y = cos(j * DEG2RAD) * slickrotate;
- // add a background to the strafe-o-meter
- if(strafehud_direction < 0) // turning left
- {
- strafehud_bar_offset = bound(0, strafehud_bestangle_offset + strafehud_bestangle_size.x, panel_size.x);
- strafehud_bar_size.x = panel_size.x - strafehud_bar_offset - (panel_size.x - (strafehud_mirrorangle > 0 ? strafehud_mirror_overturn_offset : panel_size.x));
- }
- else // turning right
- {
- strafehud_bar_offset = strafehud_mirrorangle > 0 ? strafehud_mirror_overturn_size.x : 0;
- strafehud_bar_size.x = panel_size.x - strafehud_bar_offset - (panel_size.x - bound(0, strafehud_bestangle_offset, panel_size.x));
- }
- if(strafehud_bar_size.x > 0 && strafehud_bar_size.y > 0)
- {
- HUD_Panel_DrawProgressBar(panel_pos + eX * strafehud_bar_offset, strafehud_bar_size, "progressbar", 1, 0, 0, strafehud_bar_color, strafehud_bar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ traceline(strafeplayer.origin, strafeplayer.origin + slickoffset, MOVE_WORLDONLY, NULL);
+ if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK) slickdetected = true;
+ }
}
- // if there's free space behind the overturn zone
- if(strafehud_mirror_overturn_size.x < 0)
+ else
{
- strafehud_bar_size.x += strafehud_mirror_overturn_size.x;
- if(strafehud_direction < 0) // turning left
- {
- strafehud_bar_offset = 0;
- strafehud_bar_size.x = strafehud_overturn_offset;
- }
- else // turning right
- {
- strafehud_bar_offset = strafehud_overturn_size.x + strafehud_overturn_offset;
- strafehud_bar_size.x = panel_size.x - strafehud_bar_offset;
- }
- if(strafehud_bar_size.x > 0 && strafehud_bar_size.y > 0)
- {
- HUD_Panel_DrawProgressBar(panel_pos + eX * strafehud_bar_offset, strafehud_bar_size, "progressbar", 1, 0, 0, strafehud_bar_color, strafehud_bar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- }
+ slickoffset.x = slickoffset.y = 0;
+ traceline(strafeplayer.origin, strafeplayer.origin + slickoffset, MOVE_WORLDONLY, NULL);
+ if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK) slickdetected = true;
}
+ }
- // draw the direction indicator caps at the sides of the hud
- // vertical line
- drawfill(panel_pos + eX * (strafehud_direction < 0 ? -strafehud_direction_size_vertical.x : panel_size.x), strafehud_direction_size_vertical, strafehud_direction_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ // if a traceline hit a slick surface
+ if(slickdetected)
+ {
+ vector slickdetector_size = panel_size;
+ slickdetector_size.y = slickdetector_height;
// top horizontal line
- drawfill(panel_pos + eX * (strafehud_direction < 0 ? -strafehud_direction_size_vertical.x : panel_size.x - strafehud_direction_size_horizontal.x + strafehud_direction_size_vertical.x) - eY * strafehud_direction_size_horizontal.y, strafehud_direction_size_horizontal, strafehud_direction_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawfill(panel_pos - eY * slickdetector_size.y, slickdetector_size, autocvar_hud_panel_strafehud_slickdetector_color, autocvar_hud_panel_strafehud_slickdetector_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
// bottom horizontal line
- drawfill(panel_pos + eX * (strafehud_direction < 0 ? -strafehud_direction_size_vertical.x : panel_size.x - strafehud_direction_size_horizontal.x + strafehud_direction_size_vertical.x) + eY * panel_size.y, strafehud_direction_size_horizontal, strafehud_direction_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawfill(panel_pos + eY * panel_size.y, slickdetector_size, autocvar_hud_panel_strafehud_slickdetector_color, autocvar_hud_panel_strafehud_slickdetector_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ }
- if(strafehud_mirror_bestangle_size.x > 0) // don't draw angle indicator if outside of hud range
- {
- // draw opposite best strafe angle
- drawfill(panel_pos + eX * strafehud_mirror_bestangle_offset, strafehud_mirror_bestangle_size, strafehud_mirror_bestangle_color, panel_fg_alpha, DRAWFLAG_NORMAL);
- }
- if(strafehud_bestangle_size.x > 0) // don't draw angle indicator if outside of hud range
+ draw_beginBoldFont();
+ // show speed when crossing the start trigger
+ if(autocvar_hud_panel_strafehud_startspeed_fade > 0)
+ {
+ float text_alpha = 0;
+ if(race_checkpoint == 254) // checkpoint 254 is the start trigger
+ {
+ if(starttime != race_checkpointtime)
{
- // draw current best strafe angle
- drawfill(panel_pos + eX * strafehud_bestangle_offset, strafehud_bestangle_size, strafehud_bestangle_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ starttime = race_checkpointtime;
+ startspeed = speed;
}
}
- else
+ if(startspeed >= 0)
{
- // draw best angles for acceleration
- if(strafehud_mirror_bestangle_size.x > 0) // don't draw angle indicator if outside of hud range
- {
- drawfill(panel_pos + eX * strafehud_mirror_bestangle_offset, strafehud_mirror_bestangle_size, strafehud_mirror_bestangle_color, panel_fg_alpha, DRAWFLAG_NORMAL);
- }
- if(strafehud_bestangle_size.x > 0) // don't draw angle indicator if outside of hud range
+ text_alpha = cos(((time - starttime) / autocvar_hud_panel_strafehud_startspeed_fade) * 90 * DEG2RAD); // fade non-linear like the physics panel does
+ if((time - starttime) > autocvar_hud_panel_strafehud_startspeed_fade)
{
- drawfill(panel_pos + eX * strafehud_bestangle_offset, strafehud_bestangle_size, strafehud_mirror_bestangle_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ startspeed = -1;
}
}
+ if(startspeed >= 0 && text_alpha > 0 && autocvar_hud_panel_strafehud_startspeed_size > 0)
+ {
+ vector startspeed_size = panel_size;
+ startspeed_size.y = panel_size.y * min(autocvar_hud_panel_strafehud_startspeed_size, 5);
+ string speed_unit = GetSpeedUnit(autocvar_hud_panel_strafehud_unit);
+ drawstring_aspect(panel_pos + eY * panel_size.y, strcat(ftos_decimals(startspeed * speed_conversion_factor, 2), autocvar_hud_panel_strafehud_unit_show ? speed_unit : ""), startspeed_size, autocvar_hud_panel_strafehud_startspeed_color, text_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
}
else
{
- strafehud_bestangle_anywhere = true; // no indicators, moving forward should suffice to gain speed
+ starttime = 0;
+ startspeed = -1;
+ }
+
+ // show height achieved by a single jump
+ if(autocvar_hud_panel_strafehud_jumpheight_fade > 0 && autocvar_hud_panel_strafehud_jumpheight_size > 0)
+ {
+ static float height_min = 0, height_max = 0; // ground and peak of jump z coordinates
+ static float jumpheight = 0, jumptime = 0; // displayed value and timestamp for fade out
+
+ // tries to catch kill and spectate but those are not reliable, should just hook to kill/spectate/teleport and reset jump height there
+ if((strafeplayer.velocity.z <= 0 && height_max >= strafeplayer.origin.z) || IS_ONGROUND(strafeplayer) || swimming || IS_DEAD(strafeplayer) || spectating)
+ {
+ height_min = height_max = strafeplayer.origin.z;
+ }
+ else if(strafeplayer.origin.z > height_max)
+ {
+ height_max = strafeplayer.origin.z;
+ jumpheight = (height_max - height_min) * length_conversion_factor;
+
+ if(jumpheight > max(autocvar_hud_panel_strafehud_jumpheight_min, 0))
+ jumptime = time;
+ }
+
+ if((time - jumptime) <= autocvar_hud_panel_strafehud_jumpheight_fade)
+ {
+ float text_alpha = cos(((time - jumptime) / autocvar_hud_panel_strafehud_jumpheight_fade) * 90 * DEG2RAD); // fade non-linear like the physics panel does
+ vector jumpheight_size = panel_size;
+ jumpheight_size.y = panel_size.y * min(autocvar_hud_panel_strafehud_jumpheight_size, 5);
+ string length_unit = GetLengthUnit(autocvar_hud_panel_strafehud_unit);
+ drawstring_aspect(panel_pos - eY * jumpheight_size.y, strcat(ftos_decimals(jumpheight, length_decimals), autocvar_hud_panel_strafehud_unit_show ? length_unit : ""), jumpheight_size, autocvar_hud_panel_strafehud_jumpheight_color, text_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ }
+ draw_endBoldFont();
+
+ if(speed < (maxspeed + antiflicker_speed) && !immobile)
+ {
+ bestangle_anywhere = true; // moving forward should suffice to gain speed
}
// draw the actual strafe angle
- if(!strafehud_bestangle_anywhere) // player gains speed with strafing
+ if(!bestangle_anywhere && !immobile) // player gains speed with strafing
{
- if((strafehud_direction > 0 && strafehud_angle >= strafehud_bestangle) ||
- (strafehud_direction < 0 && strafehud_angle <= strafehud_bestangle))
- strafehud_currentangle_color = strafehud_good_color;
+ if((direction > 0 && (angle >= bestangle || angle <= -(bestangle + wishangle*2))) ||
+ (direction < 0 && (angle <= bestangle || angle >= -(bestangle + wishangle*2))))
+ currentangle_color = autocvar_hud_panel_strafehud_angle_accel_color;
}
- if(fabs(strafehud_moveangle) > 89.9) // player is overturning
+ if(fabs(angle + wishangle) > 90) // player is overturning
+ {
+ currentangle_color = autocvar_hud_panel_strafehud_angle_overturn_color;
+ }
+ else if(bestangle_anywhere) // player gains speed without strafing
{
- strafehud_currentangle_color = strafehud_alert_color;
+ currentangle_color = autocvar_hud_panel_strafehud_angle_accel_color;
}
- if(strafehud_speed <= (strafehud_maxspeed + .1) && strafehud_currentangle_color != strafehud_alert_color) // player gains speed without strafing
+ if(mode == 0 || straight_overturn)
{
- strafehud_currentangle_color = strafehud_good_color;
+ currentangle_offset = panel_size.x/2;
}
- if(!autocvar_hud_panel_strafehud_mode)
+ if(autocvar_hud_panel_strafehud_style == 2 && !immobile)
{
- drawfill(panel_pos - eY * ((strafehud_currentangle_size.y - panel_size.y) / 2) + eX * (strafehud_currentangle_offset - strafehud_currentangle_size.x/2), strafehud_currentangle_size, strafehud_currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ float moveangle = angle + wishangle;
+ float strafeangle = (bestangle + wishangle) * (direction < 0 ? -1 : 1);
+ float strafe_ratio = 0;
+ if(fabs(moveangle) > 90)
+ {
+ strafe_ratio = -((fabs(moveangle) - 90) / 90);
+ if(strafe_ratio < -1) strafe_ratio = -2 - strafe_ratio;
+ }
+ else
+ {
+ if(moveangle >= strafeangle)
+ {
+ strafe_ratio = 1 - (moveangle - strafeangle) / (90 - strafeangle);
+ }
+ else if(moveangle <= -strafeangle)
+ {
+ strafe_ratio = 1 - (moveangle + strafeangle) / (-90 + strafeangle);
+ }
+ }
+ if(strafe_ratio < 0)
+ {
+ currentangle_color = StrafeHUD_mixColors(autocvar_hud_panel_strafehud_angle_neutral_color, autocvar_hud_panel_strafehud_angle_overturn_color, -strafe_ratio);
+ }
+ else
+ {
+ currentangle_color = StrafeHUD_mixColors(autocvar_hud_panel_strafehud_angle_neutral_color, autocvar_hud_panel_strafehud_angle_accel_color, strafe_ratio);
+ }
}
- else
+
+ if(currentangle_size.x > 0 && currentangle_size.y > 0 && autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha > 0)
{
- drawfill(panel_pos - eY * ((strafehud_currentangle_size.y - panel_size.y) / 2) + eX * (panel_size.x/2 - strafehud_currentangle_size.x/2), strafehud_currentangle_size, strafehud_currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawfill(panel_pos - eY * ((currentangle_size.y - panel_size.y) / 2) + eX * (currentangle_offset - currentangle_size.x/2), currentangle_size, currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
}
}
+
+// functions to make hud elements align perfectly in the hud area
+void HUD_Panel_DrawStrafeHUD(float offset, float width, vector color, float alpha, int type, int gradientType)
+{
+ float mirror_offset, mirror_width;
+ vector size = panel_size;
+ vector mirror_size = panel_size;
+
+ float original_width = width;
+ float hiddencolor_width;
+
+ if(alpha <= 0 && type != 2 || width <= 0) return;
+
+ if(type == 2 && gradientType == 0) type = 0;
+
+ if(offset < 0)
+ {
+ mirror_width = min(fabs(offset), width);
+ mirror_offset = panel_size.x + hidden_width - fabs(offset);
+ width += offset;
+ offset = 0;
+ }
+ else
+ {
+ mirror_width = min(offset + width - panel_size.x - hidden_width, width);
+ mirror_offset = max(offset - panel_size.x - hidden_width, 0);
+ }
+ if((offset + width) > panel_size.x)
+ {
+ width = panel_size.x - offset;
+ }
+ if(mirror_offset < 0)
+ {
+ mirror_width += mirror_offset;
+ mirror_offset = 0;
+ }
+ if((mirror_offset + mirror_width) > panel_size.x)
+ {
+ mirror_width = panel_size.x - mirror_offset;
+ }
+
+ if(width < 0) width = 0;
+ if(mirror_width < 0) mirror_width = 0;
+ hiddencolor_width = original_width - width - mirror_width;
+
+ if(direction < 0) // swap mirror and non-mirror values if direction points left
+ {
+ offset += mirror_offset;
+ mirror_offset = offset - mirror_offset;
+ offset -= mirror_offset;
+
+ width += mirror_width;
+ mirror_width = width - mirror_width;
+ width -= mirror_width;
+ }
+
+ size.x = width;
+ mirror_size.x = mirror_width;
+
+ switch(type)
+ {
+ default:
+ case 0: // no styling (drawfill)
+ if(mirror_size.x > 0 && mirror_size.y > 0) drawfill(panel_pos + eX * mirror_offset, mirror_size, color, alpha, DRAWFLAG_NORMAL);
+ if(size.x > 0 && size.y > 0) drawfill(panel_pos + eX * offset, size, color, alpha, DRAWFLAG_NORMAL);
+ break;
+
+ case 1: // progress bar style
+ if(mirror_size.x > 0 && mirror_size.y > 0) HUD_Panel_DrawProgressBar(panel_pos + eX * mirror_offset, mirror_size, "progressbar", 1, 0, 0, color, alpha, DRAWFLAG_NORMAL);
+ if(size.x > 0 && size.y > 0) HUD_Panel_DrawProgressBar(panel_pos + eX * offset, size, "progressbar", 1, 0, 0, color, alpha, DRAWFLAG_NORMAL);
+ break;
+
+ case 2: // gradient style (types: 1 = left, 2 = right, 3 = both)
+ StrafeHUD_drawGradient(color, autocvar_hud_panel_strafehud_bar_neutral_color, mirror_size, original_width, mirror_offset, alpha, width + (mirror_offset == 0 ? hiddencolor_width : 0), gradientType);
+ StrafeHUD_drawGradient(color, autocvar_hud_panel_strafehud_bar_neutral_color, size, original_width, offset, alpha, (offset == 0 ? hiddencolor_width : 0), gradientType);
+ }
+}
+
+vector StrafeHUD_mixColors(vector color1, vector color2, float ratio)
+{
+ vector mixedColor;
+ if(ratio <= 0) return color1;
+ if(ratio >= 1) return color2;
+ mixedColor.x = color1.x + (color2.x - color1.x) * ratio;
+ mixedColor.y = color1.y + (color2.y - color1.y) * ratio;
+ mixedColor.z = color1.z + (color2.z - color1.z) * ratio;
+ return mixedColor;
+}
+
+void StrafeHUD_drawGradient(vector color1, vector color2, vector size, float original_width, float offset, float alpha, float gradientOffset, int gradientType)
+{
+ float color_ratio, alpha1, alpha2;
+ vector gradient_size = size;
+ alpha1 = bound(0, alpha, 1);
+ alpha2 = bound(0, autocvar_hud_panel_strafehud_bar_neutral_alpha, 1);
+ if((alpha1+alpha2) == 0) return;
+ color_ratio = alpha1/(alpha1+alpha2);
+ for(int i = 0; i < size.x; ++i)
+ {
+ float ratio, alpha_ratio, combine_ratio1, combine_ratio2;
+ gradient_size.x = size.x - i < 1 ? size.x - i : 1;
+ ratio = (i + gradientOffset) / original_width * (gradientType == 3 ? 2 : 1);
+ if(ratio > 1) ratio = 2 - ratio;
+ if(gradientType != 2) ratio = 1 - ratio;
+ alpha_ratio = alpha1 - (alpha1 - alpha2) * ratio;
+ combine_ratio1 = ratio*(1-color_ratio);
+ combine_ratio2 = (1-ratio)*color_ratio;
+ ratio = (combine_ratio1 + combine_ratio2) == 0 ? 1 : combine_ratio1/(combine_ratio1 + combine_ratio2);
+ if(alpha_ratio > 0) drawfill(panel_pos + eX * (offset + i), gradient_size, StrafeHUD_mixColors(color1, color2, ratio), alpha_ratio, DRAWFLAG_NORMAL);
+ }
+}
+
+// length unit conversion (km and miles are only included to match the GetSpeedUnit* functions)
+float GetLengthUnitFactor(int length_unit)
+{
+ switch(length_unit)
+ {
+ default:
+ case 1: return 1.0;
+ case 2: return 0.0254;
+ case 3: return 0.0254 * 0.001;
+ case 4: return 0.0254 * 0.001 * 0.6213711922;
+ case 5: return 0.0254 * 0.001 * 0.5399568035;
+ }
+}
+
+string GetLengthUnit(int length_unit)
+{
+ switch(length_unit)
+ {
+ // translator-friendly strings without the initial space
+ default:
+ case 1: return strcat(" ", _("qu"));
+ case 2: return strcat(" ", _("m"));
+ case 3: return strcat(" ", _("km"));
+ case 4: return strcat(" ", _("mi"));
+ case 5: return strcat(" ", _("nmi"));
+ }
+}