#include <common/weapons/_all.qh>
#include <common/scores.qh>
+vector OFFSET_CURSOR = '0 0 0';
+vector SIZE_CURSOR = '32 32 0';
+void draw_cursor(vector pos, vector ofs, string img, vector col, float a);
+void draw_cursor_normal(vector pos, vector col, float a);
+void LoadMenuSkinValues();
+
void Hud_Dynamic_Frame();
bool HUD_Radar_Clickable();
bool QuickMenu_IsOpened();
REGISTRY(hud_panels, BITS(6))
-#define hud_panels_from(i) _hud_panels_from(i, NULL)
REGISTER_REGISTRY(hud_panels)
+REGISTRY_DEFINE_GET(hud_panels, NULL)
+
#define _REGISTER_HUD_PANEL(id, draw_func, export_func, configflags, showflags) \
void draw_func(); \
void export_func(int fh); \
); \
MACRO_END
-int panel_order[hud_panels_MAX];
+int panel_order[REGISTRY_MAX(hud_panels)];
string hud_panelorder_prev;
bool hud_draw_maximized;
void HUD_Radar_Hide_Maximized();
float HUD_GetRowCount(int item_count, vector size, float item_aspect);
-vector HUD_Get_Num_Color (float hp, float maxvalue);
+vector HUD_Get_Num_Color(float hp, float maxvalue, bool blink);
void DrawNumIcon(vector myPos, vector mySize, float theTime, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha);
void DrawNumIcon_expanding(vector myPos, vector mySize, float theTime, string icon, bool vertical, int icon_right_align, vector color, float theAlpha, float fadelerp);
void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag);
const float BORDER_MULTIPLIER = 4;
float scoreboard_bottom;
-int weapon_accuracy[Weapons_MAX];
+int weapon_accuracy[REGISTRY_MAX(Weapons)];
entity complain_weapon;
int complain_weapon_type;
REGISTER_HUD_PANEL(ITEMSTIME, HUD_ItemsTime, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME ) // ITEMSTIME
REGISTER_HUD_PANEL(QUICKMENU, HUD_QuickMenu, PANEL_CONFIG_MAIN , PANEL_SHOW_MAINGAME | PANEL_SHOW_MINIGAME ) // QUICKMENU
REGISTER_HUD_PANEL(SCOREBOARD, Scoreboard_Draw, PANEL_CONFIG_NO , PANEL_SHOW_MAINGAME | PANEL_SHOW_MINIGAME | PANEL_SHOW_MAPVOTE | PANEL_SHOW_WITH_SB) // SCOREBOARD
+REGISTER_HUD_PANEL(STRAFEHUD, HUD_StrafeHUD, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME ) // STRAFEHUD
// always add new panels to the end of list
// Because calling lots of functions in QC apparently cuts fps in half on many machines: