vector traceorigin = entcs_receiver(player_localentnum - 1).origin + (eZ * STAT(VIEWHEIGHT));
- vecs = decompressShotOrigin(STAT(SHOTORG));
-
traceline(traceorigin, traceorigin + view_forward * max_shot_distance, mv, ta);
trueaimpoint = trace_endpos;
// move trueaimpoint a little bit forward to make the final tracebox reliable
if(vdist((trueaimpoint - traceorigin), <, g_trueaim_minrange))
trueaimpoint = traceorigin + view_forward * g_trueaim_minrange;
+ vecs = decompressShotOrigin(STAT(SHOTORG));
+
if(vecs.x > 0)
vecs.y = -vecs.y;
else