Draw_GrapplingHook_trace_callback_rnd += 0.25 * vlen(hit - start) / 8;
}
+.float teleport_time;
void Draw_GrapplingHook()
{
vector a, b, atrans;
InterpolateOrigin_Note();
- if(bIsNew)
+ if(bIsNew || !self.teleport_time)
{
self.draw = Draw_GrapplingHook;
self.entremove = Remove_GrapplingHook;