Draw_GrapplingHook_trace_callback_rnd += 0.25 * vlen(hit - start) / 8;
}
+.float teleport_time;
void Draw_GrapplingHook()
{
vector a, b, atrans;
vector vs;
float intensity, offset;
+ if(self.teleport_time)
+ if(time > self.teleport_time)
+ {
+ sound (self, CHAN_PROJECTILE, "misc/null.wav", VOL_BASE, ATTN_NORM); // safeguard
+ self.teleport_time = 0;
+ }
+
InterpolateOrigin_Do();
s = cvar("cl_gunalign");
InterpolateOrigin_Note();
- if(bIsNew)
+ if(bIsNew || !self.teleport_time)
{
self.draw = Draw_GrapplingHook;
self.entremove = Remove_GrapplingHook;
break;
}
}
+
+ self.teleport_time = time + 10;
}
void Hook_Precache()