if(time >= self.cnt || !self.owner || !self.owner.modelindex || !self.owner.drawmask)
{
// time is up or the player got gibbed / disconnected
- self.owner.total_damages -= 1;
+ self.owner.total_damages = max(0, self.owner.total_damages - 1);
remove(self);
return;
}
{
// if the player was dead but is now alive, it means he respawned
// if so, clear his damage effects, or damages from his dead body will be copied back
- self.owner.total_damages -= 1;
+ self.owner.total_damages = max(0, self.owner.total_damages - 1);
remove(self);
return;
}
gettaginfo(self, nearestbone); // set gettaginfo_name
// return if we reached our damage effect limit or damages are disabled
+ // TODO: When the limit is reached, it would be better if the oldest damage was removed instead of not adding a new one
if(nearestbone)
{
if(self.total_damages >= autocvar_cl_damageeffect_bones)