case DEATH_SBMINIGUN:
string _snd;
_snd = strcat("weapons/ric", ftos(1 + rint(random() * 2)), ".waw");
- sound(self, CHAN_PROJECTILE, _snd, VOL_BASE, ATTN_NORM);
+ sound(self, CH_SHOTS, _snd, VOL_BASE, ATTN_NORM);
pointparticles(particleeffectnum("spiderbot_minigun_impact"), self.origin, w_backoff * 1000, 1);
break;
case DEATH_SBROCKET:
- sound(self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+ sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
pointparticles(particleeffectnum("spiderbot_rocket_explode"), self.origin, w_backoff * 1000, 1);
break;
case DEATH_SBBLOWUP:
- sound(self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_MIN);
+ sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_MIN);
pointparticles(particleeffectnum("explosion_big"), self.origin, w_backoff * 1000, 1);
break;
case DEATH_WAKIGUN:
- sound(self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
+ sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
pointparticles(particleeffectnum("wakizashi_gun_impact"), self.origin, w_backoff * 1000, 1);
break;
case DEATH_WAKIROCKET:
- sound(self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+ sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
pointparticles(particleeffectnum("wakizashi_rocket_explode"), self.origin, w_backoff * 1000, 1);
break;
case DEATH_WAKIBLOWUP:
- sound(self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_MIN);
+ sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_MIN);
pointparticles(particleeffectnum("explosion_big"), self.origin, w_backoff * 1000, 1);
break;
case DEATH_RAPTOR_CANNON:
- sound(self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
+ sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
pointparticles(particleeffectnum("raptor_cannon_impact"), self.origin, w_backoff * 1000, 1);
break;
case DEATH_RAPTOR_BOMB_SPLIT:
}
- sound(self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+ sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
pointparticles(particleeffectnum("raptor_bomb_spread"), self.origin, w_backoff * 1000, 1);
break;
case DEATH_RAPTOR_BOMB:
- sound(self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+ sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
pointparticles(particleeffectnum("raptor_bomb_impact"), self.origin, w_backoff * 1000, 1);
break;
case DEATH_RAPTOR_DEATH:
- sound(self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_MIN);
+ sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_MIN);
pointparticles(particleeffectnum("explosion_big"), self.origin, w_backoff * 1000, 1);
break;
}
}
+
+ if(DEATH_ISTURRET(w_deathtype))
+ {
+ traceline(w_org - normalize(force) * 16, w_org + normalize(force) * 16, MOVE_NOMONSTERS, world);
+ if(trace_plane_normal != '0 0 0')
+ w_backoff = trace_plane_normal;
+ else
+ w_backoff = -1 * normalize(w_org - (w_org + normalize(force) * 16));
+
+ setorigin(self, w_org + w_backoff * 2); // for sound() calls
+
+ switch(w_deathtype)
+ {
+ case DEATH_TURRET_EWHEEL:
+ sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_MIN);
+ pointparticles(particleeffectnum("electro_impact"), self.origin, w_backoff * 1000, 1);
+ break;
+
+ case DEATH_TURRET_FLAC:
+ vector org2;
+ org2 = w_org + w_backoff * 6;
+ pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
+ if (w_random<0.15)
+ sound(self, CH_SHOTS, "weapons/hagexp1.wav", VOL_BASE, ATTN_NORM);
+ else if (w_random<0.7)
+ sound(self, CH_SHOTS, "weapons/hagexp2.wav", VOL_BASE, ATTN_NORM);
+ else
+ sound(self, CH_SHOTS, "weapons/hagexp3.wav", VOL_BASE, ATTN_NORM);
+
+ break;
+
+ case DEATH_TURRET_MLRS:
+ case DEATH_TURRET_HK:
+ case DEATH_TURRET_WALKER_ROCKET:
+ case DEATH_TURRET_HELLION:
+ sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_MIN);
+ pointparticles(particleeffectnum("rocket_explode"), self.origin, w_backoff * 1000, 1);
+ break;
+
+ case DEATH_TURRET_MACHINEGUN:
+ case DEATH_TURRET_WALKER_GUN:
+ string _snd;
+ _snd = strcat("weapons/ric", ftos(1 + rint(random() * 2)), ".waw");
+ sound(self, CH_SHOTS, _snd, VOL_BASE, ATTN_NORM);
+ pointparticles(particleeffectnum("machinegun_impact"), self.origin, w_backoff * 1000, 1);
+ break;
+
+ case DEATH_TURRET_PLASMA:
+ sound(self, CH_SHOTS, "weapons/electro_impact.wav", VOL_BASE, ATTN_MIN);
+ pointparticles(particleeffectnum("electro_impact"), self.origin, w_backoff * 1000, 1);
+ break;
+
+ case DEATH_TURRET_WALKER_MEELE:
+ sound(self, CH_SHOTS, "weapons/ric1.wav", VOL_BASE, ATTN_MIN);
+ pointparticles(particleeffectnum("TE_SPARK"), self.origin, w_backoff * 1000, 1);
+ break;
+
+ case DEATH_TURRET_PHASER:
+ break;
+
+ case DEATH_TURRET_TESLA:
+ te_smallflash(self.origin);
+ break;
+
+ }
+ }
+
// TODO spawn particle effects and sounds based on w_deathtype
if(!DEATH_ISSPECIAL(w_deathtype))
{