float autocvar_cl_projectiles_sloppy;
float autocvar_cl_readpicture_force;
var float autocvar_cl_reticle = 1;
-float autocvar_cl_reticle_item_nex;
-float autocvar_cl_reticle_item_normal;
+var float autocvar_cl_reticle_normal_alpha = 1;
+var float autocvar_cl_reticle_weapon = 1;
+var float autocvar_cl_reticle_weapon_alpha = 1;
float autocvar_cl_reticle_stretch;
float autocvar_cl_spawn_event_particles;
var float autocvar_cl_spawn_event_sound = 1;
float autocvar_crosshair_ring_minelayer_alpha;
float autocvar_crosshair_ring_hagar;
float autocvar_crosshair_ring_hagar_alpha;
-float autocvar_crosshair_ring_nex;
-float autocvar_crosshair_ring_nex_alpha;
-float autocvar_crosshair_ring_nex_currentcharge_movingavg_rate;
-float autocvar_crosshair_ring_nex_currentcharge_scale;
-float autocvar_crosshair_ring_nex_inner_alpha;
-float autocvar_crosshair_ring_nex_inner_color_blue;
-float autocvar_crosshair_ring_nex_inner_color_green;
-float autocvar_crosshair_ring_nex_inner_color_red;
+var float autocvar_crosshair_ring_vortex = 1;
+var float autocvar_crosshair_ring_vortex_alpha = 0.15;
+var float autocvar_crosshair_ring_vortex_currentcharge_movingavg_rate = 0.05;
+var float autocvar_crosshair_ring_vortex_currentcharge_scale = 30;
+var float autocvar_crosshair_ring_vortex_inner_alpha = 0.15;
+var float autocvar_crosshair_ring_vortex_inner_color_blue = 0;
+var float autocvar_crosshair_ring_vortex_inner_color_green = 0;
+var float autocvar_crosshair_ring_vortex_inner_color_red = 0.8;
+var float autocvar_crosshair_ring_arc = 1;
+var vector autocvar_crosshair_ring_arc_hot_color = '1 0 0';
+var float autocvar_crosshair_ring_arc_cold_alpha = 0.2;
+var float autocvar_crosshair_ring_arc_hot_alpha = 0.5;
float autocvar_crosshair_ring_size;
float autocvar_crosshair_ring_reload;
float autocvar_crosshair_ring_reload_alpha;
float autocvar_hud_panel_weapons_ammo_alpha;
string autocvar_hud_panel_weapons_ammo_color;
float autocvar_hud_panel_weapons_ammo_full_cells;
+float autocvar_hud_panel_weapons_ammo_full_plasma;
float autocvar_hud_panel_weapons_ammo_full_fuel;
float autocvar_hud_panel_weapons_ammo_full_nails;
float autocvar_hud_panel_weapons_ammo_full_rockets;
float autocvar_cl_deathglow;
float autocvar_developer_csqcentities;
float autocvar_g_jetpack_attenuation;
+float autocvar_cl_nade_timer;