bool autocvar_cl_unpress_zoom_on_weapon_switch = 1;
bool autocvar_cl_unpress_attack_on_weapon_switch = 1;
bool autocvar_con_chat;
-float autocvar_con_chatpos;
bool autocvar_con_chatrect;
float autocvar_con_chatsize;
float autocvar_con_chattime;
float autocvar_hud_panel_physics_topspeed_time;
bool autocvar_hud_panel_powerups;
int autocvar_hud_panel_powerups_baralign;
-bool autocvar_hud_panel_powerups_flip;
int autocvar_hud_panel_powerups_iconalign;
bool autocvar_hud_panel_powerups_progressbar;
-bool autocvar_hud_panel_buffs;
-//float autocvar_hud_panel_buffs_iconalign;
-string autocvar_hud_panel_powerups_progressbar_shield;
-string autocvar_hud_panel_powerups_progressbar_strength;
-string autocvar_hud_panel_powerups_progressbar_superweapons;
bool autocvar_hud_panel_powerups_text;
int autocvar_hud_panel_pressedkeys;
float autocvar_hud_panel_pressedkeys_aspect;
int autocvar_hud_panel_weapons_label;
float autocvar_hud_panel_weapons_label_scale = 0.5;
bool autocvar_hud_panel_weapons_onlyowned;
+float autocvar_hud_panel_weapons_noncurrent_alpha = 1;
+float autocvar_hud_panel_weapons_noncurrent_scale = 1;
float autocvar_hud_panel_weapons_timeout;
int autocvar_hud_panel_weapons_timeout_effect;
float autocvar_hud_panel_weapons_timeout_fadebgmin;