float autocvar_cl_spawnzoom_speed = 1;
float autocvar_cl_spawnzoom_factor = 2;
bool autocvar_cl_stripcolorcodes;
+bool autocvar_cl_vehicles_alarm = true;
bool autocvar_cl_vehicles_hud_tactical = 1;
float autocvar_cl_vehicles_hudscale = 0.5;
+float autocvar_cl_vehicles_notify_time = 15;
float autocvar_cl_vehicles_crosshair_size = 0.5;
+bool autocvar__vehicles_shownchasemessage;
bool autocvar_cl_velocityzoom_enabled;
float autocvar_cl_velocityzoom_factor;
int autocvar_cl_velocityzoom_type = 3;
float autocvar_vid_conwidth;
float autocvar_vid_pixelheight;
float autocvar_viewsize;
+bool autocvar_cl_eventchase_vehicle = 1;
+vector autocvar_cl_eventchase_vehicle_viewoffset = '0 0 80';
+float autocvar_cl_eventchase_vehicle_distance = 250;
int autocvar_cl_hitsound;
float autocvar_cl_hitsound_min_pitch = 0.75;
float autocvar_cl_hitsound_max_pitch = 1.5;