float autocvar_cl_orthoview;
float autocvar_cl_orthoview_nofog;
float autocvar_cl_particlegibs;
-float autocvar_cl_particles_oldnexbeam;
+float autocvar_cl_particles_oldvortexbeam;
float autocvar_cl_particles_quality;
float autocvar_cl_projectiles_sloppy;
float autocvar_cl_readpicture_force;
float autocvar_crosshair_ring_minelayer_alpha;
float autocvar_crosshair_ring_hagar;
float autocvar_crosshair_ring_hagar_alpha;
-float autocvar_crosshair_ring_vortex;
-float autocvar_crosshair_ring_vortex_alpha;
-float autocvar_crosshair_ring_vortex_currentcharge_movingavg_rate;
-float autocvar_crosshair_ring_vortex_currentcharge_scale;
-float autocvar_crosshair_ring_vortex_inner_alpha;
-float autocvar_crosshair_ring_vortex_inner_color_blue;
-float autocvar_crosshair_ring_vortex_inner_color_green;
-float autocvar_crosshair_ring_vortex_inner_color_red;
+var float autocvar_crosshair_ring_vortex = 1;
+var float autocvar_crosshair_ring_vortex_alpha = 0.15;
+var float autocvar_crosshair_ring_vortex_currentcharge_movingavg_rate = 0.05;
+var float autocvar_crosshair_ring_vortex_currentcharge_scale = 30;
+var float autocvar_crosshair_ring_vortex_inner_alpha = 0.15;
+var float autocvar_crosshair_ring_vortex_inner_color_blue = 0;
+var float autocvar_crosshair_ring_vortex_inner_color_green = 0;
+var float autocvar_crosshair_ring_vortex_inner_color_red = 0.8;
+var float autocvar_crosshair_ring_arc = 1;
+var vector autocvar_crosshair_ring_arc_hot_color = '1 0 0';
+var float autocvar_crosshair_ring_arc_cold_alpha = 0.2;
+var float autocvar_crosshair_ring_arc_hot_alpha = 0.5;
float autocvar_crosshair_ring_size;
float autocvar_crosshair_ring_reload;
float autocvar_crosshair_ring_reload_alpha;
float autocvar_vid_pixelheight;
float autocvar_viewsize;
float autocvar_cl_hitsound;
+var float autocvar_cl_hitsound_min_pitch = 0.75; // minimal difference in minsta
+var float autocvar_cl_hitsound_max_pitch = 1.5;
+var float autocvar_cl_hitsound_nom_damage = 25;
float autocvar_cl_hitsound_antispam_time;
var float autocvar_cl_eventchase_death = 1;
var float autocvar_cl_eventchase_nexball = 1;
float autocvar_cl_deathglow;
float autocvar_developer_csqcentities;
float autocvar_g_jetpack_attenuation;
+var string autocvar_crosshair_hmg = "";
+var vector autocvar_crosshair_hmg_color = '0.2 1.0 0.2';
+var float autocvar_crosshair_hmg_alpha = 1;
+var float autocvar_crosshair_hmg_size = 1;
+var string autocvar_crosshair_rpc = "";
+var vector autocvar_crosshair_rpc_color = '0.2 1.0 0.2';
+var float autocvar_crosshair_rpc_alpha = 1;
+var float autocvar_crosshair_rpc_size = 1;
float autocvar_cl_nade_timer;