float autocvar_crosshair_ring_size;
float autocvar_crosshair_ring_reload;
float autocvar_crosshair_ring_reload_alpha;
-float autocvar_crosshair_ring_reload_inner;
float autocvar_crosshair_ring_reload_size;
float autocvar_crosshair_size;
float autocvar_ekg;
float autocvar_fov;
+float autocvar_g_balance_damagepush_speedfactor;
float autocvar_g_balance_tuba_attenuation;
float autocvar_g_balance_tuba_fadetime;
float autocvar_g_balance_tuba_volume;