float autocvar_hud_configure_grid_ysize;
float autocvar_hud_configure_teamcolorforced;
float autocvar_hud_contents;
+float autocvar_hud_contents_blur;
+float autocvar_hud_contents_blur_alpha;
float autocvar_hud_contents_factor;
float autocvar_hud_contents_fadeintime;
float autocvar_hud_contents_fadeouttime;
float autocvar_hud_contents_water_alpha;
string autocvar_hud_contents_water_color;
float autocvar_hud_damage;
+float autocvar_hud_damage_blur;
+float autocvar_hud_damage_blur_alpha;
string autocvar_hud_damage_color;
float autocvar_hud_damage_factor;
float autocvar_hud_damage_fade_rate;
float autocvar_hud_damage_pain_threshold_lower_health;
float autocvar_hud_damage_pain_threshold_pulsating_min;
float autocvar_hud_damage_pain_threshold_pulsating_period;
+float autocvar_hud_powerup;
+float autocvar_hud_postprocessing;
+float autocvar_hud_postprocessing_maxbluralpha;
+float autocvar_hud_postprocessing_maxblurradius;
string autocvar_hud_dock;
float autocvar_hud_dock_alpha;
string autocvar_hud_dock_color;