float autocvar_cl_hitsound_nom_damage = 25;
float autocvar_cl_hitsound_antispam_time;
int autocvar_cl_eventchase_death = 1;
-int autocvar_cl_eventchase_nexball = 1;
vector autocvar_cl_eventchase_generator_viewoffset = '0 0 80';
float autocvar_cl_eventchase_generator_distance = 400;
float autocvar_cl_eventchase_distance = 140;