argc = tokenize_console(strMessage);
// Acquire Command
- local string strCmd;
+ string strCmd;
strCmd = argv(0);
if(strCmd == "hud_configure") { // config hud
{
vote_active = 0; // force the panel to disappear right as we have selected the value (to prevent it from fading out in the normal vote panel pos)
vote_prev = 0;
- cvar_set("cl_allow_uid2name", "1");
+ localcmd("setreport cl_allow_uid2name 1\n");
vote_change = -9999;
uid2name_dialog = 0;
}
{
vote_active = 0;
vote_prev = 0;
- cvar_set("cl_allow_uid2name", "0");
+ localcmd("setreport cl_allow_uid2name 0\n");
vote_change = -9999;
uid2name_dialog = 0;
}
// In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
{
- local float bSkipKey;
+ float bSkipKey;
bSkipKey = false;
if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
// Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
float CSQC_Parse_TempEntity()
{
- local float bHandled;
+ float bHandled;
bHandled = true;
// Acquire TE ID
- local float nTEID;
+ float nTEID;
nTEID = ReadByte();
// NOTE: Could just do return instead of break...