registercvar("hud_usecsqc", "1");
registercvar("scoreboard_columns", "default");
+ registercvar("cl_nade_type", "3");
+ registercvar("cl_pokenade_type", "zombie");
+
gametype = 0;
// hud_fields uses strunzone on the titles!
// needs to be done so early because of the constants they create
CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
+ CALL_ACCUMULATED_FUNCTION(RegisterVehicles);
CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
+ CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
WaypointSprite_Load();
GibSplash_Precache();
Casings_Precache();
DamageInfo_Precache();
- Vehicles_Precache();
turrets_precache();
Tuba_Precache();
CSQCPlayer_Precache();
case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
+ case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
default:
//error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));