+++ /dev/null
-#if defined(CSQC)
- #include "../dpdefs/csprogsdefs.qc"
- #include "Defs.qc"
- #include "../common/constants.qh"
- #include "../common/stats.qh"
- #include "../warpzonelib/client.qh"
- #include "../common/teams.qh"
- #include "../common/util.qh"
- #include "../common/nades.qh"
- #include "../common/weapons/weapons.qh"
- #include "../common/mapinfo.qh"
- #include "command/cl_cmd.qh"
- #include "autocvars.qh"
- #include "../common/notifications.qh"
- #include "../csqcmodellib/interpolate.qh"
- #include "hud.qh"
- #include "waypointsprites.qh"
- #include "prandom.qh"
- #include "tturrets.qh"
- #include "main.qh"
- #include "../csqcmodellib/cl_model.qh"
- #include "shownames.qh"
-#elif defined(MENUQC)
-#elif defined(SVQC)
-#endif
-
-// --------------------------------------------------------------------------
-// BEGIN REQUIRED CSQC FUNCTIONS
-//include "main.qh"
-
-entity clearentity_ent;
-void clearentity(entity e)
-{
- if (!clearentity_ent)
- {
- clearentity_ent = spawn();
- clearentity_ent.classname = "clearentity";
- }
- int n = e.entnum;
- copyentity(clearentity_ent, e);
- e.entnum = n;
-}
-
-#define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
-void menu_show_error()
-{
- drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
-}
-
-// CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
-// Useful for precaching things
-
-void menu_sub_null()
-{
-}
-
-string forcefog;
-void WaypointSprite_Load();
-void ConsoleCommand_macro_init();
-void CSQC_Init(void)
-{
- prvm_language = cvar_string("prvm_language");
-
-#ifdef WATERMARK
- dprintf("^4CSQC Build information: ^1%s\n", WATERMARK);
-#endif
-
- int i;
-
- binddb = db_create();
- tempdb = db_create();
- ClientProgsDB = db_load("client.db");
- compressShortVector_init();
-
- draw_endBoldFont();
- menu_visible = false;
- menu_show = menu_show_error;
- menu_action = func_null;
-
- for(i = 0; i < 255; ++i)
- if(getplayerkeyvalue(i, "viewentity") == "")
- break;
- maxclients = i;
-
- //registercommand("hud_configure");
- //registercommand("hud_save");
- //registercommand("menu_action");
-
- ConsoleCommand_macro_init();
-
- registercvar("hud_usecsqc", "1");
- registercvar("scoreboard_columns", "default");
-
- registercvar("cl_nade_type", "3");
- registercvar("cl_pokenade_type", "zombie");
-
- gametype = 0;
-
- // hud_fields uses strunzone on the titles!
- for(i = 0; i < MAX_HUD_FIELDS; ++i)
- hud_title[i] = strzone("(null)");
-
- Cmd_HUD_SetFields(0);
-
- postinit = false;
-
- calledhooks = 0;
-
- teams = Sort_Spawn();
- players = Sort_Spawn();
-
- GetTeam(NUM_SPECTATOR, true); // add specs first
-
- // needs to be done so early because of the constants they create
- CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
- CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
- CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
- CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
- CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
- CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
- CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
-
- WaypointSprite_Load();
-
- // precaches
- precache_model("null");
- precache_sound("misc/hit.wav");
- precache_sound("misc/typehit.wav");
-
- Projectile_Precache();
- Hook_Precache();
- GibSplash_Precache();
- Casings_Precache();
- Vehicles_Precache();
- turrets_precache();
- Tuba_Precache();
- CSQCPlayer_Precache();
-
- if(autocvar_cl_reticle)
- {
- precache_pic("gfx/reticle_normal");
- // weapon reticles are precached in weapon files
- }
-
- get_mi_min_max_texcoords(1); // try the CLEVER way first
- minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
- shortmapname = mi_shortname;
-
- if(precache_pic(minimapname) == "")
- {
- // but maybe we have a non-clever minimap
- minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
- if(precache_pic(minimapname) == "")
- minimapname = ""; // FAIL
- else
- get_mi_min_max_texcoords(0); // load new texcoords
- }
-
- mi_center = (mi_min + mi_max) * 0.5;
- mi_scale = mi_max - mi_min;
- minimapname = strzone(minimapname);
-
- WarpZone_Init();
-
- hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
- hud_configure_prev = -1;
-
- draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
-}
-
-// CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
-void Shutdown(void)
-{
- WarpZone_Shutdown();
-
- remove(teams);
- remove(players);
- db_close(binddb);
- db_close(tempdb);
- if(autocvar_cl_db_saveasdump)
- db_dump(ClientProgsDB, "client.db");
- else
- db_save(ClientProgsDB, "client.db");
- db_close(ClientProgsDB);
-
- if(camera_active)
- cvar_set("chase_active",ftos(chase_active_backup));
-
- // unset the event chasecam's chase_active
- if(autocvar_chase_active < 0)
- cvar_set("chase_active", "0");
-
- if (!isdemo())
- {
- if (!(calledhooks & HOOK_START))
- localcmd("\n_cl_hook_gamestart nop\n");
- if (!(calledhooks & HOOK_END))
- localcmd("\ncl_hook_gameend\n");
- }
-}
-
-.float has_team;
-float SetTeam(entity o, int Team)
-{
- entity tm;
- if(teamplay)
- {
- switch(Team)
- {
- case -1:
- case NUM_TEAM_1:
- case NUM_TEAM_2:
- case NUM_TEAM_3:
- case NUM_TEAM_4:
- break;
- default:
- if(GetTeam(Team, false) == world)
- {
- dprintf("trying to switch to unsupported team %d\n", Team);
- Team = NUM_SPECTATOR;
- }
- break;
- }
- }
- else
- {
- switch(Team)
- {
- case -1:
- case 0:
- break;
- default:
- if(GetTeam(Team, false) == world)
- {
- dprintf("trying to switch to unsupported team %d\n", Team);
- Team = NUM_SPECTATOR;
- }
- break;
- }
- }
- if(Team == -1) // leave
- {
- if(o.has_team)
- {
- tm = GetTeam(o.team, false);
- tm.team_size -= 1;
- o.has_team = 0;
- return true;
- }
- }
- else
- {
- if (!o.has_team)
- {
- o.team = Team;
- tm = GetTeam(Team, true);
- tm.team_size += 1;
- o.has_team = 1;
- return true;
- }
- else if(Team != o.team)
- {
- tm = GetTeam(o.team, false);
- tm.team_size -= 1;
- o.team = Team;
- tm = GetTeam(Team, true);
- tm.team_size += 1;
- return true;
- }
- }
- return false;
-}
-
-void Playerchecker_Think()
-{
- int i;
- entity e;
- for(i = 0; i < maxclients; ++i)
- {
- e = playerslots[i];
- if(GetPlayerName(i) == "")
- {
- if(e.sort_prev)
- {
- // player disconnected
- SetTeam(e, -1);
- RemovePlayer(e);
- e.sort_prev = world;
- //e.gotscores = 0;
- }
- }
- else
- {
- if (!e.sort_prev)
- {
- // player connected
- if (!e)
- playerslots[i] = e = spawn();
- e.sv_entnum = i;
- e.ping = 0;
- e.ping_packetloss = 0;
- e.ping_movementloss = 0;
- //e.gotscores = 0; // we might already have the scores...
- SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
- RegisterPlayer(e);
- HUD_UpdatePlayerPos(e);
- }
- }
- }
- self.nextthink = time + 0.2;
-}
-
-void Porto_Init();
-void TrueAim_Init();
-void PostInit(void)
-{
- entity playerchecker;
- playerchecker = spawn();
- playerchecker.think = Playerchecker_Think;
- playerchecker.nextthink = time + 0.2;
-
- Porto_Init();
- TrueAim_Init();
-
- postinit = true;
-}
-
-// CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
-// Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
-// All keys are in ascii.
-// bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
-// In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
-// In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
-// In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
-float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
-{
- float bSkipKey;
- bSkipKey = false;
-
- if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
- return true;
-
- if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
- return true;
-
- if(menu_visible && menu_action)
- if(menu_action(bInputType, nPrimary, nSecondary))
- return true;
-
- return bSkipKey;
-}
-
-// END REQUIRED CSQC FUNCTIONS
-// --------------------------------------------------------------------------
-
-// --------------------------------------------------------------------------
-// BEGIN OPTIONAL CSQC FUNCTIONS
-void Ent_RemoveEntCS()
-{
- entcs_receiver[self.sv_entnum] = world;
-}
-void Ent_ReadEntCS()
-{
- int sf;
- InterpolateOrigin_Undo();
-
- self.classname = "entcs_receiver";
- sf = ReadByte();
-
- if(sf & 1)
- self.sv_entnum = ReadByte();
- if(sf & 2)
- {
- self.origin_x = ReadShort();
- self.origin_y = ReadShort();
- self.origin_z = ReadShort();
- setorigin(self, self.origin);
- }
- if(sf & 4)
- {
- self.angles_y = ReadByte() * 360.0 / 256;
- self.angles_x = self.angles_z = 0;
- }
- if(sf & 8)
- self.healthvalue = ReadByte() * 10;
- if(sf & 16)
- self.armorvalue = ReadByte() * 10;
-
- entcs_receiver[self.sv_entnum] = self;
- self.entremove = Ent_RemoveEntCS;
- self.iflags |= IFLAG_ORIGIN;
-
- InterpolateOrigin_Note();
-}
-
-void Ent_Remove();
-
-void Ent_RemovePlayerScore()
-{
- float i;
-
- if(self.owner)
- {
- SetTeam(self.owner, -1);
- self.owner.gotscores = 0;
- for(i = 0; i < MAX_SCORE; ++i)
- self.owner.(scores[i]) = 0; // clear all scores
- }
-}
-
-void Ent_ReadPlayerScore()
-{
- int i, n;
- bool isNew;
- entity o;
-
- // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
- // (no I've never heard of M-x replace-string, sed, or anything like that)
- isNew = !self.owner; // workaround for DP bug
- n = ReadByte()-1;
-
-#ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
- if(!isNew && n != self.sv_entnum)
- {
- //print("A CSQC entity changed its owner!\n");
- printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
- isNew = true;
- Ent_Remove();
- self.enttype = ENT_CLIENT_SCORES;
- }
-#endif
-
- self.sv_entnum = n;
-
- if (!(playerslots[self.sv_entnum]))
- playerslots[self.sv_entnum] = spawn();
- o = self.owner = playerslots[self.sv_entnum];
- o.sv_entnum = self.sv_entnum;
- o.gotscores = 1;
-
- //if (!o.sort_prev)
- // RegisterPlayer(o);
- //playerchecker will do this for us later, if it has not already done so
-
- int sf, lf;
-#if MAX_SCORE <= 8
- sf = ReadByte();
- lf = ReadByte();
-#else
- sf = ReadShort();
- lf = ReadShort();
-#endif
- int p;
- for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
- if(sf & p)
- {
- if(lf & p)
- o.(scores[i]) = ReadInt24_t();
- else
- o.(scores[i]) = ReadChar();
- }
-
- if(o.sort_prev)
- HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
-
- self.entremove = Ent_RemovePlayerScore;
-}
-
-void Ent_ReadTeamScore()
-{
- int i;
- entity o;
-
- self.team = ReadByte();
- o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
-
- int sf, lf;
-#if MAX_TEAMSCORE <= 8
- sf = ReadByte();
- lf = ReadByte();
-#else
- sf = ReadShort();
- lf = ReadShort();
-#endif
- int p;
- for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
- if(sf & p)
- {
- if(lf & p)
- o.(teamscores[i]) = ReadInt24_t();
- else
- o.(teamscores[i]) = ReadChar();
- }
-
- HUD_UpdateTeamPos(o);
-}
-
-void Ent_ClientData()
-{
- float newspectatee_status;
-
- int f = ReadByte();
-
- scoreboard_showscores_force = (f & 1);
-
- if(f & 2)
- {
- newspectatee_status = ReadByte();
- if(newspectatee_status == player_localnum + 1)
- newspectatee_status = -1; // observing
- }
- else
- newspectatee_status = 0;
-
- spectatorbutton_zoom = (f & 4);
-
- if(f & 8)
- {
- angles_held_status = 1;
- angles_held_x = ReadAngle();
- angles_held_y = ReadAngle();
- angles_held_z = 0;
- }
- else
- angles_held_status = 0;
-
- if(newspectatee_status != spectatee_status)
- {
- // clear race stuff
- race_laptime = 0;
- race_checkpointtime = 0;
- }
- if (autocvar_hud_panel_healtharmor_progressbar_gfx)
- {
- if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
- || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
- )
- prev_p_health = -1;
- else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
- prev_health = -1;
- }
- spectatee_status = newspectatee_status;
-
- // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
-}
-
-void Ent_Nagger()
-{
- int i, j, b, f;
-
- int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
-
- if(!(nags & 4))
- {
- if(vote_called_vote)
- strunzone(vote_called_vote);
- vote_called_vote = string_null;
- vote_active = 0;
- }
- else
- {
- vote_active = 1;
- }
-
- if(nags & 64)
- {
- vote_yescount = ReadByte();
- vote_nocount = ReadByte();
- vote_needed = ReadByte();
- vote_highlighted = ReadChar();
- }
-
- if(nags & 128)
- {
- if(vote_called_vote)
- strunzone(vote_called_vote);
- vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
- }
-
- if(nags & 1)
- {
- for(j = 0; j < maxclients; ++j)
- if(playerslots[j])
- playerslots[j].ready = 1;
- for(i = 1; i <= maxclients; i += 8)
- {
- f = ReadByte();
- for(j = i-1, b = 1; b < 256; b *= 2, ++j)
- if (!(f & b))
- if(playerslots[j])
- playerslots[j].ready = 0;
- }
- }
-
- ready_waiting = (nags & 1);
- ready_waiting_for_me = (nags & 2);
- vote_waiting = (nags & 4);
- vote_waiting_for_me = (nags & 8);
- warmup_stage = (nags & 16);
-}
-
-void Ent_EliminatedPlayers()
-{
- int i, j, b, f;
-
- int sf = ReadByte();
- if(sf & 1)
- {
- for(j = 0; j < maxclients; ++j)
- if(playerslots[j])
- playerslots[j].eliminated = 1;
- for(i = 1; i <= maxclients; i += 8)
- {
- f = ReadByte();
- for(j = i-1, b = 1; b < 256; b *= 2, ++j)
- if (!(f & b))
- if(playerslots[j])
- playerslots[j].eliminated = 0;
- }
- }
-}
-
-void Ent_RandomSeed()
-{
- float s;
- prandom_debug();
- s = ReadShort();
- psrandom(s);
-}
-
-void Ent_ReadAccuracy(void)
-{
- int f, w;
- int sf = ReadInt24_t();
- if(sf == 0)
- {
- for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
- weapon_accuracy[w] = -1;
- return;
- }
-
- for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
- {
- if(sf & f)
- {
- int b = ReadByte();
- if(b == 0)
- weapon_accuracy[w] = -1;
- else if(b == 255)
- weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
- else
- weapon_accuracy[w] = (b - 1.0) / 100.0;
- }
- if(f == 0x800000)
- f = 1;
- else
- f *= 2;
- }
-}
-
-void Spawn_Draw(void)
-{
- pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
-}
-
-void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
-{
- float teamnum = (ReadByte() - 1);
- vector spn_origin;
- spn_origin_x = ReadShort();
- spn_origin_y = ReadShort();
- spn_origin_z = ReadShort();
-
- if(is_new)
- {
- self.origin = spn_origin;
- setsize(self, PL_MIN, PL_MAX);
- droptofloor();
-
- /*if(autocvar_cl_spawn_point_model) // needs a model first
- {
- self.mdl = "models/spawnpoint.md3";
- self.colormod = Team_ColorRGB(teamnum);
- precache_model(self.mdl);
- setmodel(self, self.mdl);
- self.drawmask = MASK_NORMAL;
- //self.movetype = MOVETYPE_NOCLIP;
- //self.draw = Spawn_Draw;
- }*/
- if(autocvar_cl_spawn_point_particles)
- {
- if((serverflags & SERVERFLAG_TEAMPLAY))
- {
- switch(teamnum)
- {
- case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
- case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
- case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
- case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
- default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
- }
- }
- else { self.cnt = particleeffectnum("spawn_point_neutral"); }
-
- self.draw = Spawn_Draw;
- }
- }
-
- //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
-}
-
-void Ent_ReadSpawnEvent(float is_new)
-{
- // If entnum is 0, ONLY do the local spawn actions
- // this way the server can disable the sending of
- // spawn origin or such to clients if wanted.
- float entnum = ReadByte();
-
- if(entnum)
- {
- self.origin_x = ReadShort();
- self.origin_y = ReadShort();
- self.origin_z = ReadShort();
-
- if(is_new)
- {
- float teamnum = GetPlayerColor(entnum - 1);
-
- if(autocvar_cl_spawn_event_particles)
- {
- switch(teamnum)
- {
- case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
- case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
- case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
- case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
- default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
- }
- }
- if(autocvar_cl_spawn_event_sound)
- {
- sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
- }
- }
- }
-
- // local spawn actions
- if(is_new && (!entnum || (entnum == player_localentnum)))
- {
- zoomin_effect = 1;
- current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
-
- if(autocvar_cl_unpress_zoom_on_spawn)
- {
- localcmd("-zoom\n");
- button_zoom = false;
- }
- }
-
- //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
-}
-
-// CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
-// The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
-void Ent_RadarLink();
-void Ent_Init();
-void Ent_ScoresInfo();
-void CSQC_Ent_Update(float bIsNewEntity)
-{
- float t;
- float savetime;
- t = ReadByte();
-
- if(autocvar_developer_csqcentities)
- printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
-
- // set up the "time" global for received entities to be correct for interpolation purposes
- savetime = time;
- if(servertime)
- {
- time = servertime;
- }
- else
- {
- serverprevtime = time;
- serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
- time = serverprevtime + serverdeltatime;
- }
-
-#ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
- if(self.enttype)
- {
- if(t != self.enttype || bIsNewEntity)
- {
- //print("A CSQC entity changed its type!\n");
- printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
- Ent_Remove();
- clearentity(self);
- bIsNewEntity = 1;
- }
- }
- else
- {
- if(!bIsNewEntity)
- {
- printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
- bIsNewEntity = 1;
- }
- }
-#endif
- self.enttype = t;
- switch(t)
- {
- case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
- case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
- case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
- case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
- case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
- case ENT_CLIENT_LASER: Ent_Laser(); break;
- case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
- case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
- case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
- case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
- case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
- case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
- case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
- case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
- case ENT_CLIENT_INIT: Ent_Init(); break;
- case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
- case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
- case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
- case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
- case ENT_CLIENT_WALL: Ent_Wall(); break;
- case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
- case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
- case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
- case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
- case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
- case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
- case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
- case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
- case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
- case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
- case ENT_CLIENT_TURRET: ent_turret(); break;
- case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
- case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
- case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
- case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
- case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
- case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
- case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
-
- default:
- //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
- error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
- break;
- }
-
- time = savetime;
-}
-// Destructor, but does NOT deallocate the entity by calling remove(). Also
-// used when an entity changes its type. For an entity that someone interacts
-// with others, make sure it can no longer do so.
-void Ent_Remove()
-{
- if(self.entremove)
- self.entremove();
-
- if(self.skeletonindex)
- {
- skel_delete(self.skeletonindex);
- self.skeletonindex = 0;
- }
-
- if(self.snd_looping > 0)
- {
- sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
- self.snd_looping = 0;
- }
-
- self.enttype = 0;
- self.classname = "";
- self.draw = menu_sub_null;
- self.entremove = menu_sub_null;
- // TODO possibly set more stuff to defaults
-}
-// CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(self) as well.
-void CSQC_Ent_Remove()
-{
- if(autocvar_developer_csqcentities)
- printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
-
- if(wasfreed(self))
- {
- print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
- return;
- }
- if(self.enttype)
- Ent_Remove();
- remove(self);
-}
-
-void Gamemode_Init()
-{
- if (!isdemo())
- {
- if(!(calledhooks & HOOK_START))
- localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
- calledhooks |= HOOK_START;
- }
-}
-// CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
-void CSQC_Parse_StuffCmd(string strMessage)
-{
- if(autocvar_developer_csqcentities)
- printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
-
- localcmd(strMessage);
-}
-// CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
-void CSQC_Parse_Print(string strMessage)
-{
- if(autocvar_developer_csqcentities)
- printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
-
- print(ColorTranslateRGB(strMessage));
-}
-
-// CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
-void CSQC_Parse_CenterPrint(string strMessage)
-{
- if(autocvar_developer_csqcentities)
- printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
-
- centerprint_hud(strMessage);
-}
-
-string notranslate_fogcmd1 = "\nfog ";
-string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
-void Fog_Force()
-{
- // TODO somehow thwart prvm_globalset client ...
-
- if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
- { localcmd("\nr_drawfog 0\n"); }
- else if(forcefog != "")
- { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
-}
-
-void Gamemode_Init();
-void Ent_ScoresInfo()
-{
- int i;
- self.classname = "ent_client_scores_info";
- gametype = ReadInt24_t();
- HUD_ModIcons_SetFunc();
- for(i = 0; i < MAX_SCORE; ++i)
- {
- if(scores_label[i])
- strunzone(scores_label[i]);
- scores_label[i] = strzone(ReadString());
- scores_flags[i] = ReadByte();
- }
- for(i = 0; i < MAX_TEAMSCORE; ++i)
- {
- if(teamscores_label[i])
- strunzone(teamscores_label[i]);
- teamscores_label[i] = strzone(ReadString());
- teamscores_flags[i] = ReadByte();
- }
- HUD_InitScores();
- Gamemode_Init();
-}
-
-void Ent_Init()
-{
- self.classname = "ent_client_init";
-
- nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
-
- hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
- hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
- hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
- hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
- arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
- arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
- arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
- arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
-
- if(forcefog)
- strunzone(forcefog);
- forcefog = strzone(ReadString());
-
- armorblockpercent = ReadByte() / 255.0;
-
- g_balance_mortar_bouncefactor = ReadCoord();
- g_balance_mortar_bouncestop = ReadCoord();
- g_balance_electro_secondary_bouncefactor = ReadCoord();
- g_balance_electro_secondary_bouncestop = ReadCoord();
-
- vortex_scope = !ReadByte();
- rifle_scope = !ReadByte();
-
- serverflags = ReadByte();
-
- minelayer_maxmines = ReadByte();
-
- hagar_maxrockets = ReadByte();
-
- g_trueaim_minrange = ReadCoord();
- g_balance_porto_secondary = ReadByte();
-
- if(!postinit)
- PostInit();
-}
-
-void Net_ReadRace()
-{
- float b;
-
- b = ReadByte();
-
- switch(b)
- {
- case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
- race_checkpoint = ReadByte();
- race_time = ReadInt24_t();
- race_previousbesttime = ReadInt24_t();
- if(race_previousbestname)
- strunzone(race_previousbestname);
- race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
-
- race_checkpointtime = time;
-
- if(race_checkpoint == 0 || race_checkpoint == 254)
- {
- race_penaltyaccumulator = 0;
- race_laptime = time; // valid
- }
-
- break;
-
- case RACE_NET_CHECKPOINT_CLEAR:
- race_laptime = 0;
- race_checkpointtime = 0;
- break;
-
- case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
- race_laptime = ReadCoord();
- race_checkpointtime = -99999;
- // fall through
- case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
- race_nextcheckpoint = ReadByte();
-
- race_nextbesttime = ReadInt24_t();
- if(race_nextbestname)
- strunzone(race_nextbestname);
- race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
- break;
-
- case RACE_NET_CHECKPOINT_HIT_RACE:
- race_mycheckpoint = ReadByte();
- race_mycheckpointtime = time;
- race_mycheckpointdelta = ReadInt24_t();
- race_mycheckpointlapsdelta = ReadByte();
- if(race_mycheckpointlapsdelta >= 128)
- race_mycheckpointlapsdelta -= 256;
- if(race_mycheckpointenemy)
- strunzone(race_mycheckpointenemy);
- race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
- break;
-
- case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
- race_othercheckpoint = ReadByte();
- race_othercheckpointtime = time;
- race_othercheckpointdelta = ReadInt24_t();
- race_othercheckpointlapsdelta = ReadByte();
- if(race_othercheckpointlapsdelta >= 128)
- race_othercheckpointlapsdelta -= 256;
- if(race_othercheckpointenemy)
- strunzone(race_othercheckpointenemy);
- race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
- break;
-
- case RACE_NET_PENALTY_RACE:
- race_penaltyeventtime = time;
- race_penaltytime = ReadShort();
- //race_penaltyaccumulator += race_penaltytime;
- if(race_penaltyreason)
- strunzone(race_penaltyreason);
- race_penaltyreason = strzone(ReadString());
- break;
-
- case RACE_NET_PENALTY_QUALIFYING:
- race_penaltyeventtime = time;
- race_penaltytime = ReadShort();
- race_penaltyaccumulator += race_penaltytime;
- if(race_penaltyreason)
- strunzone(race_penaltyreason);
- race_penaltyreason = strzone(ReadString());
- break;
-
- case RACE_NET_SERVER_RECORD:
- race_server_record = ReadInt24_t();
- break;
- case RACE_NET_SPEED_AWARD:
- race_speedaward = ReadInt24_t();
- if(race_speedaward_holder)
- strunzone(race_speedaward_holder);
- race_speedaward_holder = strzone(ReadString());
- break;
- case RACE_NET_SPEED_AWARD_BEST:
- race_speedaward_alltimebest = ReadInt24_t();
- if(race_speedaward_alltimebest_holder)
- strunzone(race_speedaward_alltimebest_holder);
- race_speedaward_alltimebest_holder = strzone(ReadString());
- break;
- case RACE_NET_SERVER_RANKINGS:
- float prevpos, del;
- int pos = ReadShort();
- prevpos = ReadShort();
- del = ReadShort();
-
- // move other rankings out of the way
- int i;
- if (prevpos) {
- for (i=prevpos-1;i>pos-1;--i) {
- grecordtime[i] = grecordtime[i-1];
- if(grecordholder[i])
- strunzone(grecordholder[i]);
- grecordholder[i] = strzone(grecordholder[i-1]);
- }
- } else if (del) { // a record has been deleted by the admin
- for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
- if (i == RANKINGS_CNT-1) { // clear out last record
- grecordtime[i] = 0;
- if (grecordholder[i])
- strunzone(grecordholder[i]);
- grecordholder[i] = string_null;
- }
- else {
- grecordtime[i] = grecordtime[i+1];
- if (grecordholder[i])
- strunzone(grecordholder[i]);
- grecordholder[i] = strzone(grecordholder[i+1]);
- }
- }
- } else { // player has no ranked record yet
- for (i=RANKINGS_CNT-1;i>pos-1;--i) {
- grecordtime[i] = grecordtime[i-1];
- if(grecordholder[i])
- strunzone(grecordholder[i]);
- grecordholder[i] = strzone(grecordholder[i-1]);
- }
- }
-
- // store new ranking
- if(grecordholder[pos-1] != "")
- strunzone(grecordholder[pos-1]);
- grecordholder[pos-1] = strzone(ReadString());
- grecordtime[pos-1] = ReadInt24_t();
- if(grecordholder[pos-1] == GetPlayerName(player_localnum))
- race_myrank = pos;
- break;
- case RACE_NET_SERVER_STATUS:
- race_status = ReadShort();
- if(race_status_name)
- strunzone(race_status_name);
- race_status_name = strzone(ReadString());
- }
-}
-
-void Net_TeamNagger()
-{
- teamnagger = 1;
-}
-
-void Net_ReadPingPLReport()
-{
- int e, pi, pl, ml;
- e = ReadByte();
- pi = ReadShort();
- pl = ReadByte();
- ml = ReadByte();
- if (!(playerslots[e]))
- return;
- playerslots[e].ping = pi;
- playerslots[e].ping_packetloss = pl / 255.0;
- playerslots[e].ping_movementloss = ml / 255.0;
-}
-
-void Net_WeaponComplain()
-{
- complain_weapon = ReadByte();
-
- if(complain_weapon_name)
- strunzone(complain_weapon_name);
- complain_weapon_name = strzone(WEP_NAME(complain_weapon));
-
- complain_weapon_type = ReadByte();
-
- complain_weapon_time = time;
- weapontime = time; // ping the weapon panel
-
- switch(complain_weapon_type)
- {
- case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
- case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
- default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
- }
-}
-
-// CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
-// You must ALWAYS first acquire the temporary ID, which is sent as a byte.
-// Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
-float CSQC_Parse_TempEntity()
-{
- float bHandled;
- bHandled = true;
- // Acquire TE ID
- float nTEID;
- nTEID = ReadByte();
-
- if(autocvar_developer_csqcentities)
- printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
-
- // NOTE: Could just do return instead of break...
- switch(nTEID)
- {
- case TE_CSQC_TARGET_MUSIC:
- Net_TargetMusic();
- bHandled = true;
- break;
- case TE_CSQC_PICTURE:
- Net_MapVote_Picture();
- bHandled = true;
- break;
- case TE_CSQC_RACE:
- Net_ReadRace();
- bHandled = true;
- break;
- case TE_CSQC_VORTEXBEAMPARTICLE:
- Net_ReadVortexBeamParticle();
- bHandled = true;
- break;
- case TE_CSQC_TEAMNAGGER:
- Net_TeamNagger();
- bHandled = true;
- break;
- case TE_CSQC_ARC:
- Net_ReadArc();
- bHandled = true;
- break;
- case TE_CSQC_PINGPLREPORT:
- Net_ReadPingPLReport();
- bHandled = true;
- break;
- case TE_CSQC_WEAPONCOMPLAIN:
- Net_WeaponComplain();
- bHandled = true;
- break;
- case TE_CSQC_VEHICLESETUP:
- Net_VehicleSetup();
- bHandled = true;
- break;
- case TE_CSQC_SVNOTICE:
- cl_notice_read();
- bHandled = true;
- break;
- case TE_CSQC_SHOCKWAVEPARTICLE:
- Net_ReadShockwaveParticle();
- bHandled = true;
- break;
- default:
- // No special logic for this temporary entity; return 0 so the engine can handle it
- bHandled = false;
- break;
- }
-
- return bHandled;
-}
-
-string getcommandkey(string text, string command)
-{
- string keys;
- float n, j, k, l = 0;
-
- if (!autocvar_hud_showbinds)
- return text;
-
- keys = db_get(binddb, command);
- if (keys == "")
- {
- n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
- for(j = 0; j < n; ++j)
- {
- k = stof(argv(j));
- if(k != -1)
- {
- if ("" == keys)
- keys = keynumtostring(k);
- else
- keys = strcat(keys, ", ", keynumtostring(k));
-
- ++l;
- if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
- break;
- }
-
- }
- if (keys == "")
- keys = "NO_KEY";
- db_put(binddb, command, keys);
- }
-
- if (keys == "NO_KEY") {
- if (autocvar_hud_showbinds > 1)
- return sprintf(_("%s (not bound)"), text);
- else
- return text;
- }
- else if (autocvar_hud_showbinds > 1)
- return sprintf("%s (%s)", text, keys);
- else
- return keys;
-}