float time;
float frametime;
-float player_localentnum; //the entnum
+float player_localentnum; //the entnum of the VIEW entity
float player_localnum; //the playernum
float maxclients; //a constant filled in by the engine. gah, portability eh?
float vid_conwidth, vid_conheight;
float binddb;
-// Announcer
-string announce_snd;
-
// QUALIFYING
float race_checkpoint;
float race_time;
// short mapname
string shortmapname;
-//remaining maptime announcer sounds, true when sound was already played
-float announcer_1min;
-float announcer_5min;
-
// database for misc stuff
float tempdb;
float ClientProgsDB;
string w_deathtypestring;
vector w_org, w_backoff;
-float sniperrifle_scope;
+float rifle_scope;
float nex_scope;
-float cr_maxbullets;
-
float minelayer_maxmines;
+float hagar_maxrockets;
+
float bgmtime;
string weaponorder_byimpulse;