]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/Defs.qc
Apply same logic to crosshair_pickup animation as well
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / Defs.qc
index 2aaf9cb0c65b4d7331b6bd484d85663fdc32a4d5..4ef1d04d6765a3260f0825bb2e88b875970cb968 100644 (file)
@@ -156,7 +156,7 @@ float               scoreboard_showaccuracy;
 // float               coop;
 // float               deathmatch;
 
-// float               dmg_take;
+float          dmg_take;
 // float               dmg_save;
 // vector              dmg_origin;
 
@@ -234,6 +234,7 @@ float tempdb;
 float ClientProgsDB;
 vector hook_shotorigin[4];
 vector electro_shotorigin[4];
+vector gauntlet_shotorigin[4];
 
 #ifdef BLURTEST
 float blurtest_time0, blurtest_time1, blurtest_radius, blurtest_power;
@@ -257,3 +258,20 @@ float w_deathtype, w_issilent, w_random;
 string w_deathtypestring;
 vector w_org, w_backoff;
 
+float rifle_scope;
+float nex_scope;
+
+float minelayer_maxmines;
+
+float hagar_maxrockets;
+
+float bgmtime;
+
+string weaponorder_byimpulse;
+string weaponorder_bypriority;
+
+float nex_charge_movingavg;
+
+float serverflags;
+
+float uid2name_dialog;