#define svc_hidelmp 36 // [string] slotname
#define svc_skybox 37 // [string] skyname
-#define svc_unusedlh1
-#define svc_fog 51 // unfinished
+#define svc_cgame 50 // [short] length [bytes] data
+#define svc_fog 51 // unfinished and obsolete
#define svc_effect 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
#define svc_effect2 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
#define svc_sound2 54 // short soundindex instead of byte
#define TE_SMALLFLASH 72 // [vector] origin
#define TE_CUSTOMFLASH 73 // [vector] origin [byte] radius / 8 - 1 [byte] lifetime / 256 - 1 [byte] red [byte] green [byte] blue
#define TE_FLAMEJET 74 // [vector] origin [vector] velocity [byte] count
+#define TE_PLASMABURN 75 // [vector] origin
#define RENDER_STEP 1
#define RENDER_GLOWTRAIL 2