int enemy; // ssqc / csqc (physics)
int aiment; // ssqc / csqc (physics)
int movedir; // ssqc / csqc (physics)
+
+ int camera_transform; // csqc (warpzones)
}
prvm_prog_fieldoffsets_t;
}
prvm_prog_funcoffsets_t;
+// stringbuffer flags
+#define STRINGBUFFER_SAVED 1 // saved in savegames
+
typedef struct prvm_stringbuffer_s
{
int max_strings;
int num_strings;
char **strings;
const char *origin;
+ unsigned char flags;
}
prvm_stringbuffer_t;