int yaw_speed; // ssqc / csqc
int bouncefactor; // ssqc
int bouncestop; // ssqc
+
+ int solid; // ssqc / csqc (physics)
+ int movetype; // ssqc / csqc (physics)
+ int modelindex; // ssqc / csqc (physics)
+ int mins; // ssqc / csqc (physics)
+ int maxs; // ssqc / csqc (physics)
+ int mass; // ssqc / csqc (physics)
+ int origin; // ssqc / csqc (physics)
+ int axis_forward; // ssqc / csqc (physics)
+ int axis_left; // ssqc / csqc (physics)
+ int axis_up; // ssqc / csqc (physics)
+ //int angles; // ssqc / csqc (physics)
+ int velocity; // ssqc / csqc (physics)
+ int spinvelocity; // ssqc / csqc (physics)
}
prvm_prog_fieldoffsets_t;