typedef struct edict_engineprivate_s
{
- // true if this edict is unused
- qbool free;
- // sv.time when the object was freed (to prevent early reuse which could
- // mess up client interpolation or obscure severe QuakeC bugs)
- double freetime;
// mark for the leak detector
int mark;
// place in the code where it was allocated (for the leak detector)
const char *allocation_origin;
+
// initially false to prevent projectiles from moving on their first frame
// (even if they were spawned by an synchronous client think)
qbool move;