}
void renderWireframe( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected ) const {
renderSolid( renderer, volume, localToWorld, selected );
- if ( g_showNames ) {
+ if ( g_showNames && !string_equal( m_named.name(), "light" ) ) {
renderer.addRenderable( m_renderName, localToWorld );
}
}