void setLightRadii( bool lightRadii ){
g_lightRadii = lightRadii;
}
-bool getLightRadii(){
+bool getLightRadii() const {
return g_lightRadii;
}
void setShowNames( bool showNames ){
Static<KeyIsName>::instance().m_nameKey = "targetname";
}
- GlobalPreferenceSystem().registerPreference( "SI_ShowNames", BoolImportStringCaller( g_showNames ), BoolExportStringCaller( g_showNames ) );
- GlobalPreferenceSystem().registerPreference( "SI_ShowAngles", BoolImportStringCaller( g_showAngles ), BoolExportStringCaller( g_showAngles ) );
- GlobalPreferenceSystem().registerPreference( "NewLightStyle", BoolImportStringCaller( g_newLightDraw ), BoolExportStringCaller( g_newLightDraw ) );
- GlobalPreferenceSystem().registerPreference( "LightRadiuses", BoolImportStringCaller( g_lightRadii ), BoolExportStringCaller( g_lightRadii ) );
+ GlobalPreferenceSystem().registerPreference( "SI_ShowNames", make_property_string( g_showNames ) );
+ GlobalPreferenceSystem().registerPreference( "SI_ShowAngles", make_property_string( g_showAngles ) );
+ GlobalPreferenceSystem().registerPreference( "NewLightStyle", make_property_string( g_newLightDraw ) );
+ GlobalPreferenceSystem().registerPreference( "LightRadiuses", make_property_string( g_lightRadii ) );
Entity_InitFilters();
LightType lightType = LIGHTTYPE_DEFAULT;