void Entity_setName( Entity& entity, const char* name ){
entity.setKeyValue( "name", name );
}
-typedef ReferenceCaller1<Entity, const char*, Entity_setName> EntitySetNameCaller;
+typedef ReferenceCaller<Entity, void(const char*), Entity_setName> EntitySetNameCaller;
inline Namespaced* Node_getNamespaced( scene::Node& node ){
return NodeTypeCast<Namespaced>::cast( node );
m_e1->setKeyValue( keyname(), name );
m_e2->setKeyValue( "targetname", name );
}
-typedef MemberCaller1<ConnectEntities, const char*, &ConnectEntities::connect> ConnectCaller;
+typedef MemberCaller<ConnectEntities, void(const char*), &ConnectEntities::connect> ConnectCaller;
};
inline Entity* ScenePath_getEntity( const scene::Path& path ){