#ifndef PALLETE_H
#define PALLETE_H
+#define PALETTEFEATURE_STANDARD 1
+#define PALETTEFEATURE_REVERSED 2
+#define PALETTEFEATURE_PANTS 4
+#define PALETTEFEATURE_SHIRT 8
+#define PALETTEFEATURE_GLOW 16
+#define PALETTEFEATURE_ZERO 32
+#define PALETTEFEATURE_TRANSPARENT 128
+
extern unsigned char palette_rgb[256][3];
extern unsigned char palette_rgb_pantscolormap[16][3];
extern unsigned char palette_rgb_shirtcolormap[16][3];
extern unsigned int palette_bgra_nocolormap[256];
extern unsigned int palette_bgra_nocolormapnofullbrights[256];
extern unsigned int palette_bgra_nofullbrights[256];
+extern unsigned int palette_bgra_nofullbrights_transparent[256];
extern unsigned int palette_bgra_onlyfullbrights[256];
+extern unsigned int palette_bgra_onlyfullbrights_transparent[256];
extern unsigned int palette_bgra_pantsaswhite[256];
extern unsigned int palette_bgra_shirtaswhite[256];
extern unsigned int palette_bgra_transparent[256];
+extern unsigned int palette_bgra_embeddedpic[256];
+extern unsigned char palette_featureflags[256];
+
+extern unsigned int q2palette_bgra_complete[256];
// used by hardware gamma functions in vid_* files
-void BuildGammaTable8(float prescale, float gamma, float scale, float base, unsigned char *out, int rampsize);
-void BuildGammaTable16(float prescale, float gamma, float scale, float base, unsigned short *out, int rampsize);
+void BuildGammaTable8(float prescale, float gamma, float scale, float base, float contrastboost, unsigned char *out, int rampsize);
+void BuildGammaTable16(float prescale, float gamma, float scale, float base, float contrastboost, unsigned short *out, int rampsize);
void Palette_Init(void);