cvar_t sv_public = {0, "sv_public", "0"};
static cvar_t sv_heartbeatperiod = {CVAR_SAVE, "sv_heartbeatperiod", "180"};
+// FIXME: resolve DNS on masters whenever their value changes and cache it (to avoid major delays in active servers when they heartbeat)
static cvar_t sv_masters [] =
{
{CVAR_SAVE, "sv_master1", ""},
{CVAR_SAVE, "sv_master2", ""},
{CVAR_SAVE, "sv_master3", ""},
{CVAR_SAVE, "sv_master4", ""},
- {0, "sv_masterextra1", "ghdigital.com"},
- {0, "sv_masterextra2", "dpmaster.deathmask.net"},
+ {0, "sv_masterextra1", "69.59.212.88"}, // ghdigital.com
+ {0, "sv_masterextra2", "66.169.205.13"}, // dpmaster.deathmask.net
{0, NULL, NULL}
};
cvar_t hostname = {CVAR_SAVE, "hostname", "UNNAMED"};
cvar_t developer_networking = {0, "developer_networking", "0"};
-cvar_t cl_netlocalping_min = {0, "cl_netlocalping_min","0"};
-cvar_t cl_netlocalping_max = {0, "cl_netlocalping_max","0"};
-static cvar_t cl_netpacketloss_receive = {0, "cl_netpacketloss_receive","0"};
-static cvar_t cl_netpacketloss_send = {0, "cl_netpacketloss_send","0"};
-static cvar_t sv_netpacketloss_receive = {0, "sv_netpacketloss_receive","0"};
-static cvar_t sv_netpacketloss_send = {0, "sv_netpacketloss_send","0"};
+cvar_t cl_netlocalping = {0, "cl_netlocalping","0"};
+static cvar_t cl_netpacketloss = {0, "cl_netpacketloss","0"};
/* statistic counters */
{
int length = LHNET_Read(mysocket, data, maxlength, peeraddress);
int i;
- if (cl_netpacketloss_receive.integer)
+ if (cl_netpacketloss.integer)
for (i = 0;i < cl_numsockets;i++)
- if (cl_sockets[i] == mysocket && (rand() % 100) < cl_netpacketloss_receive.integer)
- return 0;
- if (sv_netpacketloss_receive.integer)
- for (i = 0;i < cl_numsockets;i++)
- if (sv_sockets[i] == mysocket && (rand() % 100) < sv_netpacketloss_receive.integer)
+ if (cl_sockets[i] == mysocket && (rand() % 100) < cl_netpacketloss.integer)
return 0;
if (developer_networking.integer && length != 0)
{
{
int ret;
int i;
- if (cl_netpacketloss_send.integer)
- for (i = 0;i < cl_numsockets;i++)
- if (cl_sockets[i] == mysocket && (rand() % 100) < cl_netpacketloss_send.integer)
- return length;
- if (sv_netpacketloss_send.integer)
+ if (cl_netpacketloss.integer)
for (i = 0;i < cl_numsockets;i++)
- if (sv_sockets[i] == mysocket && (rand() % 100) < sv_netpacketloss_send.integer)
+ if (cl_sockets[i] == mysocket && (rand() % 100) < cl_netpacketloss.integer)
return length;
ret = LHNET_Write(mysocket, data, length, peeraddress);
if (developer_networking.integer)
conn = Mem_Alloc(netconn_mempool, sizeof(*conn));
conn->mysocket = mysocket;
conn->peeraddress = *peeraddress;
- // updated by receiving "rate" command from client
- conn->rate = NET_MINRATE;
- // no limits for local player
- if (LHNETADDRESS_GetAddressType(peeraddress) == LHNETADDRESSTYPE_LOOP)
- conn->rate = 1000000000;
conn->canSend = true;
- conn->connecttime = realtime;
conn->lastMessageTime = realtime;
// LordHavoc: (inspired by ProQuake) use a short connect timeout to
// reduce effectiveness of connection request floods
void NetConn_ConnectionEstablished(lhnetsocket_t *mysocket, lhnetaddress_t *peeraddress)
{
+ cls.connect_trying = false;
+ M_Update_Return_Reason("");
+ // the connection request succeeded, stop current connection and set up a new connection
+ CL_Disconnect();
cls.netcon = NetConn_Open(mysocket, peeraddress);
Con_Printf("Connection accepted to %s\n", cls.netcon->address);
key_dest = key_game;
m_state = m_none;
- cls.connect_trying = false;
cls.demonum = -1; // not in the demo loop now
cls.state = ca_connected;
cls.signon = 0; // need all the signon messages before playing
CL_ClearState();
- Host_Reconnect_f();
+ SCR_BeginLoadingPlaque();
}
int NetConn_IsLocalGame(void)
{
LHNETADDRESS_ToString(peeraddress, addressstring2, sizeof(addressstring2), true);
Con_Printf("\"%s\" received, sending connect request back to %s\n", string, addressstring2);
+ M_Update_Return_Reason("Got challenge response");
NetConn_WriteString(mysocket, va("\377\377\377\377connect\\protocol\\darkplaces 3\\challenge\\%s", string + 10), peeraddress);
return true;
}
if (length == 6 && !memcmp(string, "accept", 6) && cls.connect_trying)
{
+ M_Update_Return_Reason("Accepted");
NetConn_ConnectionEstablished(mysocket, peeraddress);
return true;
}
if (length > 7 && !memcmp(string, "reject ", 7) && cls.connect_trying)
{
+ char rejectreason[32];
cls.connect_trying = false;
string += 7;
- length = max(length - 7, (int)sizeof(m_return_reason) - 1);
- memcpy(m_return_reason, string, length);
- m_return_reason[length] = 0;
- Con_Printf("%s\n", m_return_reason);
+ length = max(length - 7, (int)sizeof(rejectreason) - 1);
+ memcpy(rejectreason, string, length);
+ rejectreason[length] = 0;
+ M_Update_Return_Reason(rejectreason);
return true;
}
if (length >= 13 && !memcmp(string, "infoResponse\x0A", 13))
length -= 4;
LHNETADDRESS_SetPort(&clientportaddress, port);
}
+ M_Update_Return_Reason("Accepted");
NetConn_ConnectionEstablished(mysocket, &clientportaddress);
}
break;
case CCREP_REJECT:
if (developer.integer)
Con_Printf("Datagram_ParseConnectionless: received CCREP_REJECT from %s.\n", addressstring2);
- Con_Printf("%s\n", data);
- strlcpy (m_return_reason, data, sizeof (m_return_reason));
+ cls.connect_trying = false;
+ M_Update_Return_Reason(data);
break;
#if 0
case CCREP_SERVER_INFO:
if (cls.connect_remainingtries == 0)
{
cls.connect_trying = false;
- if (m_state == m_slist)
- strcpy (m_return_reason, "Connect: Failed");
- else
- Con_Print("Connect failed\n");
+ M_Update_Return_Reason("Connect: Failed");
return;
}
- if (cls.connect_nextsendtime)
- {
- if (m_state == m_slist)
- strcpy (m_return_reason, "Connect: Still trying");
- else
- Con_Print("Still trying...\n");
- }
- else
- {
- if (m_state == m_slist)
- strcpy (m_return_reason, "Connect: Trying");
- else
- Con_Print("Trying...\n");
- }
cls.connect_nextsendtime = realtime + 1;
cls.connect_remainingtries--;
// try challenge first (newer server)
buffer[i] = 0;
}
-extern void SV_ConnectClient(int clientnum, netconn_t *netconnection);
int NetConn_ServerParsePacket(lhnetsocket_t *mysocket, qbyte *data, int length, lhnetaddress_t *peeraddress)
{
int i, n, ret, clientnum, responselength, best;
if (clientnum < svs.maxclients)
{
// duplicate connection request
- if (realtime - client->netconnection->connecttime < 2.0)
+ if (realtime - client->connecttime < 2.0)
{
// client is still trying to connect,
// so we send a duplicate reply
if (clientnum < svs.maxclients)
{
// duplicate connection request
- if (realtime - client->netconnection->connecttime < 2.0)
+ if (realtime - client->connecttime < 2.0)
{
// client is still trying to connect,
// so we send a duplicate reply
MSG_WriteString(&net_message, client->name);
MSG_WriteLong(&net_message, client->colors);
MSG_WriteLong(&net_message, (int)client->edict->v->frags);
- MSG_WriteLong(&net_message, (int)(realtime - client->netconnection->connecttime));
- MSG_WriteString(&net_message, client->netconnection->address);
+ MSG_WriteLong(&net_message, (int)(realtime - client->connecttime));
+ MSG_WriteString(&net_message, client->netconnection ? client->netconnection->address : "botclient");
*((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
NetConn_Write(mysocket, net_message.data, net_message.cursize, peeraddress);
SZ_Clear(&net_message);
{
if (host_client->netconnection && host_client->netconnection->mysocket == mysocket && !LHNETADDRESS_Compare(&host_client->netconnection->peeraddress, peeraddress))
{
- sv_player = host_client->edict;
if ((ret = NetConn_ReceivedMessage(host_client->netconnection, data, length)) == 2)
SV_ReadClientMessage();
return ret;
for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
{
// never timeout loopback connections
- if (host_client->netconnection && realtime > host_client->netconnection->timeout && LHNETADDRESS_GetAddressType(LHNET_AddressFromSocket(host_client->netconnection->mysocket)) != LHNETADDRESSTYPE_LOOP)
+ if (host_client->netconnection && realtime > host_client->netconnection->timeout && LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) != LHNETADDRESSTYPE_LOOP)
{
Con_Printf("Client \"%s\" connection timed out\n", host_client->name);
- sv_player = host_client->edict;
SV_DropClient(false);
}
}
if (!masterquerycount)
{
Con_Print("Unable to query master servers, no suitable network sockets active.\n");
- strcpy(m_return_reason, "No network");
+ M_Update_Return_Reason("No network");
}
}
Cvar_RegisterVariable(&net_messagetimeout);
Cvar_RegisterVariable(&net_messagerejointimeout);
Cvar_RegisterVariable(&net_connecttimeout);
- Cvar_RegisterVariable(&cl_netlocalping_min);
- Cvar_RegisterVariable(&cl_netlocalping_max);
- Cvar_RegisterVariable(&cl_netpacketloss_receive);
- Cvar_RegisterVariable(&cl_netpacketloss_send);
- Cvar_RegisterVariable(&sv_netpacketloss_receive);
- Cvar_RegisterVariable(&sv_netpacketloss_send);
+ Cvar_RegisterVariable(&cl_netlocalping);
+ Cvar_RegisterVariable(&cl_netpacketloss);
Cvar_RegisterVariable(&hostname);
Cvar_RegisterVariable(&developer_networking);
Cvar_RegisterVariable(&cl_netport);
Cvar_RegisterVariable(&sv_heartbeatperiod);
for (i = 0;sv_masters[i].name;i++)
Cvar_RegisterVariable(&sv_masters[i]);
-// COMMANDLINEOPTION: -ip <ipaddress> sets the ip address of this machine for purposes of networking (default 0.0.0.0 also known as INADDR_ANY), use only if you have multiple network adapters and need to choose one specifically.
+// COMMANDLINEOPTION: Server: -ip <ipaddress> sets the ip address of this machine for purposes of networking (default 0.0.0.0 also known as INADDR_ANY), use only if you have multiple network adapters and need to choose one specifically.
if ((i = COM_CheckParm("-ip")) && i + 1 < com_argc)
{
if (LHNETADDRESS_FromString(&tempaddress, com_argv[i + 1], 0) == 1)
else
Con_Printf("-ip option used, but unable to parse the address \"%s\"\n", com_argv[i + 1]);
}
-// COMMANDLINEOPTION: -port <portnumber> sets the port to use for a server (default 26000, the same port as QUAKE itself), useful if you host multiple servers on your machine
+// COMMANDLINEOPTION: Server: -port <portnumber> sets the port to use for a server (default 26000, the same port as QUAKE itself), useful if you host multiple servers on your machine
if (((i = COM_CheckParm("-port")) || (i = COM_CheckParm("-ipport")) || (i = COM_CheckParm("-udpport"))) && i + 1 < com_argc)
{
i = atoi(com_argv[i + 1]);