set g_nades 0 "enable off-hand grenades - use the 'dropweapon' (second press throws) or '+hook' (release throws) binds"
set g_nades_spread 0.04 "random spread offset of throw direction"
set g_nades_throw_offset "0 -25 0" "nade throwing offset"
-set g_nades_spawn 1 "give nades right away when player spawns rather than delaying entire refire"
+set g_nades_onspawn 1 "give nades right away when player spawns rather than delaying entire refire"
set g_nades_client_select 0 "allow client side selection of nade type"
set g_nades_pickup 0 "allow picking up thrown nades (not your own)"
set g_nades_pickup_time 2 "time until picked up nade explodes"
set g_nades_nade_radius 300
set g_nades_nade_force 650
set g_nades_nade_newton_style 0 "nade velocity: 0 is absolute, 1 is relative (takes into account player velocity), 2 is something in between"
-set g_nades_nade_type 1 "Type of the off-hand grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap 9:veil"
+set g_nades_nade_type 1 "Type of the off-hand grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap 9:veil, 10:ammo, 11:darkness"
seta cl_nade_timer 1 "show a visual timer for nades, 1 = only circle, 2 = circle with text"
-seta cl_nade_type 3
-seta cl_pokenade_type "zombie"
+seta cl_nade_type 3 "selected type of the off-hand grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap 9:veil 10:ammo 11:darkness"
+seta cl_pokenade_type "zombie" "monster to spawn"
// ------------
// Nade bonus
//
set g_nades_bonus 0 "Enable bonus grenades"
set g_nades_bonus_client_select 0 "Allow client side selection of bonus nade type"
-set g_nades_bonus_type 2 "Type of the bonus grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap 9:veil"
+set g_nades_bonus_type 2 "Type of the bonus grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap 9:veil 10:ammo 11:darkness"
set g_nades_bonus_onstrength 1 "Always give bonus grenades to players that have the strength powerup"
set g_nades_bonus_max 3 "Maximum number of bonus grenades"
set g_nades_bonus_only 0 "Disallow regular nades, only bonus nades can be used"
set g_nades_bonus_score_time_flagcarrier 2 "Bonus nade score given per second as flag carrier (negative to have the score decay)"
// Napalm (2)
+set g_nades_napalm 0 "Napalm nade: spreads fire balls around the fountain and burns for a while"
set g_nades_napalm_blast 1 "Whether the napalm grenades also give damage with the usual grenade explosion"
set g_nades_napalm_burntime 0.5 "Time that the fire from napalm will stick to the player"
set g_nades_napalm_selfdamage 1 "Whether the player that tossed the nade can be harmed by its fire"
// Napalm fireballs
set g_nades_napalm_ball_count 6 "Number of fireballs emitted during the explosion"
set g_nades_napalm_ball_spread 500 "Maximum force which the fireballs will have on explosion"
-set g_nades_napalm_ball_damageforcescale 4
-set g_nades_napalm_ball_damage 40
-set g_nades_napalm_ball_lifetime 7
+set g_nades_napalm_ball_damageforcescale 4 "How affected fireballs are by damage"
+set g_nades_napalm_ball_damage 40 "Damage caused by the fireball"
+set g_nades_napalm_ball_lifetime 7 "How long the fireball will last"
set g_nades_napalm_ball_radius 100 "Distance from the fireball within which you may get burned"
// Napalm Fire fountain
set g_nades_napalm_fountain_lifetime 3 "Time period during which extra fire mines are ejected"
set g_nades_napalm_fountain_delay 0.5 "Delay between emissions by the fountain"
set g_nades_napalm_fountain_damage 50 "Damage caused by the center of the fountain"
set g_nades_napalm_fountain_edgedamage 20 "Damage caused by the edge of the fountain"
-set g_nades_napalm_fountain_radius 130
+set g_nades_napalm_fountain_radius 130 "Distance from the fountain"
// Ice (3)
+set g_nades_ice 1 "Ice nade: freezes and reduces health"
set g_nades_ice_freeze_time 3 "How long the ice field will last"
set g_nades_ice_health 0 "How much health the player will have after being unfrozen"
set g_nades_ice_explode 0 "Whether the ice nade should explode again once the ice field dissipated"
-set g_nades_ice_teamcheck 0 "Don't freeze teammates"
+set g_nades_ice_teamcheck 2 "0: friendly fire, 1: nade owner isn't affected, 2: don't freeze teammates"
+
+// Translocate (4)
+set g_nades_translocate 1 "Translocate nade: teleports into explosion nade location"
+set g_nades_translocate_destroy_damage 25 "Damage caused when translocate nade is destroyed by some attacker"
// Spawn (5)
+set g_nades_spawn 1 "Spawn nade: respawns into nade explosion location after being fragged"
set g_nades_spawn_count 3 "Number of times player will spawn at their spawn nade explosion location"
+set g_nades_spawn_health_respawn 0 "How much health the player will have when being respawned, if 0, normal health respawn"
+set g_nades_spawn_destroy_damage 25 "Damage caused when spawn nade is destroyed by some attacker"
// Heal (6)
+set g_nades_heal 1 "Heal nade: spawns a orb to recover health inside, enemies take the reverse effect when being inside orb"
set g_nades_heal_time 5 "How long the healing field will last"
set g_nades_heal_rate 30 "Health given per second"
set g_nades_heal_friend 1 "Multiplier of health given to team mates"
set g_nades_heal_foe -2 "Multiplier of health given to enemies"
// Pokenade (7)
+set g_nades_pokenade 0 "Pokenade: spawns a monster into the explosion nade location"
set g_nades_pokenade_monster_lifetime 150 "How long pokenade monster will survive"
set g_nades_pokenade_monster_type "zombie" "Monster to spawn"
// Entrap (8)
+set g_nades_entrap 0 "Entrap nade: spawns a orb to slow down movements inside"
set g_nades_entrap_strength 0.01 "Strength of the orb's movement slowing powers"
set g_nades_entrap_speed 0.5 "Running speed while entrapped"
set g_nades_entrap_time 10 "Life time of the orb"
-set g_nades_entrap_radius 500
+set g_nades_entrap_radius 500 "Distance from the entrap orb"
// Veil (9)
+set g_nades_veil 0 "Veil nade: spawns a orb to turn invisible inside"
set g_nades_veil_time 8 "Life time of the orb"
-set g_nades_veil_radius 200
-
+set g_nades_veil_radius 200 "Distance from the veil orb"
+
+// Ammo (10)
+set g_nades_ammo 0 "Ammo nade: spawns a orb to recover ammo inside, enemies take the reverse effect when being inside orb"
+set g_nades_ammo_time 4 "Life time of the orb"
+set g_nades_ammo_rate 30 "Ammo given per second"
+set g_nades_ammo_friend 1 "Multiplier of ammo given to team mates"
+set g_nades_ammo_foe -2 "Multiplier of ammo given to enemies"
+
+// Darkness (11)
+set g_nades_dark 0 "Darkness nade: blinds enemies"
+set g_nades_dark_time 4 "How long the dark field will last"
+set g_nades_dark_explode 0 "Whether the darkness nade should explode again once the dark field dissipated"
+set g_nades_dark_teamcheck 2 "0: friendly fire, 1: nade owner isn't affected, 2: don't blind teammates"
// ============
// camp check