--- /dev/null
+
+# save the model as smg.dpm
+model h_ok_shotgun
+# move the model this much before saving
+origin -15 7 15
+# rotate the model 0 degrees around vertical
+rotate 0
+# scale the model by this amount, 0.5 would be half size and 2.0 would be doule size
+scale 1
+# load the mesh file, this is stored into the dpm as frame 0
+framegroups
+scene mesh.SMD
+scene fire.SMD fps 50 noloop
+scene fire.SMD fps 30 noloop
+scene idle.SMD fps 5
+scene reload.smd fps 30 noloop
+