--- /dev/null
+MD5Version 10\r
+commandline ""\r
+\r
+numFrames 5\r
+numJoints 4\r
+frameRate 24\r
+numAnimatedComponents 6\r
+\r
+hierarchy {\r
+ "origin" -1 0 0 //\r
+ "weapon" 0 63 0 // origin\r
+ "shot" 1 0 0 // weapon\r
+ "shell" 1 0 0 // weapon\r
+}\r
+\r
+bounds {\r
+ ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )\r
+ ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )\r
+ ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )\r
+ ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )\r
+ ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )\r
+}\r
+\r
+baseframe {\r
+ ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 )\r
+ ( 5.136892 -9.985170 -21.731905 ) ( -0.000000 0.000000 0.000332 )\r
+ ( 71.920990 0.790336 4.646356 ) ( 0.000000 0.000000 -0.000333 )\r
+ ( 8.994452 -3.355067 4.723814 ) ( 0.000000 -0.000000 -0.000332 )\r
+}\r
+\r
+frame 0 {\r
+ 5.136892 -9.985170 -21.731905 -0.000000 0.000000 0.000332\r
+}\r
+\r
+frame 1 {\r
+ 4.065758 -9.984458 -21.731905 0.000001 0.004121 0.000332\r
+}\r
+\r
+frame 2 {\r
+ 3.403429 -9.984018 -21.740723 0.000003 0.007869 0.000332\r
+}\r
+\r
+frame 3 {\r
+ 3.147982 -9.983849 -21.749542 0.000003 0.009607 0.000332\r
+}\r
+\r
+frame 4 {\r
+ 4.032097 -9.984436 -21.740723 0.000002 0.004804 0.000332\r
+}\r
+\r